slightly ok pruning based on max score of other branches of DFS and
modifying depth of branch by pieces taken
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66
checkers.rb
66
checkers.rb
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@ -234,7 +234,9 @@ class Board
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return boards
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return boards
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end
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end
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def score(team)
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def score()
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scores = {}
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[TEAM_1, TEAM_2].each {|team|
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score = 0
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score = 0
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score += @stats[team]['count']
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score += @stats[team]['count']
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score += 12 - @stats[opposite_team(team)]['count']
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score += 12 - @stats[opposite_team(team)]['count']
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@ -243,60 +245,82 @@ class Board
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elsif @stats[team]['count'] == 0
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elsif @stats[team]['count'] == 0
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score -= 12
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score -= 12
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end
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end
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return score
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scores[team] = score
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}
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return scores
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end
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end
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def search(team)
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def search(team)
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search_do(team, 0, 10, 100.0, 0.0, "R", {TEAM_1 => -100, TEAM_2 => -100})
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search_do(team, team, 0, 6, 100.0, 0.0, @stats.dup, [])
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end
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end
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# the owner of the search: affects pruning bonuses
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# team - current player this turn
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# team - current player this turn
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# current depth - counting up to max_depth
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# current depth - counting up to max_depth
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# max_depth - when we should stop our search
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# max_depth - when we should stop our search
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# my_percent - the percent range this work covers
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# my_percent - the percent range this work covers
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# done_percent - the percent of work already done
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# done_percent - the percent of work already done
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# maxs -
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# stats - stats from 2 turns ago, ie before most recent opponent turn
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def search_do(team, current_depth, max_depth, my_percent, done_percent, maxs)
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# maxs - depth indexed array of max scores
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#puts location
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def search_do(owner, team, current_depth, max_depth, my_percent, done_percent, stats, maxs)
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if depth == 0
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#puts current_depth.to_s + '/' + max_depth.to_s + ' ' + done_percent.to_s + "%"
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return score(team)
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if current_depth < maxs.length and score()[team] < maxs[current_depth][team]
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return score()
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end
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end
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if current_depth >= maxs.length or score()[team] > maxs[current_depth][team]
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maxs[current_depth] = score()
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end
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if current_depth >= max_depth
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return score()
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end
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if @stats[TEAM_1]['count'] == 0
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if @stats[TEAM_1]['count'] == 0
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puts "TEAM_2 WON!"
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puts "TEAM_2 WON!"
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return score(team)
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return score()
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elsif @stats[TEAM_2]['count'] == 0
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elsif @stats[TEAM_2]['count'] == 0
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puts "TEAM_1 WON!"
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puts "TEAM_1 WON!"
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return score(team)
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puts to_s
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return score()
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else
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else
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moves = gen_next_move_boards(team)
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moves = gen_next_move_boards(team)
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if moves == []
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if moves == []
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puts "NO MOVES AVAILABLE?"
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puts "NO MOVES AVAILABLE?"
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return score(team)
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return score()
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else
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else
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jumps = moves.find_all { |item| item['move'][0].is_a?(Array)}
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jumps = moves.find_all { |item| item['move'][0].is_a?(Array)}
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if jumps.length > 0
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if jumps.length > 0
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moves = jumps
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moves = jumps
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end
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end
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done = 0.0
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done = 0.0
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item_percent = percent/moves.length
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item_percent = my_percent/moves.length
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max = nil
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for i in 0..moves.length-1 do
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for i in 0..moves.length-1 do
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#moves.each { |move|
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depth_mod = 0
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move = moves[i]['board']
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move = moves[i]['board']
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#puts "SEARCH"
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# modify depth on piece loss
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sub_score = move.search_do(opposite_team(team), depth -1, item_percent, last_percent+done, location + "." +i.to_s, maxs.dup )
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if stats[team]['count'] > move.stats[team]['count']
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# search less is search owner lost peices
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if owner == team
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depth_mod = -4
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else
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depth_mod = 4
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end
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end
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sub_score = move.search_do(owner, opposite_team(team), current_depth + 1, max_depth + depth_mod, item_percent, done_percent+done, @stats.dup, maxs)
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done += item_percent
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done += item_percent
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if done >= 0.01
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if done >= 0.01
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last_percent += done;
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done_percent += done;
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puts "%.5f" % last_percent + "% depth: " + depth.to_s + " max: " + maxs.to_s
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puts "%.2f" % done_percent + "% depth: " + current_depth.to_s + "/" + max_depth.to_s + " max: " + maxs.to_s
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done = 0.0
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done = 0.0
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end
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end
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#puts "Score: " + sub_score.to_s
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#puts "Score: " + sub_score.to_s
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if sub_score > maxs[team]
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if max == nil or sub_score[team] > max[team]
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maxs[team] = sub_score
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max = sub_score
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end
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end
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end
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end
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return maxs[team]
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return max
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end
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end
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end
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end
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end
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end
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