new class system now draws world of random objects
This commit is contained in:
parent
dd65cc83b0
commit
bd0ef45971
180
flight-sim.lisp
180
flight-sim.lisp
|
@ -6,67 +6,70 @@
|
|||
|
||||
|
||||
|
||||
(defclass engine-object (game-object)
|
||||
((active :initarg :active :reader active :initform nil)
|
||||
(start-time :initarg :start-time :reader start-time :initform nil)
|
||||
(forces :initarg :forces :accessor forces :initform '())))
|
||||
;(defclass engine-object (game-object)
|
||||
; ((active :initarg :active :reader active :initform nil)
|
||||
; (start-time :initarg :start-time :reader start-time :initform nil)
|
||||
; (forces :initarg :forces :accessor forces :initform '())))
|
||||
|
||||
(defgeneric activate-engine (object engine-sym))
|
||||
;(defgeneric activate-engine (object engine-sym))
|
||||
|
||||
(defmethod activate-engine ((object powered-object) engine-sym)
|
||||
(push :engine-sym (getf (engines object) :active))
|
||||
(engine-start (getf (getf (engines object) :engines) engine-sym) (wall-time)))
|
||||
;(defmethod activate-engine ((object powered-object) engine-sym)
|
||||
; (push :engine-sym (getf (engines object) :active))
|
||||
; (engine-start (getf (getf (engines object) :engines) engine-sym) (wall-time)))
|
||||
|
||||
(defgeneric engine-start (engine time))
|
||||
(defmethod engine-start ((engine engine-object) time)
|
||||
(setf (slot-value engine 'active) t)
|
||||
(setf (slot-value engine 'start-time) time))
|
||||
;(defgeneric engine-start (engine time))
|
||||
;(defmethod engine-start ((engine engine-object) time)
|
||||
; (setf (slot-value engine 'active) t)
|
||||
; (setf (slot-value engine 'start-time) time))
|
||||
|
||||
(defgeneric engine-stop (engine))
|
||||
(defmethod engine-stop ((engine engine-object))
|
||||
(setf (slot-value engine 'active) nil))
|
||||
;(defgeneric engine-stop (engine))
|
||||
;(defmethod engine-stop ((engine engine-object))
|
||||
; (setf (slot-value engine 'active) nil))
|
||||
|
||||
|
||||
; take 2 seconds to fully fire
|
||||
(defmethod engine-genmodel ((engine engine-object))
|
||||
(let ((time (- (wall-time) (start-time engine))))
|
||||
(setf (model engine)
|
||||
(make-model-3pyramid (make-2d-array 4 3
|
||||
`((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
|
||||
; z goes from 0 to 1 in 2 seconds
|
||||
(0.0 0.0 ,(converge 0 1 2 time))))
|
||||
:point-colors (make-2d-array 4 3 `(
|
||||
(,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
(,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
(,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
(,(converge 0 255 2 time) ,(converge 0 255 2 time) ,(converge 64 255 2 time))))))))
|
||||
;(defmethod engine-genmodel ((engine engine-object))
|
||||
; (let ((time (- (wall-time) (start-time engine))))
|
||||
; (setf (model engine)
|
||||
; (make-model-3pyramid (make-2d-array 4 3
|
||||
; `((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
|
||||
; ; z goes from 0 to 1 in 2 seconds
|
||||
; (0.0 0.0 ,(converge 0 1 2 time))))
|
||||
; :point-colors (make-2d-array 4 3 `(
|
||||
; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
