Dan Ballard
|
4114069f01
|
cleaning up and normalizing api
|
2012-06-20 23:34:16 -07:00 |
Dan Ballard
|
a29f16e697
|
porting thruster model to new primitive generation code
|
2012-06-19 23:28:11 -07:00 |
Dan Ballard
|
086ef7f600
|
add transform function and now define ship based on flast 3pyramid rotated and transformed
|
2012-06-17 21:30:22 -07:00 |
Dan Ballard
|
e3fcf269cb
|
got rotate for models working. now working on axis specific stretch
|
2012-06-17 15:39:56 -07:00 |
Dan Ballard
|
3ca106b387
|
work to make ship from 3pyramid, need to debug rotate-trianle
|
2012-06-09 17:50:46 -07:00 |
Dan Ballard
|
f2e62f3fe8
|
Reworked gen 3pyramid code some
|
2012-06-09 17:17:31 -07:00 |
Dan Ballard
|
4ed65a3376
|
fixed shortcuts in anim
|
2012-06-08 14:44:01 -07:00 |
Dan Ballard
|
6bc27efa72
|
Fix engine anim bugs
|
2012-06-08 12:12:54 -07:00 |
Dan Ballard
|
741baafc2b
|
Refactored some model generation code
|
2012-06-03 21:13:14 -07:00 |
Dan Ballard
|
e6bd3e819f
|
added some colors
|
2012-05-24 22:35:47 -07:00 |
Dan Ballard
|
e05f046615
|
started to at 3p points
|
2012-05-20 09:55:43 -07:00 |
Dan Ballard
|
3257354352
|
commented out other keys for now to prevent error
|
2012-05-15 22:24:05 -07:00 |
Dan Ballard
|
a66a2fc879
|
Updated README and run script
|
2011-09-06 14:05:11 -07:00 |
Dan Ballard
|
9194b43b13
|
comment out stub code that doesn't compile
|
2011-09-06 13:45:28 -07:00 |
Dan Ballard
|
bbfd06b17c
|
jet model
|
2011-08-20 15:50:49 -07:00 |
Dan Ballard
|
a2879d45ed
|
forward motion!
|
2011-08-20 10:16:46 -07:00 |
Dan Ballard
|
f2eb4cea36
|
fix an error
|
2011-08-17 22:01:11 -07:00 |
Dan Ballard
|
ecece3590d
|
forward motion just needs debugging
|
2011-08-13 12:09:25 -07:00 |
Dan Ballard
|
5ec1bdf8ba
|
most of physics for moving
|
2011-08-13 08:10:01 -07:00 |
Dan Ballard
|
32fa1cd3e0
|
finally show engine
|
2011-08-07 10:06:20 -07:00 |
Dan Ballard
|
bfda5bc4df
|
almost drawing engine. at least no syntax errors...
|
2011-08-06 17:20:23 -07:00 |
Dan Ballard
|
3a3c66bba5
|
getting ready to activate engine on key
|
2011-08-03 23:13:25 -07:00 |
Dan Ballard
|
86b3849ee3
|
most of the engine drawing code
|
2011-08-02 22:55:24 -07:00 |
Dan Ballard
|
9fac5b54a0
|
fixed ship not drawing issue
|
2011-08-02 19:13:28 -07:00 |
Dan Ballard
|
bd0ef45971
|
new class system now draws world of random objects
|
2011-08-02 00:12:46 -07:00 |
Dan Ballard
|
dd65cc83b0
|
more restructuring of code into logical files and moving functions into
classes
|
2011-07-30 13:09:37 -07:00 |
Dan Ballard
|
c64e191879
|
finish moving code around for now
|
2011-07-28 22:02:32 -07:00 |
Dan Ballard
|
eccefcefe8
|
started adding more proper physics (forces this time ooooh) and then
ripping flight-sim.lisp into more logically organized smaller files
|
2011-07-27 08:43:17 -07:00 |
Dan Ballard
|
d912f5e768
|
basic engine drawing and functions
|
2011-07-25 00:15:28 -07:00 |
Dan Ballard
|
9992dff618
|
start of engine class
|
2011-07-24 15:12:20 -07:00 |
Dan Ballard
|
273b9dc32d
|
Profiled the engine a little and added some deftypes and decalres to
speed it up some
|
2011-07-24 13:53:35 -07:00 |
Dan Ballard
|
49ab6a8554
|
started adding generate pyramid function
|
2011-07-23 09:23:43 -07:00 |
Dan Ballard
|
17d511ba93
|
added coloring to model and drawing
|
2011-07-23 08:08:01 -07:00 |
Dan Ballard
|
312cd9992d
|
confusion about axis positivity and trying to draw ship and starterd
adding color to model
|
2011-07-21 13:22:06 -07:00 |
Dan Ballard
|
44062f0247
|
Complete redo of motion, now with high school physics, now only for
self, not objects
|
2011-07-19 23:02:19 -07:00 |
Dan Ballard
|
e4765f3682
|
started work on accelerator class. added circle accel. readded velocity mod coord code to phys-step, made objects orbint in slowly greater eccentric circles only on zx plane :/.....
|
2011-07-17 23:14:43 -07:00 |
Dan Ballard
|
1dd2eae816
|
add rotation
|
2011-07-17 18:04:28 -07:00 |
Dan Ballard
|
b6589962ce
|
place many objects in the world
|
2011-07-17 16:58:22 -07:00 |
Dan Ballard
|
148d065f65
|
z axis movement
|
2011-07-17 10:17:25 -07:00 |
Dan Ballard
|
1d72e92917
|
fix get-vertices function
|
2011-07-17 08:28:50 -07:00 |
Dan Ballard
|
179fc3246a
|
mostly finished rewritting draw to be mode objecty and fixed FPS counter
|
2011-07-16 21:57:28 -07:00 |
Dan Ballard
|
2476661e62
|
create model and game objecty class, move diamond data into it and start
moving draw function to using in and using modification over time
functions instead of modification since start time
|
2011-07-16 20:11:55 -07:00 |
Dan Ballard
|
dd937d5d2f
|
Reduced vertexes to 6 points and rewrote faces to use them
|
2011-07-16 14:06:15 -07:00 |
Dan Ballard
|
74e4e3e925
|
quicklisp quickproject and import of test code
|
2011-07-13 00:50:34 -07:00 |