Dan Ballard
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34355949bd
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spinning circling diamond
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2011-07-05 23:07:55 -07:00 |
Dan Ballard
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30663610d4
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added translation, added all 4 top faces of the diamond, and got the rotation working more properly
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2011-07-05 13:20:18 -07:00 |
Dan Ballard
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5b62211682
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added second triangle
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2011-07-04 23:45:09 -07:00 |
Dan Ballard
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1f44333fc0
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fixed matrix*, now it works!
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2011-07-04 13:11:45 -07:00 |
Dan Ballard
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fb87c204b8
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-reimplemented most of lists as arrays or arrays of arrays
-wrote basic matrix* and rotation matrix generation function
-almost got math right
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2011-07-04 07:55:29 -07:00 |
Dan Ballard
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51f4d77f82
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converting to more manual stuff
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2011-07-03 15:26:41 -07:00 |
Dan Ballard
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fa03a91a8d
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working FPS for 3bb
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2011-06-30 09:37:59 -07:00 |
Dan Ballard
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763300daf0
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tried converting cube to sdl... and tried adding fps counter to 3bb
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2011-06-30 09:08:12 -07:00 |
Dan Ballard
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5b0900ca93
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cube based on open-gl's cube.c ... almost works
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2011-06-29 23:07:33 -07:00 |
Dan Ballard
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da9eca6122
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trying to get math right
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2011-06-29 07:08:33 -07:00 |
Dan Ballard
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4e25d91ce5
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dded cycling rainbow and start of transform code
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2011-06-29 00:59:16 -07:00 |
Dan Ballard
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0afbe7502b
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first 3bb tutprial, uses lispbuilder-sdl, creates a window and a rainbow triangle!
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2011-06-28 07:57:35 -07:00 |
Dan Ballard
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10e37e3607
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finished nehe tut... just displays a opengl window
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2011-06-28 07:48:42 -07:00 |
Dan Ballard
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b7f2ae8b96
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NeHe intro lisp opengl
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2011-06-27 07:56:21 -07:00 |