|
||||
; (,(converge 0 255 2 time) ,(converge 0 255 2 time) ,(converge 64 255 2 time))))))))
|
||||
|
||||
|
||||
(defclass powered-object (game-object)
|
||||
;; plist :: ( :objects (plist models) :active (list symbols))
|
||||
((engines :initarg :engines :accessor engines :initform '(:engines () :active ()))))
|
||||
; ((engine :initarg :engine :accessor engine :initform nil)))
|
||||
|
||||
|
||||
;(attachments :initarg :attachments :accessor attachments :initform nil)))
|
||||
|
||||
;; time is time elapsed in seconds (with decimal for sub seconds)
|
||||
(defmethod time-step ((engine engine) object time)
|
||||
; f = ma
|
||||
(let ((accel (/ (force engine) (mass object))))
|
||||
; x = x +v*t + 1/2 * a * t^2
|
||||
(dotimes (i 3) (progn
|
||||
(incf (aref (coords motion) i)
|
||||
(+ (* (aref (velocity motion) i) time) (* .5 (aref (acceleration motion) i) (expt time 2))))
|
||||
(incf (aref (velocity motion) i)
|
||||
(* time (aref (acceleration motion) i))))))
|
||||
;(defclass powered-object (game-object)
|
||||
; ;; plist :: ( :objects (plist models) :active (list symbols))
|
||||
; ((engines :initarg :engines :accessor engines :initform '(:engines () :active ()))))
|
||||
;; ((engine :initarg :engine :accessor engine :initform nil)))
|
||||
;
|
||||
;
|
||||
; ;(attachments :initarg :attachments :accessor attachments :initform nil)))
|
||||
|
||||
|
||||
|
||||
(defmethod time-step ((object powered-object) time)
|
||||
(loop for engine in (loop for engine-sym in (getf (engines object) :active) collecting (getf (engines engines) engine-sym)) do
|
||||
(time-step engine object time)))
|
||||
; (motion-step (motion *self*) time))
|
||||
|
||||
; time is time elapsed in seconds (with decimal for sub seconds)
|
||||
;(defmethod time-step ((engine engine) object time)
|
||||
; ; f = ma
|
||||
; (let ((accel (/ (force engine) (mass object))))
|
||||
; ; x = x +v*t + 1/2 * a * t^2
|
||||
; (dotimes (i 3) (progn
|
||||
; (incf (aref (coords motion) i)
|
||||
; (+ (* (aref (velocity motion) i) time) (* .5 (aref (acceleration motion) i) (expt time 2))))
|
||||
; (incf (aref (velocity motion) i)
|
||||
; (* time (aref (acceleration motion) i))))))
|
||||
|
||||
|
||||
|
||||
;(defmethod time-step ((object powered-object) time)
|
||||
; (loop for engine in (loop for engine-sym in (getf (engines object) :active) collecting (getf (engines engines) engine-sym)) do
|
||||
; (time-step engine object time)))
|
||||
; ; (motion-step (motion *self*) time))
|
||||
|
||||
|
||||
|
||||
|
@ -81,7 +84,7 @@
|
|||
; :colors (make-2d-array 2 3 '((196 196 196) (32 32 32)))
|
||||
; :face-colors (make-2d-array 4 3 '((0 0 0) (0 0 0) (0 0 0) (1 1 1)))))
|
||||
|
||||
|
||||
|
||||
(defparameter *world* nil)
|
||||
|
||||
(defparameter *self* nil)
|
||||
|
@ -100,32 +103,34 @@
|
|||
|
||||
|
||||
|
||||
(defmethod object-draw ((object powered-object))
|
||||
(draw-entity object)
|
||||
(if (eql (active (engine object)) t)
|
||||
(progn
|
||||
(setf (model (engine object)) (engine-genmodel (engine object)))
|
||||
(gl:translate 0 0 0)
|
||||
