Dan Ballard
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75e3aea0ea
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made roate-* now can take a vector
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2012-06-26 22:20:02 -07:00 |
Dan Ballard
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4114069f01
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cleaning up and normalizing api
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2012-06-20 23:34:16 -07:00 |
Dan Ballard
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a29f16e697
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porting thruster model to new primitive generation code
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2012-06-19 23:28:11 -07:00 |
Dan Ballard
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086ef7f600
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add transform function and now define ship based on flast 3pyramid rotated and transformed
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2012-06-17 21:30:22 -07:00 |
Dan Ballard
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e3fcf269cb
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got rotate for models working. now working on axis specific stretch
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2012-06-17 15:39:56 -07:00 |
Dan Ballard
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3ca106b387
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work to make ship from 3pyramid, need to debug rotate-trianle
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2012-06-09 17:50:46 -07:00 |
Dan Ballard
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f2e62f3fe8
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Reworked gen 3pyramid code some
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2012-06-09 17:17:31 -07:00 |
Dan Ballard
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741baafc2b
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Refactored some model generation code
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2012-06-03 21:13:14 -07:00 |
Dan Ballard
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e6bd3e819f
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added some colors
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2012-05-24 22:35:47 -07:00 |
Dan Ballard
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e05f046615
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started to at 3p points
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2012-05-20 09:55:43 -07:00 |
Dan Ballard
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5ec1bdf8ba
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most of physics for moving
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2011-08-13 08:10:01 -07:00 |
Dan Ballard
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32fa1cd3e0
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finally show engine
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2011-08-07 10:06:20 -07:00 |
Dan Ballard
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86b3849ee3
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most of the engine drawing code
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2011-08-02 22:55:24 -07:00 |
Dan Ballard
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bd0ef45971
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new class system now draws world of random objects
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2011-08-02 00:12:46 -07:00 |
Dan Ballard
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dd65cc83b0
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more restructuring of code into logical files and moving functions into
classes
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2011-07-30 13:09:37 -07:00 |
Dan Ballard
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c64e191879
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finish moving code around for now
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2011-07-28 22:02:32 -07:00 |
Dan Ballard
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eccefcefe8
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started adding more proper physics (forces this time ooooh) and then
ripping flight-sim.lisp into more logically organized smaller files
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2011-07-27 08:43:17 -07:00 |