Commit Graph

48 Commits

Author SHA1 Message Date
Dan Ballard 90d0e65c8e tweeked points to be more uniform 2012-07-01 10:46:42 -07:00
Dan Ballard 527182c71b added left jet model animation and action 2012-06-27 23:09:53 -07:00
Dan Ballard 75e3aea0ea made roate-* now can take a vector 2012-06-26 22:20:02 -07:00
Dan Ballard fe2dcf99f4 remove typo 1 2012-06-26 21:54:31 -07:00
Dan Ballard 4114069f01 cleaning up and normalizing api 2012-06-20 23:34:16 -07:00
Dan Ballard a29f16e697 porting thruster model to new primitive generation code 2012-06-19 23:28:11 -07:00
Dan Ballard 086ef7f600 add transform function and now define ship based on flast 3pyramid rotated and transformed 2012-06-17 21:30:22 -07:00
Dan Ballard e3fcf269cb got rotate for models working. now working on axis specific stretch 2012-06-17 15:39:56 -07:00
Dan Ballard 3ca106b387 work to make ship from 3pyramid, need to debug rotate-trianle 2012-06-09 17:50:46 -07:00
Dan Ballard f2e62f3fe8 Reworked gen 3pyramid code some 2012-06-09 17:17:31 -07:00
Dan Ballard 4ed65a3376 fixed shortcuts in anim 2012-06-08 14:44:01 -07:00
Dan Ballard 6bc27efa72 Fix engine anim bugs 2012-06-08 12:12:54 -07:00
Dan Ballard 741baafc2b Refactored some model generation code 2012-06-03 21:13:14 -07:00
Dan Ballard e6bd3e819f added some colors 2012-05-24 22:35:47 -07:00
Dan Ballard e05f046615 started to at 3p points 2012-05-20 09:55:43 -07:00
Dan Ballard 3257354352 commented out other keys for now to prevent error 2012-05-15 22:24:05 -07:00
Dan Ballard a66a2fc879 Updated README and run script 2011-09-06 14:05:11 -07:00
Dan Ballard 9194b43b13 comment out stub code that doesn't compile 2011-09-06 13:45:28 -07:00
Dan Ballard bbfd06b17c jet model 2011-08-20 15:50:49 -07:00
Dan Ballard a2879d45ed forward motion! 2011-08-20 10:16:46 -07:00
Dan Ballard f2eb4cea36 fix an error 2011-08-17 22:01:11 -07:00
Dan Ballard ecece3590d forward motion just needs debugging 2011-08-13 12:09:25 -07:00
Dan Ballard 5ec1bdf8ba most of physics for moving 2011-08-13 08:10:01 -07:00
Dan Ballard 32fa1cd3e0 finally show engine 2011-08-07 10:06:20 -07:00
Dan Ballard bfda5bc4df almost drawing engine. at least no syntax errors... 2011-08-06 17:20:23 -07:00
Dan Ballard 3a3c66bba5 getting ready to activate engine on key 2011-08-03 23:13:25 -07:00
Dan Ballard 86b3849ee3 most of the engine drawing code 2011-08-02 22:55:24 -07:00
Dan Ballard 9fac5b54a0 fixed ship not drawing issue 2011-08-02 19:13:28 -07:00
Dan Ballard bd0ef45971 new class system now draws world of random objects 2011-08-02 00:12:46 -07:00
Dan Ballard dd65cc83b0 more restructuring of code into logical files and moving functions into
classes
2011-07-30 13:09:37 -07:00
Dan Ballard c64e191879 finish moving code around for now 2011-07-28 22:02:32 -07:00
Dan Ballard eccefcefe8 started adding more proper physics (forces this time ooooh) and then
ripping flight-sim.lisp into more logically organized smaller files
2011-07-27 08:43:17 -07:00
Dan Ballard d912f5e768 basic engine drawing and functions 2011-07-25 00:15:28 -07:00
Dan Ballard 9992dff618 start of engine class 2011-07-24 15:12:20 -07:00
Dan Ballard 273b9dc32d Profiled the engine a little and added some deftypes and decalres to
speed it up some
2011-07-24 13:53:35 -07:00
Dan Ballard 49ab6a8554 started adding generate pyramid function 2011-07-23 09:23:43 -07:00
Dan Ballard 17d511ba93 added coloring to model and drawing 2011-07-23 08:08:01 -07:00
Dan Ballard 312cd9992d confusion about axis positivity and trying to draw ship and starterd
adding color to model
2011-07-21 13:22:06 -07:00
Dan Ballard 44062f0247 Complete redo of motion, now with high school physics, now only for
self, not objects
2011-07-19 23:02:19 -07:00
Dan Ballard e4765f3682 started work on accelerator class. added circle accel. readded velocity mod coord code to phys-step, made objects orbint in slowly greater eccentric circles only on zx plane :/..... 2011-07-17 23:14:43 -07:00
Dan Ballard 1dd2eae816 add rotation 2011-07-17 18:04:28 -07:00
Dan Ballard b6589962ce place many objects in the world 2011-07-17 16:58:22 -07:00
Dan Ballard 148d065f65 z axis movement 2011-07-17 10:17:25 -07:00
Dan Ballard 1d72e92917 fix get-vertices function 2011-07-17 08:28:50 -07:00
Dan Ballard 179fc3246a mostly finished rewritting draw to be mode objecty and fixed FPS counter 2011-07-16 21:57:28 -07:00
Dan Ballard 2476661e62 create model and game objecty class, move diamond data into it and start
moving draw function to using in and using modification over time
functions instead of modification since start time
2011-07-16 20:11:55 -07:00
Dan Ballard dd937d5d2f Reduced vertexes to 6 points and rewrote faces to use them 2011-07-16 14:06:15 -07:00
Dan Ballard 74e4e3e925 quicklisp quickproject and import of test code 2011-07-13 00:50:34 -07:00