Dan Ballard
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3a3c66bba5
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getting ready to activate engine on key
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2011-08-03 23:13:25 -07:00 |
Dan Ballard
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9fac5b54a0
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fixed ship not drawing issue
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2011-08-02 19:13:28 -07:00 |
Dan Ballard
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dd65cc83b0
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more restructuring of code into logical files and moving functions into
classes
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2011-07-30 13:09:37 -07:00 |
Dan Ballard
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eccefcefe8
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started adding more proper physics (forces this time ooooh) and then
ripping flight-sim.lisp into more logically organized smaller files
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2011-07-27 08:43:17 -07:00 |
Dan Ballard
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273b9dc32d
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Profiled the engine a little and added some deftypes and decalres to
speed it up some
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2011-07-24 13:53:35 -07:00 |
Dan Ballard
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44062f0247
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Complete redo of motion, now with high school physics, now only for
self, not objects
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2011-07-19 23:02:19 -07:00 |
Dan Ballard
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74e4e3e925
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quicklisp quickproject and import of test code
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2011-07-13 00:50:34 -07:00 |