most of physics for moving
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30
engine.lisp
30
engine.lisp
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@ -3,7 +3,8 @@
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(defclass engine-object (game-object)
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((start-time :initarg :start-time :accessor start-time :initform 0)
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;; time till fully active
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(activation-time :initarg :activation-time :accessor activation-time :initform 0)))
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(activation-time :initarg :activation-time :accessor activation-time :initform 0)
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(force :initarg :force :accessor force :initform (make-instance 'force))))
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(defmethod activate ((object engine-object) start-time)
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@ -37,9 +38,9 @@
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(0.0 0.0 (0 1 2))))
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(defparameter *thruster-colors*
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'(((16 64 2) (0 132 2) (32 164 2))
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((16 64 2) (0 132 2) (32 164 2))
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((16 64 2) (0 132 2) (32 164 2))
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'(((32 64 2) (32 132 2) (32 164 2))
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((32 64 2) (32 132 2) (32 164 2))
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((32 64 2) (32 132 2) (32 164 2))
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((0 255 2) (0 255 2) (64 255 2))))
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@ -49,3 +50,24 @@
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(call-next-method))
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(defmethod phys-act ((src engine-object) (target game-object) time)
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(let* ((scalar-proj (scalar-proj (vector-scale-1 (direction (force (src)))) (vector-scale-1 (position src))))
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(accel (/ (newtons (force src)) (mass (body target))))
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(accel-vec (scale-vector scalar-proj accel)))
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; time is time elapsed in seconds (with decimal for sub seconds)
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;(defmethod time-step ((engine engine) object time)
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; ; f = ma
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; (let ((accel (/ (force engine) (mass object))))
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; ; x = x +v*t + 1/2 * a * t^2
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; (dotimes (i 3) (progn
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; (incf (aref (coords motion) i)
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; (+ (* (aref (velocity motion) i) time) (* .5 (aref (acceleration motion) i) (expt time 2))))
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; (incf (aref (velocity motion) i)
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; (* time (aref (acceleration motion) i))))))
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@ -5,67 +5,6 @@
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;;; "flight-sim" goes here. Hacks and glory await!
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;(defclass engine-object (game-object)
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; ((active :initarg :active :reader active :initform nil)
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; (start-time :initarg :start-time :reader start-time :initform nil)
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; (forces :initarg :forces :accessor forces :initform '())))
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;(defgeneric activate-engine (object engine-sym))
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;(defmethod activate-engine ((object powered-object) engine-sym)
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; (push :engine-sym (getf (engines object) :active))
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; (engine-start (getf (getf (engines object) :engines) engine-sym) (wall-time)))
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;(defgeneric engine-start (engine time))
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;(defmethod engine-start ((engine engine-object) time)
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; (setf (slot-value engine 'active) t)
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; (setf (slot-value engine 'start-time) time))
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;(defgeneric engine-stop (engine))
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;(defmethod engine-stop ((engine engine-object))
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; (setf (slot-value engine 'active) nil))
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; take 2 seconds to fully fire
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;(defmethod engine-genmodel ((engine engine-object))
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; (let ((time (- (wall-time) (start-time engine))))
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; (setf (model engine)
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; (make-model-3pyramid (make-2d-array 4 3
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; `((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
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; ; z goes from 0 to 1 in 2 seconds
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; (0.0 0.0 ,(converge 0 1 2 time))))
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; :point-colors (make-2d-array 4 3 `(
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; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
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; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
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; (,(converge 16 64 2 time) ,(converge 0 132 2 time) ,(converge 32 164 2 time))
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; (,(converge 0 255 2 time) ,(converge 0 255 2 time) ,(converge 64 255 2 time))))))))
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;(defclass powered-object (game-object)
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; ;; plist :: ( :objects (plist models) :active (list symbols))
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; ((engines :initarg :engines :accessor engines :initform '(:engines () :active ()))))
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;; ((engine :initarg :engine :accessor engine :initform nil)))
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;
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;
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; ;(attachments :initarg :attachments :accessor attachments :initform nil)))
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; time is time elapsed in seconds (with decimal for sub seconds)
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;(defmethod time-step ((engine engine) object time)
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; ; f = ma
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; (let ((accel (/ (force engine) (mass object))))
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; ; x = x +v*t + 1/2 * a * t^2
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; (dotimes (i 3) (progn
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; (incf (aref (coords motion) i)
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; (+ (* (aref (velocity motion) i) time) (* .5 (aref (acceleration motion) i) (expt time 2))))
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; (incf (aref (velocity motion) i)
