flight-sim/engine.lisp

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Common Lisp
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(in-package #:flight-sim)
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(defclass engine-object (game-object)
((start-time :initarg :start-time :accessor start-time :initform 0)
;; time till fully active
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(activation-time :initarg :activation-time :accessor activation-time :initform 0)
(force :initarg :force :accessor force :initform (make-instance 'force))))
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(defmethod activate ((object engine-object) start-time)
(setf (start-time object) start-time))
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;; Engine Vertices &
;; Engine colors
;; array of color transforms for engine vertices
;; Each cell if an RGB array of transforms for the vertex
;; Each subcell is (Start-color Final-color Transform-time)
;; 4 vertices
;; each of 3 coords/colors
;; each either:
;; Value
;; (start end time)
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(defclass engine-model (model)
((template-vertices :initarg :template-vertices :accessor template-vertices :initform nil)
(template-colors :initarg :template-colors :accessor template-colors :initform nil)))
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(defun generate-step-2d-array (2darr time)
(let ((len-arr (length 2darr))
(len-row (length (first 2darr))))
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(make-2d-array len-arr len-row
(loop for row in 2darr collecting
(loop for item in row collecting
;(let ((item (aref (aref 2darr i) j)))
(if (listp item)
(converge (first item) (second item) (third item) time)
item))))))
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; take 2 seconds to fully fire
(defmethod regen-model ((model engine-model) time)
(setf (vertices model) (generate-step-2d-array (template-vertices model) time))
(setf (colors model) (generate-step-2d-array (template-colors model) time)))
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(defun make-thruster-vertices (start-model final-model duration)
(loop for i from 0 to (1- (length start-model)) collect
(let ((start (elt start-model i))
(final (elt final-model i)))
(loop for x from 0 to 2 collect
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(if (eql (elt start x) (elt final x))
(elt start x)
(list (elt start x) (elt final x) duration))))))
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(defun make-thruster-colors (base-color-start base-color-final tip-color-start tip-color-final duration)
(append (loop for i from 1 to 3 collect
(loop for x from 0 to 2 collect
(list (elt base-color-start x) (elt base-color-final x) duration)))
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(list (loop for x from 0 to 2 collect
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(if (eql (elt tip-color-start x) (elt tip-color-final x))
(elt tip-color-start x)
(list (elt tip-color-start x) (elt tip-color-final x) duration))))))
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(defmethod draw ((object engine-object) time)
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(if (< (- time (start-time object)) (activation-time object)) ;; hack since times are in templates!!!
(regen-model (model object) (- time (start-time object))))
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(call-next-method))
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(defmethod get-accel ((src engine-object) (target game-object))
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(let* ((force-used (scalar-proj (scale-vector-1 (direction (force src))) (scale-vector-1 (coords (body src)))))
(accel (/ (* (newtons (force src)) force-used) (mass (body target))))
(accel-vec (scale-vector (scale-vector-1 (direction (force src))) (- accel))))
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accel-vec))
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(defparameter *rear-thruster-vertices*
(make-thruster-vertices
'( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 0.0 0.0))
(transform-points (translate-triangle (rotate-triangle *3pyramid-points* (make-rotation-matrix 0 0 0)) (vector 0 0 0.5)) '(4 1 1.5))
; '( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 0.0 1.5))
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2))
; '((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
; ; z goes from 0 to 1 in 2 seconds
; (0.0 0.0 (0 1.5 2))))
(defparameter *rear-thruster-colors*
(make-thruster-colors '(32 32 32) '(64 132 164) '(0 0 64) '(255 255 255) 2))
; '(((32 64 2) (32 132 2) (32 164 2)) ;; vertex1 : Red (32 -> 62 in 2 sec) Green (32 -> 132 in 2 sec) Blue (32 -> 164 in 2 sec
; ((32 64 2) (32 132 2) (32 164 2))
; ((32 64 2) (32 132 2) (32 164 2))
; ((0 255 2) (0 255 2) (64 255 2))))
;(defparameter *jet-vertices*
; '((0 0 -0.2) (-0.2 0 0.2) (0.2 0 0.2) (0 (0 0.4 1) 0)))