Refactored some model generation code
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51
engine.lisp
51
engine.lisp
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@ -1,5 +1,6 @@
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(in-package #:flight-sim)
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(defclass engine-object (game-object)
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((start-time :initarg :start-time :accessor start-time :initform 0)
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;; time till fully active
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@ -10,6 +11,17 @@
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(defmethod activate ((object engine-object) start-time)
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(setf (start-time object) start-time))
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;; Engine Vertices &
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;; Engine colors
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;; array of color transforms for engine vertices
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;; Each cell if an RGB array of transforms for the vertex
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;; Each subcell is (Start-color Final-color Transform-time)
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;; 4 vertices
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;; each of 3 coords/colors
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;; each either:
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;; Value
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;; (start end time)
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(defclass engine-model (model)
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((template-vertices :initarg :template-vertices :accessor template-vertices :initform nil)
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(template-colors :initarg :template-colors :accessor template-colors :initform nil)))
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@ -31,21 +43,40 @@
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(setf (vertices model) (generate-step-2d-array (template-vertices model) time))
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(setf (colors model) (generate-step-2d-array (template-colors model) time)))
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(defun make-thruster-vertices (start-model final-model duration)
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(loop for i from 0 to (1- (length start-model)) collect
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(let ((start (elt start-model i))
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(final (elt final-model i)))
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(loop for x from 0 to 2 collect
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;(if (eql (elt start x) (elt final x))
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; x
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(list (elt start x) (elt final x) duration)))));)
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(defparameter *thruster-vertices*
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'((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
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; z goes from 0 to 1 in 2 seconds
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(0.0 0.0 (0 1.5 2))))
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(make-thruster-vertices
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'( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 0.0 0.0))
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'( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 1.5 0.0))
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2))
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; '((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
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; ; z goes from 0 to 1 in 2 seconds
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; (0.0 0.0 (0 1.5 2))))
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(defun make-thruster-colors (base-color-start base-color-final tip-color-start tip-color-final duration)
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(append (loop for i from 1 to 3 collect
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(loop for x from 0 to 2 collect
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(list (elt base-color-start x) (elt base-color-final x) duration)))
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(loop for x from 0 to 2 collect
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(list (elt tip-color-start x) (elt tip-color-final x) duration))))
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(defparameter *thruster-colors*
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'(((32 64 2) (32 132 2) (32 164 2))
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((32 64 2) (32 132 2) (32 164 2))
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((32 64 2) (32 132 2) (32 164 2))
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((0 255 2) (0 255 2) (64 255 2))))
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(make-thruster-colors '(32 32 32) '(64 132 164) '(0 0 64) '(255 255 255) 2))
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; '(((32 64 2) (32 132 2) (32 164 2)) ;; vertex1 : Red (32 -> 62 in 2 sec) Green (32 -> 132 in 2 sec) Blue (32 -> 164 in 2 sec
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; ((32 64 2) (32 132 2) (32 164 2))
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; ((32 64 2) (32 132 2) (32 164 2))
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; ((0 255 2) (0 255 2) (64 255 2))))
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;; jet shooting up
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(defparameter *jet-vertices*
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'((0 0 -0.2) (-0.2 0 0.2) (0.2 0 0.2) (0 (0 0.4 1) 0)))
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;(defparameter *jet-vertices*
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; '((0 0 -0.2) (-0.2 0 0.2) (0.2 0 0.2) (0 (0 0.4 1) 0)))
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(defmethod draw ((object engine-object) time)
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(if (< (- time (start-time object)) (activation-time object)) ;; hack since times are in templates!!!
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@ -78,9 +78,12 @@
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(setf (gethash "lime" *colors*) '(0 255 0))
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(setf (gethash "orange" *colors*) '(255 165 0))
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(setf (gethash "yellow" *colors*) '(255 255 0))
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(setf (gethash "purple" *colors*) '(128 0 128))
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(setf (gethash "black" *colors*) '(0 0 0))
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(setf (gethash "white" *colors*) '(255 255 255))
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(setf (gethash "grey" *colors*) '(128 128 128))
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;; returns a model of a 3 pyramid from points and colors
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