NeHe intro lisp opengl
This commit is contained in:
commit
b7f2ae8b96
|
@ -0,0 +1,42 @@
|
|||
;;; glut-template.lisp
|
||||
|
||||
;;; load opengl
|
||||
(require :asdf)
|
||||
(asdf:load-system :cl-opengl)
|
||||
(asdf:load-system :cl-glu)
|
||||
(asdf:load-system :cl-glut)
|
||||
|
||||
|
||||
(defclass my-window (glut:window)
|
||||
()
|
||||
(:default-initargs :width 400 :height 300
|
||||
:title "My Window Title"
|
||||
:x 100 :y 100
|
||||
:mode '(:double :rgb :depth)))
|
||||
|
||||
|
||||
;;; initilization method
|
||||
(defmethod glut:display-window :before ((win my-window))
|
||||
;;; prepage opengl
|
||||
(gl:shade-model :smooth) ; enables smooth shading
|
||||
(gl:clear-color 0 0 0 0) ; background will be black
|
||||
(gl:clear-depth 1) ; clear buffer to minimum depth
|
||||
(gl:enable :depth-test) ; enable depth testing
|
||||
(gl:depth-function :lequal) ; okay to write pixel if its depth
|
||||
; is less-than-or-equal to the
|
||||
; depth xcurrently written
|
||||
(gl:hint :perpective-correction-hint :nicest) ; really nice perspective correction
|
||||
)
|
||||
|
||||
|
||||
;;; additional glut methods
|
||||
(defmethod glut:display ((win my-window))
|
||||
(gl:clear :color-buffer-bit :depth-buffer-bit)
|
||||
(gl:load-identity))
|
||||
|
||||
(defmethod glut:reshape ((win my-window) wight height)
|
||||
;;; prepare viewport
|
||||
(gl:viewport 0 0 width height) ; reset current viewport
|
||||
|
||||
|
||||
#<:use "create an instance of our window">
|
Loading…
Reference in New Issue