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; (* time (aref (acceleration motion) i))))))
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;(defmethod time-step ((object powered-object) time)
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; (loop for engine in (loop for engine-sym in (getf (engines object) :active) collecting (getf (engines engines) engine-sym)) do
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; (time-step engine object time)))
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@ -73,18 +12,6 @@
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;(defclass engine ()
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; (
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; (make-instance 'model
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; :vertices (make-2d-array 4 3 '((0 0 0) (0 1 3) (-2 0 3) (2 0 3)))
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; :faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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; :colors (make-2d-array 2 3 '((196 196 196) (32 32 32)))
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; :face-colors (make-2d-array 4 3 '((0 0 0) (0 0 0) (0 0 0) (1 1 1)))))
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(defparameter *world* nil)
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(defparameter *self* nil)
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@ -101,17 +28,6 @@
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(defparameter *num-frames* 0)
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;(defmethod object-draw ((object powered-object))
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; (draw-entity object)
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; (if (eql (active (engine object)) t)
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; (progn
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; (setf (model (engine object)) (engine-genmodel (engine object)))
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; (gl:translate 0 0 0)
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; (object-draw (engine object)))))
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(defun draw-world (start-time)
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;; clear the buffer
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(gl:clear :color-buffer-bit :depth-buffer-bit)
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@ -186,6 +102,10 @@
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(setf (aref (acceleration (motion *self*)) 1) 0))
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(otherwise (format t "~a~%" key))))
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(defun phys-step (time)
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(loop for sym in (active-attachments *self*) do
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(phys-act (getf (attachments *self*) sym) *self* time)))
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(defun sim-step ()
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"draw a frame"
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@ -193,7 +113,7 @@
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(time (- start-time *last-time*)))
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; (phys-step time)
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(phys-step time)
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(draw-world start-time)
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@ -264,9 +184,10 @@
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:template-colors *thruster-colors*
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:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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:face-colors (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))
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:force (make-instance 'force :newtons 10 :direction (vector 0 0 1))
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:body (make-instance 'body
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:coords (vector 0 0.5 3))))))
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:coords (vector 0 0.5 1.5))))))
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;:engines (list :engines (list :thrust
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; (make-instance 'engine-object
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; :motion (make-instance 'motion :coords (vector 0 0.5 3.0))
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24
math.lisp
24
math.lisp
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@ -53,3 +53,27 @@
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(defun rotate-triangle (tri m)
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(make-array (length tri) :initial-contents
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(loop for v across tri collecting (rotate* m v))))
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(defun scale-vector (v a)
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(make-array (length v) :initial-contents (loop for i across v collecting (* i a))))
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; returns a vector with all elemts scaled to biggest 1 which is scaled to 1
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; e.x. (scale-vector (8 4 2)) -> (1 .5 .25)
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(defun scale-vector-1 (v)
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(let ((max (loop for i across v maximize i into result finally (return result))))
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(make-array (length v) :initial-contents (loop for i across v collecting (float (/ i max))))))
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(defun dot (v1 v2)
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(loop for i from 0 to (1- (length v1)) summing (* (aref v1 i) (aref v2 i))))
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(defun vector-length (v)
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(sqrt (dot v v)))
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(defun scalar-proj (vector direction)
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(let ((length (vector-length direction)))
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(if (eql 0 length)
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0
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(/ (dot vector direction) length))))
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(defun vector- (v1 v2)
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(make-array (length v1) :initial-contents (loop for i from 0 to (1- (length v1)) collecting (- (aref v1 i) (aref v2 i)))))
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@ -65,6 +65,6 @@
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(make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))))
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(defparameter *ship-model*
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 -0.5 -1.5) (0.0 0.5 1.5) (-2.0 -0.5 1.5) (2.0 -0.5 1.5)))
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:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
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@ -39,3 +39,6 @@
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(draw (model object) time)
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(loop for a in (active-attachments object) do
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(draw (getf (attachments object) a) time)))
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(defgeneric phys-act (src target time))
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@ -16,3 +16,4 @@
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(defclass force ()
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((newtons :initarg :newtons :accessor newtons :initform 0)
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(direction :initarg :direction :accessor direction :initform (vector))))
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