Commit Graph

  • 7fad870b21 move wall-time def above use master Dan Ballard 2011-07-06 08:04:00 -0700
  • 34355949bd spinning circling diamond Dan Ballard 2011-07-05 23:07:55 -0700
  • 30663610d4 added translation, added all 4 top faces of the diamond, and got the rotation working more properly Dan Ballard 2011-07-05 13:20:18 -0700
  • 5b62211682 added second triangle Dan Ballard 2011-07-04 23:45:09 -0700
  • 1f44333fc0 fixed matrix*, now it works! Dan Ballard 2011-07-04 13:11:45 -0700
  • fb87c204b8 -reimplemented most of lists as arrays or arrays of arrays -wrote basic matrix* and rotation matrix generation function -almost got math right Dan Ballard 2011-07-04 07:55:29 -0700
  • 51f4d77f82 converting to more manual stuff Dan Ballard 2011-07-03 15:26:41 -0700
  • fa03a91a8d working FPS for 3bb Dan Ballard 2011-06-30 09:37:59 -0700
  • 763300daf0 tried converting cube to sdl... and tried adding fps counter to 3bb Dan Ballard 2011-06-30 09:08:12 -0700
  • 5b0900ca93 cube based on open-gl's cube.c ... almost works Dan Ballard 2011-06-29 23:07:33 -0700
  • da9eca6122 trying to get math right Dan Ballard 2011-06-29 07:08:33 -0700
  • 4e25d91ce5 dded cycling rainbow and start of transform code Dan Ballard 2011-06-29 00:59:16 -0700
  • 0afbe7502b first 3bb tutprial, uses lispbuilder-sdl, creates a window and a rainbow triangle! Dan Ballard 2011-06-28 07:57:35 -0700
  • 10e37e3607 finished nehe tut... just displays a opengl window Dan Ballard 2011-06-28 07:48:42 -0700
  • b7f2ae8b96 NeHe intro lisp opengl Dan Ballard 2011-06-27 07:56:21 -0700