add transform function and now define ship based on flast 3pyramid rotated and transformed
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@ -59,9 +59,17 @@
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(defun scale-vector (v a)
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(make-array (length v) :initial-contents (loop for i across v collecting (* i a))))
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; scale points by a
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(defun scale-points (points a)
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(make-array (length points) :initial-contents (loop for v across points collecting (scale-vector v a))))
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; scale poitns by v (x y z)
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(defun transform-points (points x y z)
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(make-array (length points) :initial-contents
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(loop for v across points collecting
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(make-array 3 :initial-contents
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(list (* (aref v 0) x) (* (aref v 1) y) (* (aref v 2) z))))))
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; returns a vector with all elemts scaled to biggest 1 which is scaled to 1
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; e.x. (scale-vector (8 4 2)) -> (1 .5 .25)
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(defun scale-vector-1 (v)
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@ -107,8 +107,10 @@
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(defparameter *ship-model*
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(make-model-3pyramid ;*3pyramid-flat-points*
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(rotate-triangle (make-2d-array 4 3 *3pyramid-flat-points*) (make-rotation-matrix 0 0 0))
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:face-colors '((196 196 196) (196 196 196) (196 196 196) (32 32 32))))
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(transform-points
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(rotate-triangle (make-2d-array 4 3 *3pyramid-flat-points*) (make-rotation-matrix 0 0 0))
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4 1 3)
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:face-colors '((196 196 196) (196 196 196) (196 196 196) (32 32 32))))
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;(defparameter *ship-model*
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; (make-model-3pyramid '((0.0 -0.5 -1.5) (0.0 0.5 1.5) (-2.0 -0.5 1.5) (2.0 -0.5 1.5))
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