(object-draw (engine object)))))
|
||||
;(defmethod object-draw ((object powered-object))
|
||||
; (draw-entity object)
|
||||
; (if (eql (active (engine object)) t)
|
||||
; (progn
|
||||
; (setf (model (engine object)) (engine-genmodel (engine object)))
|
||||
; (gl:translate 0 0 0)
|
||||
; (object-draw (engine object)))))
|
||||
|
||||
|
||||
(defun draw ()
|
||||
(defun draw-world ()
|
||||
;; clear the buffer
|
||||
(gl:clear :color-buffer-bit :depth-buffer-bit)
|
||||
;; move to eye position
|
||||
(object-draw (make-instance 'powered-object :motion (make-instance 'motion :coords (vector 0 0 -3)) :model *ship-model* :engine (engine *self*)))
|
||||
|
||||
(gl:translate (- (aref (coords (motion *self*)) 0)) (- (aref (coords (motion *self*)) 1)) (- (aref (coords (motion *self*)) 2))) ;; eye
|
||||
|
||||
;;(object-draw (make-instance 'powered-object :motion (make-instance 'motion :coords (vector 0 0 -3)) :model *ship-model* :engine (engine *self*)))
|
||||
(format t "draw self~%")
|
||||
(draw *self*)
|
||||
(format t "move to coords~%")
|
||||
(gl:translate (- (aref (coords (body *self*)) 0)) (- (aref (coords (body *self*)) 1)) (- (aref (coords (body *self*)) 2))) ;; eye
|
||||
(format t "draw all else~%")
|
||||
(loop for entity across *world* do
|
||||
; only draw if its infront of me
|
||||
(if (< (aref (coords (motion entity)) 2) (+ 10 (aref (coords (motion *self*)) 2)))
|
||||
(object-draw entity)))
|
||||
|
||||
(if (< (aref (coords (body entity)) 2) (+ 10 (aref (coords (body *self*)) 2)))
|
||||
(draw entity)))
|
||||
(format t "look at~%")
|
||||
(gl:matrix-mode :modelview)
|
||||
(gl:load-identity)
|
||||
|
||||
(glu:look-at 0 6 10 ;; pos
|
||||
(glu:look-at 0 6 10 ;; pos
|
||||
0 0 0 ;; center
|
||||
0 1 0 ;; up in y pos
|
||||
)
|
||||
|
@ -134,17 +139,17 @@
|
|||
(gl:flush)
|
||||
(sdl:update-display))
|
||||
|
||||
(defun phys-step (time)
|
||||
(time-step *self* time))
|
||||
;(defun phys-step (time)
|
||||
; (time-step *self* time))
|
||||
|
||||
|
||||
(defun thruster-on (key)
|
||||
(case key
|
||||
((:sdl-key-w) ; + z
|
||||
(progn
|
||||
; ((:sdl-key-w) ; + z
|
||||
; (progn
|
||||
;(setf (aref (acceleration (motion *self*)) 2) (- *acceleration*))
|
||||
;(engine-start (engine *self*) (wall-time))))
|
||||
(activate-engine *self* :thrust)))
|
||||
; (activate-engine *self* :thrust)))
|
||||
|
||||
((:sdl-key-s) ; - z
|
||||
(setf (aref (acceleration (motion *self*)) 2) *acceleration*))
|
||||
|
@ -160,10 +165,10 @@
|
|||
|
||||
(defun thruster-off (key)
|
||||
(case key
|
||||
((:sdl-key-w) ; + z
|
||||
(progn
|
||||
(setf (aref (acceleration (motion *self*)) 2) 0)
|
||||
(engine-stop (engine *self*))))
|
||||
;((:sdl-key-w) ; + z
|
||||
; (progn
|
||||
; (setf (aref (acceleration (motion *self*)) 2) 0)
|
||||
; (engine-stop (engine *self*))))
|
||||
|
||||
((:sdl-key-s) ; - z
|
||||
(setf (aref (acceleration (motion *self*)) 2) 0))
|
||||
|
@ -184,8 +189,8 @@
|
|||
(time (- start-time *last-time*)))
|
||||
|
||||
|
||||
(phys-step time)
|
||||
(draw)
|
||||
; (phys-step time)
|
||||
(draw-world)
|
||||
|
||||
|
||||
