Commit Graph

17 Commits

Author SHA1 Message Date
Dan Ballard 75e3aea0ea made roate-* now can take a vector 2012-06-26 22:20:02 -07:00
Dan Ballard 4114069f01 cleaning up and normalizing api 2012-06-20 23:34:16 -07:00
Dan Ballard a29f16e697 porting thruster model to new primitive generation code 2012-06-19 23:28:11 -07:00
Dan Ballard 086ef7f600 add transform function and now define ship based on flast 3pyramid rotated and transformed 2012-06-17 21:30:22 -07:00
Dan Ballard e3fcf269cb got rotate for models working. now working on axis specific stretch 2012-06-17 15:39:56 -07:00
Dan Ballard 3ca106b387 work to make ship from 3pyramid, need to debug rotate-trianle 2012-06-09 17:50:46 -07:00
Dan Ballard f2e62f3fe8 Reworked gen 3pyramid code some 2012-06-09 17:17:31 -07:00
Dan Ballard 741baafc2b Refactored some model generation code 2012-06-03 21:13:14 -07:00
Dan Ballard e6bd3e819f added some colors 2012-05-24 22:35:47 -07:00
Dan Ballard e05f046615 started to at 3p points 2012-05-20 09:55:43 -07:00
Dan Ballard 5ec1bdf8ba most of physics for moving 2011-08-13 08:10:01 -07:00
Dan Ballard 32fa1cd3e0 finally show engine 2011-08-07 10:06:20 -07:00
Dan Ballard 86b3849ee3 most of the engine drawing code 2011-08-02 22:55:24 -07:00
Dan Ballard bd0ef45971 new class system now draws world of random objects 2011-08-02 00:12:46 -07:00
Dan Ballard dd65cc83b0 more restructuring of code into logical files and moving functions into
classes
2011-07-30 13:09:37 -07:00
Dan Ballard c64e191879 finish moving code around for now 2011-07-28 22:02:32 -07:00
Dan Ballard eccefcefe8 started adding more proper physics (forces this time ooooh) and then
ripping flight-sim.lisp into more logically organized smaller files
2011-07-27 08:43:17 -07:00