Commit Graph

16 Commits

Author SHA1 Message Date
Dan Ballard d912f5e768 basic engine drawing and functions 2011-07-25 00:15:28 -07:00
Dan Ballard 9992dff618 start of engine class 2011-07-24 15:12:20 -07:00
Dan Ballard 273b9dc32d Profiled the engine a little and added some deftypes and decalres to
speed it up some
2011-07-24 13:53:35 -07:00
Dan Ballard 49ab6a8554 started adding generate pyramid function 2011-07-23 09:23:43 -07:00
Dan Ballard 17d511ba93 added coloring to model and drawing 2011-07-23 08:08:01 -07:00
Dan Ballard 312cd9992d confusion about axis positivity and trying to draw ship and starterd
adding color to model
2011-07-21 13:22:06 -07:00
Dan Ballard 44062f0247 Complete redo of motion, now with high school physics, now only for
self, not objects
2011-07-19 23:02:19 -07:00
Dan Ballard e4765f3682 started work on accelerator class. added circle accel. readded velocity mod coord code to phys-step, made objects orbint in slowly greater eccentric circles only on zx plane :/..... 2011-07-17 23:14:43 -07:00
Dan Ballard 1dd2eae816 add rotation 2011-07-17 18:04:28 -07:00
Dan Ballard b6589962ce place many objects in the world 2011-07-17 16:58:22 -07:00
Dan Ballard 148d065f65 z axis movement 2011-07-17 10:17:25 -07:00
Dan Ballard 1d72e92917 fix get-vertices function 2011-07-17 08:28:50 -07:00
Dan Ballard 179fc3246a mostly finished rewritting draw to be mode objecty and fixed FPS counter 2011-07-16 21:57:28 -07:00
Dan Ballard 2476661e62 create model and game objecty class, move diamond data into it and start
moving draw function to using in and using modification over time
functions instead of modification since start time
2011-07-16 20:11:55 -07:00
Dan Ballard dd937d5d2f Reduced vertexes to 6 points and rewrote faces to use them 2011-07-16 14:06:15 -07:00
Dan Ballard 74e4e3e925 quicklisp quickproject and import of test code 2011-07-13 00:50:34 -07:00