(incf *num-frames*)
|
||||
|
@ -228,9 +233,10 @@
|
|||
:model (make-instance 'model
|
||||
:vertices (vertices *diamond-model*)
|
||||
:faces (faces *diamond-model*))
|
||||
:angles (vector (random 360) (random 360) (random 360))
|
||||
:motion (make-instance 'motion
|
||||
:coords (vector (- (random 75) 37) (- (random 75) 37) (- (random 200) ))))))
|
||||
|
||||
:body (make-instance 'body
|
||||
:coords (vector (- (random 75) 37) (- (random 75) 37) (- (random 200) ))
|
||||
:angles (vector (random 360) (random 360) (random 360))))))
|
||||
(setf (colors (model e)) (make-2d-array 3 3 `((,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)))))
|
||||
(setf (face-colors (model e)) (make-2d-array 8 3 '((0 1 1) (0 1 1) (0 1 1) (0 1 1) (1 2 1) (1 2 1) (1 2 1) (1 2 1))))
|
||||
e)))))
|
||||
|
@ -240,13 +246,13 @@
|
|||
(setf *num-frames* 0)
|
||||
(setf *last-time* *start-time*)
|
||||
(setf *controls-active* '())
|
||||
(setf *self* (make-instance 'powered-object
|
||||
:motion (make-instance 'motion :coords (vector 0 0 11))
|
||||
:model *ship-model*
|
||||
:engines (list :engines (list :thrust
|
||||
(make-instance 'engine-object
|
||||
:motion (make-instance 'motion :coords (vector 0 0.5 3.0))
|
||||
:forces (list (make-instance 'force :newtons 10 :direction '(0 0 1))))))))
|
||||
(setf *self* (make-instance 'game-object
|
||||
:body (make-instance 'body :coords (vector 0 0 11))
|
||||
:model *ship-model*))
|
||||
;:engines (list :engines (list :thrust
|
||||
; (make-instance 'engine-object
|
||||
; :motion (make-instance 'motion :coords (vector 0 0.5 3.0))
|
||||
; :forces (list (make-instance 'force :newtons 10 :direction '(0 0 1))))))))
|
||||
|
||||
(populate-world)
|
||||
)
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
(defclass animated-model ()
|
||||
((start-time :initarg :start-time :accessor start-time :initform 0.0)))
|
||||
|
||||
(defgeneric scale-colors (model))
|
||||
|
||||
(defmethod scale-colors ((model model))
|
||||
(let ((colors (colors model)))
|
||||
(loop for i from 0 to (1- (length colors)) do
|
||||
|
|
12
objects.lisp
12
objects.lisp
|
@ -9,14 +9,16 @@
|
|||
(active-attachments :initarg :active-attachments :accessor active-attachments :initform '())))
|
||||
|
||||
|
||||
|
||||
;(defmethod coords ((object game-object))
|
||||
; (coords (body object)))
|
||||
|
||||
|
||||
(defmethod draw :before ((object game-object))
|
||||
(gl:push-matrix)
|
||||
(gl:translate (aref (coords (motion entity)) 0) (aref (coords (motion entity)) 1) (aref (coords (motion entity)) 2))
|
||||
(gl:rotate (aref (angles entity) 0) 1 0 0)
|
||||
(gl:rotate (aref (angles entity) 1) 0 1 0)
|
||||
(gl:rotate (aref (angles entity) 2) 0 0 1))
|
||||
(gl:translate (aref (coords (body object)) 0) (aref (coords (body object)) 1) (aref (coords (body object)) 2))
|
||||
(gl:rotate (aref (angles (body object)) 0) 1 0 0)
|
||||
(gl:rotate (aref (angles (body object)) 1) 0 1 0)
|
||||
(gl:rotate (aref (angles (body object)) 2) 0 0 1))
|
||||
|
||||
(defmethod draw :after ((object game-object))
|
||||
(gl:pop-matrix))
|
||||
|
|
Loading…
Reference in New Issue