most of the engine drawing code
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@ -0,0 +1,46 @@
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(in-package #:flight-sim)
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(defclass engine-object (game-object)
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((start-time :initarg :start-time :accessor start-time :initform 0)
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(activation-time :initarg :activation-time :accessor activation-time :initform 0)))
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(defclass engine-model (model)
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((template-vertices :initarg :template-vertices :accessor template-vertices :initform nil)
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(template-colors :initarg :template-colors :accessor template-colors :initform nil)))
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(defun generate-step-2d-array (2darr time)
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(let ((len-arr (length 2darr))
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(len-row (length (aref 2darr 0))))
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(make-2d-array len-arr len-row
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(loop for i from 0 to len-arr collecting
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(loop for j from 0 to len-row collecting
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(let ((item (aref (aref 2darr i) j)))
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(if (listp item)
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(converge (first item) (second item) (third item) time)
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item)))))))
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; take 2 seconds to fully fire
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(defmethod regen-model ((model engine-model) time)
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(setf (vertices model) (generate-step-2d-array *thruster-vertices* time))
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(setf (colors model) (generate-step-2d-array *thruster-colors* time)))
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(defparameter *thruster-vertices*
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'((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
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; z goes from 0 to 1 in 2 seconds
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(0.0 0.0 (0 1 2))))
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(defparameter *thruster-colors*
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'(((16 64 2) (0 132 2) (32 164 2))
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((16 64 2) (0 132 2) (32 164 2))
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((16 64 2) (0 132 2) (32 164 2))
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((0 255 2) (0 255 2) (64 255 2))))
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(defmethod draw ((model engine-model) time)
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(if (and (generated-model model) (< (- time (start-time model)) (activation-time model)))
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(regen-model model time))
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(call-next-method))
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@ -112,14 +112,14 @@
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; (object-draw (engine object)))))
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(defun draw-world ()
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(defun draw-world (time)
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;; clear the buffer
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(gl:clear :color-buffer-bit :depth-buffer-bit)
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;; move to eye position
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;;draw (make-instance 'powered-object :motion (make-instance 'motion :coords (vector 0 0 -3)) :model *ship-model* :engine (engine *self*)))
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(let ((orig-coords (coords (body *self*))))
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(setf (coords (body *self*)) (vector 0 0 -3))
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(draw *self*)
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(draw *self* time)
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(setf (coords (body *self*)) orig-coords))
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(gl:translate (- (aref (coords (body *self*)) 0)) (- (aref (coords (body *self*)) 1)) (- (aref (coords (body *self*)) 2))) ;; eye
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@ -127,7 +127,7 @@
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(loop for entity across *world* do
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; only draw if its infront of me
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(if (< (aref (coords (body entity)) 2) (+ 10 (aref (coords (body *self*)) 2)))
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(draw entity)))
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(draw entity time)))
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(gl:matrix-mode :modelview)
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(gl:load-identity)
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@ -192,7 +192,7 @@
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; (phys-step time)
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(draw-world)
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(draw-world start-time)
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(incf *num-frames*)
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@ -22,4 +22,4 @@
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;(defun draw-entity (entity)
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(defgeneric draw (object))
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(defgeneric draw (object time))
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@ -6,7 +6,7 @@
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(colors :initarg :colors :reader colors :initform (vector) :type shape-vector)
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(face-colors :initarg :face-colors :accessor face-colors :initform (vector) :type shape-ref-vector)))
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(defmethod draw ((model model))
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(defmethod draw ((model model) time)
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(loop for i from 0 to (1- (length (faces model))) do
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(draw-triangle (get-vertecies (aref (faces model) i) (vertices model))
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(get-vertecies (aref (face-colors model) i) (colors model)))))
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13
objects.lisp
13
objects.lisp
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@ -11,17 +11,20 @@
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;(defmethod coords ((object game-object))
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; (coords (body object)))
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(defmethod draw :before ((object game-object))
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(defmethod activate ((object game-object) sym start-time)
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(push sym (active-attachments object))
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(activate (getf (attachments object) sym)))
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(defmethod draw :before ((object game-object) time)
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(gl:push-matrix)
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(gl:translate (aref (coords (body object)) 0) (aref (coords (body object)) 1) (aref (coords (body object)) 2))
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(gl:rotate (aref (angles (body object)) 0) 1 0 0)
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(gl:rotate (aref (angles (body object)) 1) 0 1 0)
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(gl:rotate (aref (angles (body object)) 2) 0 0 1))
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(defmethod draw :after ((object game-object))
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(defmethod draw :after ((object game-object) time)
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(gl:pop-matrix))
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(defmethod draw ((object game-object))
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(draw (model object)))
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(defmethod draw ((object game-object) time)
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(draw (model object) time))
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