330 lines
7.2 KiB
Ruby
330 lines
7.2 KiB
Ruby
#!/usr/bin/ruby
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EMPTY = 0
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TEAM_1 = 1
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TEAM_2 = 2
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TEAM_1_MAN = ' w '
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TEAM_1_KING = ' W '
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TEAM_2_MAN = ' b '
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TEAM_2_KING = ' B '
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BOARD_EMPTY = ' _ '
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BOARD_SIZE = 8
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class Board
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attr :stats, true
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def initialize()
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@board = Array.new(BOARD_SIZE) {|i| Array.new(BOARD_SIZE, BOARD_EMPTY)}
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@stats = {TEAM_1 => {}, TEAM_2 => {}}
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end
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def setup()
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0.step(BOARD_SIZE) {|i|
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peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
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if [0,2,6].include? i
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start = 1
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elsif [1,5,7].include? i
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start = 0
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else
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next
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end
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start.step(BOARD_SIZE-1,2) {|j|
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@board[i][j] = peice
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}
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}
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@stats[TEAM_1]['count'] = 12
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@stats[TEAM_2]['count'] = 12
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end
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def set(x, y, thing)
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@board[y][x] = thing
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end
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def get(x, y)
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@board[y][x]
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end
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def to_s()
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str = ' '
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0.step(BOARD_SIZE-1) {|i|
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str += ' ' + i.to_s + ' '
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}
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str += "\n"
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i = 0;
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@board.each {|row|
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str += ('A'.ord + i).chr + ' '
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i += 1
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row.each {|cell|
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str += cell
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}
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str += "\n"
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}
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str += 'TEAM_1: ' + @stats[TEAM_1]['count'].to_s + ' -- TEAM_2: ' + @stats[TEAM_2]['count'].to_s + "\n"
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return str
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end
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def piece_team(piece)
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if piece == TEAM_1_MAN or piece == TEAM_1_KING
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return TEAM_1
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elsif piece == TEAM_2_MAN or piece == TEAM_2_KING
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return TEAM_2
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else
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return EMPTY
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end
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end
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def empty?(x, y)
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return @board[y][x] == BOARD_EMPTY
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end
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def valid_coords(x, y)
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return (x >= 0 and x < BOARD_SIZE and y >= 0 and y < BOARD_SIZE)
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end
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def gen_moves(x, y, x_mod, y_mod)
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moves = []
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for xm in x_mod
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new_x = x + xm
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for ym in y_mod
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new_y = y + ym
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if valid_coords(new_x, new_y) and empty?(new_x, new_y)
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moves += [[new_x, new_y]]
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end
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end
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end
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return moves
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end
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# function to chart path of jumps
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# merging them together
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# only returns full paths
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#
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# base case: no jumps avail, return path
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# jumps avail: do all and merge and return
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def gen_jumps(path, x, y, team, x_mod, y_mod, taken=[])
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jumps = []
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for xm in x_mod
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new_x = x + xm
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for ym in y_mod
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new_y = y + ym
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if valid_coords(new_x, new_y) and piece?(new_x, new_y) and !taken.include?([new_x, new_y]) and team != team(new_x, new_y)
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taken.push([new_x, new_y])
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final_x = new_x + xm
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final_y = new_y + ym
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if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
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jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, team, x_mod, y_mod, taken)
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end
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end
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end
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end
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if jumps == []
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if path == []
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return []
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else
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return [path]
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end
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else
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return jumps
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end
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end
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def piece?(x, y)
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return !empty?(x, y)
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end
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def team(x, y)
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if piece?(x, y)
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if @board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_1_KING
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return TEAM_1
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else
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return TEAM_2
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end
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end
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return EMPTY
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end
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def opposite_team(team)
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return (team == TEAM_1 ? TEAM_2 : TEAM_1)
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end
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def man?(x, y)
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return (@board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_2_MAN)
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end
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def king?(x, y)
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return (@board[y][x] == TEAM_1_KING or @board[y][x] == TEAM_2_KING)
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end
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def piece_valid_moves(x, y, team)
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moves = []
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if piece_team(@board[y][x]) == team
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direction = [1]
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if king?(x, y)
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direction = [-1, 1]
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elsif team == TEAM_2
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direction = [-1]
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end
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moves = gen_moves(x, y, [-1,1], direction)
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moves += gen_jumps([], x, y, team, [-1, 1], direction)
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end
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return moves
