finish moving code around for now

This commit is contained in:
Dan Ballard 2011-07-28 22:02:32 -07:00
parent eccefcefe8
commit c64e191879
4 changed files with 81 additions and 143 deletions

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@ -5,13 +5,9 @@
;;; "flight-sim" goes here. Hacks and glory await!
(defclass game-object ()
((model :initarg :model :accessor model :initform (make-instance 'model))
(bosy :initarg :body :accessor body :inotform (make-instance 'body))))
(body :initarg :body :accessor body :inotform (make-instance 'body))))
(defclass engine-object (game-object)
@ -34,9 +30,6 @@
(defmethod engine-stop ((engine engine-object))
(setf (slot-value engine 'active) nil))
;; function to determine value lying on start to end taking time duration at now
(defun converge (start end duration now)
(float (+ start (* (- end start) (if (eql now 0.0) 0.0 (/ (min now duration) duration))))))
; take 2 seconds to fully fire
(defmethod engine-genmodel ((engine engine-object))
@ -82,26 +75,6 @@
(defparameter *diamond-model*
(make-instance 'model
:vertices (make-2d-array 6 3 '((0.0 1.0 0.0) (0.5 0.0 0.5) (0.5 0.0 -0.5)
(-0.5 0.0 0.5) (-0.5 0.0 -0.5) (0.0 -1.0 0.0)))
:faces (make-2d-array 8 3 '((0 3 1) (0 2 4) (0 1 2) (0 4 3)
(3 5 1) (2 5 4) (1 5 2) (4 5 3)))))
(defun make-model-3pyramid (points &key (face-colors nil) (point-colors nil))
(make-instance 'model
:vertices points
:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
:colors (if face-colors face-colors point-colors)
:face-colors (if face-colors
(make-2d-array 4 3 '((0 0 0) (1 1 1) (2 2 2) (3 3 3)))
(make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))))
(defparameter *ship-model*
(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
;(defclass engine ()
; (
@ -115,18 +88,12 @@
(defparameter *world* nil)
;(defparameter *origin* (vector 0 0 -7))
(defparameter *self* nil) ; (make-instance 'motion :coords (vector 0 0 -11)))
;(defparameter *orientation* (vector 0 1 0))
(defparameter *self* nil)
(defparameter *velocity* 2) ; 1 unit / second
(defparameter *acceleration* 2) ; 1 unit /second
(defparameter *controls-active* '())
(let ((time-units (/ 1.0 internal-time-units-per-second)))
(defun wall-time (&key (offset 0))
(+ (* (get-internal-real-time) time-units)
offset)))
(defparameter *start-time* (wall-time))
@ -134,83 +101,6 @@
(defparameter *last-time* nil)
(defparameter *num-frames* 0)
;;(defparameter *t1* '( (-0.5 -0.5 0) (0 0.5 0) (0.5 -0.5 0)))
(defun get-vertecies (faces vertices)
(make-array (length faces) :initial-contents
(loop for i across faces collecting (aref vertices i))))
(defun shift-color (time)
(values
;;; red
(/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255)
;;; green
(/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255)
;;; blue
(/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255)))
;; returns a real lisp 2d array
(defun make-rotation-matrix (xa ya za)
(let ((sxa (sin xa))
(cxa (cos xa))
(sya (sin ya))
(cya (cos ya))
(sza (sin za))
(cza (cos za)))
(make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza)))
(list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza)))
(list (- sya) (* sxa cya) (* cxa cya))))))
(defun rotate* (m v)
(let ((result (make-array 3 :initial-element 0)))
(dotimes (x 3)
(dotimes (y 3)
(incf (aref result x) (* (aref v y) (aref m x y)))))
result))
(defun translate-point (v1 v2 &optional (fn #'+))
(let ((result (make-array 3)))
(dotimes (i 3)
(setf (aref result i) (funcall fn (aref v1 i) (aref v2 i))))
result))
(defun translate-triangle (tri position)
(make-array (length tri) :initial-contents
(loop for v across tri collecting (translate-point position v))))
;(defun rotate-vertex-2d (v rM)
; v)
;; (let ((result (lm:* rM (lm:vector (first v) (second v)))))
;; (list (lm:elt result 0) (lm:elt result 1))))
;; (let* ((x (first v))
;; (y (second v))
;; (theta (atan (if (eql 0 x) 1000000 (/ y x))))
;; (hyp (sqrt (+ (* x x) (* y y)))))
;; (list (/ (cos (+ theta time)) hyp) (/ (sin (+ theta time)) hyp) (third v))))
; (list (+ (first v) (/ (sin time) 2)) (+ (second v) (/ (cos time) 2)) (third v)))
(defun rotate-triangle (tri m)
(make-array (length tri) :initial-contents
(loop for v across tri collecting (rotate* m v))))
; (let* ((angle (/ time 1000))
; (cos-a (cos angle))
; (sin-a (sin angle))
; (rM nil)) ;lm:make-matrix 2 2 :initial-elements
; ; '(cos-a sin-a
; ; (- sin-a) cos-a))))
; (list (append (rotate-vertex-2d (first tri) rM) '((third (firt tri))))
; (append (rotate-vertex-2d (second tri) rM) '((third (second tri))))
; (append (rotate-vertex-2d (third tri) rM) (third (third tri))))))
;
;(defun scale-colors (c)
; (make-array 3 :initial-contents (loop for ci across c collecting (/ ci 255))))
(defun draw-triangle (tri colors)
(declare (type shape-vector tri))
@ -272,22 +162,14 @@
; only draw if its infront of me
(if (< (aref (coords (motion entity)) 2) (+ 10 (aref (coords (motion *self*)) 2)))
(object-draw entity)))
(gl:matrix-mode :modelview)
(gl:load-identity)
; (gl:translate 0 -2 -7)
; (gl:rotate 16 1 0 0)
(glu:look-at 0 6 10 ;(aref *origin* 0) (aref *origin* 1) (aref *origin* 2) ;; eye
(glu:look-at 0 6 10 ;; pos
0 0 0 ;; center
0 1 0 ;; up in y pos
)
;; finish the frame
(gl:flush)
@ -296,17 +178,6 @@
(defun phys-step (time)
(time-step *self* time))
; (format t "z-position: ~a z-velocity: ~a z-acceleration: ~a~%" (aref (coords *self*) 2) (aref (velocity *self*) 2) (aref (acceleration *self*) 2))
; (format t "y-position: ~a y-velocity: ~a y-acceleration: ~a~%" (aref (coords *self*) 1) (aref (velocity *self*) 1) (aref (acceleration *self*) 1))
; (format t "x-position: ~a x-velocity: ~a x-acceleration: ~a~%" (aref (coords *self*) 0) (aref (velocity *self*) 0) (aref (acceleration *self*) 0)))
;(loop for entity across *world* do
; (motion-step (motion entity) time)))
; (accel (accelerator (motion entity)) entity time)
; (let ((velocities (velocities (motion entity)))
; (coords (coords (motion entity))))
; (incf (aref coords 0) (* time (aref velocities 0)))
; (incf (aref coords 1) (* time (aref velocities 1)))
; (incf (aref coords 2) (* time (aref velocities 2))))))
(defun thruster-on (key)
(case key
@ -388,12 +259,6 @@
)
(gl:matrix-mode :modelview)
; (gl:load-identity)
;(glu:look-at 0 2 7 ;; eye
; 0 0 0 ;; center
; 0 1 0 ;; up in y pos
; )
)
(defun populate-world ()
@ -410,11 +275,6 @@
(setf (colors (model e)) (make-2d-array 3 3 `((,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)))))
(setf (face-colors (model e)) (make-2d-array 8 3 '((0 1 1) (0 1 1) (0 1 1) (0 1 1) (1 2 1) (1 2 1) (1 2 1) (1 2 1))))
e)))))
(defun init ()
(setf *start-time* (wall-time))

