working FPS for 3bb
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parent
763300daf0
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fa03a91a8d
19
3bb-1.lisp
19
3bb-1.lisp
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@ -10,7 +10,7 @@
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(+ (* (get-internal-real-time) time-units)
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offset)))
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(defvar *start-time* (wall-time))
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(defparameter *start-time* (wall-time))
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(defun shift-color (time)
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(values
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@ -66,20 +66,23 @@
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(gl:flush)
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(sdl:update-display)
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(incf *num-frames*)
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;(if (not (eql (floor *last-time*) time))
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(let* ((short-interval (- time (if *last-time* *last-time* time)))
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(long-interval (- time *start-time*))
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(short-fps (if (zerop short-interval) 0 (/ 1 short-interval)))
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(long-fps (if (zerop long-interval) 0 (/ *num-frames* long-interval))))
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(if (not (eql (floor *last-time*) (floor time)))
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(let* ((short-interval (- time *last-time* ))
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(long-interval time)
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(short-fps (floor (if (zerop short-interval) 0 (/ 1 short-interval))))
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(long-fps (floor (if (zerop long-interval) 0 (/ *num-frames* long-interval)))))
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(format t "FPS since last:~a->~a since start:~a/~a->~a ~%" short-interval short-fps *num-frames* long-interval long-fps))))
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(format t "FPS since last:(~a - ~a) ~a->~a since start:~a/~a)->~a ~%" time *last-time* short-interval short-fps *num-frames* long-interval long-fps)))
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(setf *last-time* (wall-time)))
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(setf *last-time* time)))
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(defun main-loop ()
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(setf *start-time* (wall-time))
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(setf *num-frames* 0)
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(setf *last-time* 0)
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(sdl:with-init ()
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(sdl:window 320 240 :flags sdl:sdl-opengl)
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;; cl-opengl needs platform specific support to be able to load GL
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