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end
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def dup()
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b = Board.new
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for x in 0..(BOARD_SIZE-1)
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for y in 0..(BOARD_SIZE-1)
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b.set(x, y, get(x, y))
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end
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end
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b.stats[TEAM_1] = @stats[TEAM_1].dup
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b.stats[TEAM_2] = @stats[TEAM_2].dup
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return b
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end
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def between(c1, c2)
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return [ c2[0] + (c1[0]-c2[0])/2, c2[1] + (c1[1]-c2[1])/2 ]
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end
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def move_piece(c1, c2)
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piece = get(c1[0], c1[1])
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set(c1[0], c1[1], BOARD_EMPTY)
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set(c2[0], c2[1], piece)
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if team(c2[0], c2[1]) == TEAM_1 and c2[1] == BOARD_SIZE-1
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set(c2[0], c2[1], TEAM_1_KING)
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elsif (team(c2[0], c2[1]) == TEAM_2 and c2[1] == 0)
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set(c2[0], c2[1], TEAM_2_KING)
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end
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end
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# doesnt validate
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def do_move(x, y, move, team)
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if move[0].is_a?(Array)
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# jump
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move.each { |jump|
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enemy = between([x,y], jump)
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set(enemy[0], enemy[1], BOARD_EMPTY)
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@stats[opposite_team(team)]['count'] -= 1
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move_piece([x,y], jump)
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}
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else
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# move
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move_piece([x,y], move)
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end
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end
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def gen_next_move_boards(team)
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boards = []
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for x in 0..(BOARD_SIZE-1)
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for y in 0..(BOARD_SIZE-1)
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if piece?(x, y) and team(x,y) == team
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moves = piece_valid_moves(x, y, team(x, y))
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moves.each { |move|
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board = dup()
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board.do_move(x, y, move, team(x, y))
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boards.push( { "board" => board, "move" => move})
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}
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end
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end
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end
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return boards
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end
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def score()
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scores = {}
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[TEAM_1, TEAM_2].each {|team|
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score = 0
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score += @stats[team]['count']
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score += 12 - @stats[opposite_team(team)]['count']
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if @stats[opposite_team(team)]['count'] == 0
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score += 12
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elsif @stats[team]['count'] == 0
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score -= 12
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end
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scores[team] = score
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}
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return scores
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end
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def search(team)
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search_do(team, team, 0, 6, 100.0, 0.0, @stats.dup, [])
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end
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# the owner of the search: affects pruning bonuses
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# team - current player this turn
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# current depth - counting up to max_depth
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# max_depth - when we should stop our search
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# my_percent - the percent range this work covers
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# done_percent - the percent of work already done
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# stats - stats from 2 turns ago, ie before most recent opponent turn
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# maxs - depth indexed array of max scores
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def search_do(owner, team, current_depth, max_depth, my_percent, done_percent, stats, maxs)
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#puts current_depth.to_s + '/' + max_depth.to_s + ' ' + done_percent.to_s + "%"
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if current_depth < maxs.length and score()[team] < maxs[current_depth][team]
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return score()
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end
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if current_depth >= maxs.length or score()[team] > maxs[current_depth][team]
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maxs[current_depth] = score()
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end
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if current_depth >= max_depth
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return score()
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end
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if @stats[TEAM_1]['count'] == 0
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puts "TEAM_2 WON!"
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return score()
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elsif @stats[TEAM_2]['count'] == 0
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puts "TEAM_1 WON!"
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puts to_s
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return score()
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else
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moves = gen_next_move_boards(team)
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if moves == []
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puts "NO MOVES AVAILABLE?"
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return score()
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else
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jumps = moves.find_all { |item| item['move'][0].is_a?(Array)}
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if jumps.length > 0
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moves = jumps
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end
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done = 0.0
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item_percent = my_percent/moves.length
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max = nil
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for i in 0..moves.length-1 do
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depth_mod = 0
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move = moves[i]['board']
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# modify depth on piece loss
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if stats[team]['count'] > move.stats[team]['count']
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# search less is search owner lost peices
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if owner == team
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depth_mod = -4
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else
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depth_mod = 4
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end
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end
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sub_score = move.search_do(owner, opposite_team(team), current_depth + 1, max_depth + depth_mod, item_percent, done_percent+done, @stats.dup, maxs)
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done += item_percent
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if done >= 0.01
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done_percent += done;
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puts "%.2f" % done_percent + "% depth: " + current_depth.to_s + "/" + max_depth.to_s + " max: " + maxs.to_s
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done = 0.0
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end
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#puts "Score: " + sub_score.to_s
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if max == nil or sub_score[team] > max[team]
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max = sub_score
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end
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end
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return max
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end
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end
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end
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end
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