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@ -15,5 +15,41 @@
(deftype ref-vector () '(simple-array pos-int (*)))
(deftype shape-ref-vector () '(simple-array ref-vector (*)))
;; function to determine value lying on start to end taking time duration at now
(defun converge (start end duration now)
(float (+ start (* (- end start) (if (eql now 0.0) 0.0 (/ (min now duration) duration))))))
;; returns a real lisp 2d array
(defun make-rotation-matrix (xa ya za)
(let ((sxa (sin xa))
(cxa (cos xa))
(sya (sin ya))
(cya (cos ya))
(sza (sin za))
(cza (cos za)))
(make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza)))
(list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza)))
(list (- sya) (* sxa cya) (* cxa cya))))))
(defun rotate* (m v)
(let ((result (make-array 3 :initial-element 0)))
(dotimes (x 3)
(dotimes (y 3)
(incf (aref result x) (* (aref v y) (aref m x y)))))
result))
(defun translate-point (v1 v2 &optional (fn #'+))
(let ((result (make-array 3)))
(dotimes (i 3)
(setf (aref result i) (funcall fn (aref v1 i) (aref v2 i))))
result))
(defun translate-triangle (tri position)
(make-array (length tri) :initial-contents
(loop for v across tri collecting (translate-point position v))))
(defun rotate-triangle (tri m)
(make-array (length tri) :initial-contents
(loop for v across tri collecting (rotate* m v))))

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@ -20,3 +20,40 @@
(defmethod (setf colors) (colors (model model))
(setf (slot-value model 'colors) colors)
(scale-colors model))
(defun get-vertecies (face vertices)
(make-array (length face) :initial-contents
(loop for i across face collecting (aref vertices i))))
(defun shift-color (time)
(values
;;; red
(/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255)
;;; green
(/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255)
;;; blue
(/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255)))
(defparameter *diamond-model*
(make-instance 'model
:vertices (make-2d-array 6 3 '((0.0 1.0 0.0) (0.5 0.0 0.5) (0.5 0.0 -0.5)
(-0.5 0.0 0.5) (-0.5 0.0 -0.5) (0.0 -1.0 0.0)))
:faces (make-2d-array 8 3 '((0 3 1) (0 2 4) (0 1 2) (0 4 3)
(3 5 1) (2 5 4) (1 5 2) (4 5 3)))))
(defun make-model-3pyramid (points &key (face-colors nil) (point-colors nil))
(make-instance 'model
:vertices points
:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
:colors (if face-colors face-colors point-colors)
:face-colors (if face-colors
(make-2d-array 4 3 '((0 0 0) (1 1 1) (2 2 2) (3 3 3)))
(make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))))
(defparameter *ship-model*
(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))

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@ -14,3 +14,8 @@
((eql i h))
(setf (aref arr i) (make-array w :initial-contents (car rest-list))))
arr))
(let ((time-units (/ 1.0 internal-time-units-per-second)))
(defun wall-time (&key (offset 0))
(+ (* (get-internal-real-time) time-units)
offset)))