cube based on open-gl's cube.c ... almost works
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(defparameter *light-diffuse* (vector 1.0 0.0 0.0 1.0)) ;; red diffuse light
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(defparameter *light-position* (vector 1.0 1.0 1.0 0.0)) ;; infinite light position
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;;; Normals for the 6 faces of the cube
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(defparameter *n* '((-1.0 0.0 0.0) (0.0 1.0 0.0) (1.0 0.0 0.0)
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(0.0 -1.0 0.0) (0.0 0.0 1.0) (0.0 0.0 -1.0)))
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;;; Vertex indices for the 6 faces of the cube
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(defparameter *faces* '((0 1 2 3) (2 3 6 7) (7 6 5 4)
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(4 5 1 0) (5 6 2 1) (7 4 0 3)))
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;;; will be filled with the vertexes
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(defparameter *v* '((-1 -1 1) (-1 -1 -1) (-1 1 -1) (-1 1 1)
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(1 -1 1) (1 -1 -1) (1 1 -1) (1 1 1)))
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(defmacro 2elt (e x y)
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`(elt (elt ,e ,x) ,y))
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(defmacro 3delt (e1 x1 e2 x3)
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`(elt (elt ,e2 (elt ,e1 ,x1)) ,x3))
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(defun draw-box ()
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(dotimes (i 6)
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(gl:with-primitives :quads
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(gl:normal (2elt *n* i 0) (2elt *n* i 1) (2elt *n* i 2))
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(let ((face (elt *faces* i)))
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(dotimes (x 4)
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(gl:vertex (3delt face x *v* 0) (3delt face x *v* 1) (3delt face x *v* 1)))))))
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(cffi:defcallback display :void ()
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(gl:clear :color-buffer-bit :depth-buffer-bit)
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(draw-box)
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;;glut:swap-buffers
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)
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(defun init ()
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(gl:light :light0 :diffuse *light-diffuse*)
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(gl:light :light0 :position *light-position*)
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(gl:enable :light0 :lighting :depth-test)
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(gl:matrix-mode :projection)
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(glu:perspective 40.0 ;; FOV
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1.0 ;; aspect ratio
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1.0 ;; z near
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10.0 ;; z far
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)
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(gl:matrix-mode :modelview)
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(glu:look-at 0 0 5 ;; eye is at 0,0,5
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0 0 0 ;; center is at 0,0,0
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0 1 0 ;;up is in pos Y
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)
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;; adjust cube position to be asthetic angle
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(gl:translate 0.0 0.0 -1.0)
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(gl:rotate 60 1.0 0.0 0.0)
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(gl:rotate -20 0.0 0.0 1.0))
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(defun cube-main ()
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(glut:init "Cube")
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(glut:init-display-mode :double :rgb :depth)
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(glut:create-window "red 3D lighted cube")
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(glut:display-func (cffi:callback display))
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(init)
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(glut:main-loop)
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)
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