flight-sim/objects.lisp

31 lines
1.1 KiB
Common Lisp

(in-package #:flight-sim)
(defclass game-object ()
((model :initarg :model :accessor model :initform (make-instance 'model))
(body :initarg :body :accessor body :initform (make-instance 'body))
(attachments :initarg :attachments :accessor attachments :initform '())
(active-attachments :initarg :active-attachments :accessor active-attachments :initform '())))
;(defmethod coords ((object game-object))
; (coords (body object)))
(defmethod activate ((object game-object) sym start-time)
(push sym (active-attachments object))
(activate (getf (attachments object) sym)))
(defmethod draw :before ((object game-object) time)
(gl:push-matrix)
(gl:translate (aref (coords (body object)) 0) (aref (coords (body object)) 1) (aref (coords (body object)) 2))
(gl:rotate (aref (angles (body object)) 0) 1 0 0)
(gl:rotate (aref (angles (body object)) 1) 0 1 0)
(gl:rotate (aref (angles (body object)) 2) 0 0 1))
(defmethod draw :after ((object game-object) time)
(gl:pop-matrix))
(defmethod draw ((object game-object) time)
(draw (model object) time))