Not monolithic: split html into html and js parts

This commit is contained in:
Dan Ballard 2012-06-06 15:28:36 -07:00
parent 41e2a5b7f3
commit c462428ea5
2 changed files with 267 additions and 269 deletions

270
life.html
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@ -1,275 +1,7 @@
<html> <html>
<head> <head>
<title>The Game of Life: HTML Canvas Demo</title> <title>The Game of Life: HTML Canvas Demo</title>
<script language="javascript"> <script language="javascript" src="life.js"></script>
var size;
var hertz;
var height_px;
var width_px;
var height_c;
var width_c;
var cells;
var timer;
var effects;
// set start/stop button value
function btn_control_set_name(name) {
var btn = document.getElementById('control-btn');
btn.value = name;
}
// generate an 2d array of cells based on current geometry
function gen_cells() {
var new_cells = new Array(height_c);
for(var i = 0; i < height_c; i++) {
new_cells[i] = new Array(width_c);
}
for (var y = 0; y < height_c; y++) {
for (var x = 0; x < width_c; x++) {
new_cells[y][x] = 0;
}
}
return new_cells;
}
// init the cells
function init_cells() {
cells = gen_cells();
}
// Generate and populate the geometry variables
// possibly over complicated from my experiment with an elastic resizeable board
function get_demensions() {
var canvas = document.getElementById('board');
size = parseInt( document.getElementById('density').value);
width_px = canvas.offsetWidth - (canvas.offsetWidth%size);
canvas.width = width_px;
width_c = width_px/ size;
height_px = canvas.offsetHeight - (canvas.offsetHeight%size);
canvas.height = height_px;
height_c = height_px/size;
//console.log(width_px + 'x' + height_px + ' => ' + width_c + 'x' +height_c);
}
// init the board
// set vars
// get geometry
// generate cells for 1st time
// draw
function board_init() {
var canvas = document.getElementById('board');
document.getElementById('density').value = 10;
get_demensions();
btn_control_set_name('Start');
document.getElementById('speed').value = 8;
change_speed();
init_cells();
document.getElementById('effects').value=0;
effects=0;
redraw();
}
// Draw the current board: gird, then cells
function redraw() {
var canvas = document.getElementById('board');
var c = canvas.getContext('2d');
get_demensions();
c.globalCompositeOperation = 'destination-over';
c.clearRect(0, 0, width_px, height_px);
c.fillStyle='rgba(0,0,0,0.)';
c.strokeStyle= 'rgba(192,192,192,1)';
c.beginPath();
draw_grid(c);
c.stroke();
draw_cells(c);
}
// Generate a cycling darkening with age rainbow color
// based on math/code from http://www.krazydad.com/makecolors.php
function setStrokeAgeRainbow(l, c) {
var frequency = 0.3;
var center = 200; //128;
var width = 55; //127;
var red = Math.floor( (Math.sin(frequency*l + 0) * width + center) -l) ;
var green = Math.floor( (Math.sin(frequency*l + 2) * width + center) -l);
var blue = Math.floor( (Math.sin(frequency*l + 4) * width + center) -l);
red = Math.max(0, red);
green = Math.max(0, green);
blue = Math.max(0, blue);
c.strokeStyle= 'rgba('+red+','+green+','+blue+','+1+')';
}
// Draw all the cells onto the board inside the grid
function draw_cells(c) {
for (var y = 0; y < height_c; y++) {
for (var x =0; x < width_c; x ++) {
if (cells[y][x] != 0) {
if(effects == 0) {
c.strokeStyle = 'rgba(0,0,0,1)';
} else {
setStrokeAgeRainbow(cells[y][x], c);
}
c.fillStyle = c.strokeStyle;
c.beginPath();
c.moveTo(x*size +1, y*size+1);
c.lineTo(x*size+ size-1, y*size+1);
c.lineTo(x*size+ size-1, y*size + size-1);
c.lineTo(x*size+1, y*size + size-1);
// auto return home
c.stroke();
c.fill();
}
}
}
}
// draw the grid and border
function draw_grid(c) {
// Horizontal lines
for (var y = 0; y <= height_px; y += size) {
c.moveTo(0, y);
c.lineTo(width_px, y);
}
// Vertical lines
for (var x = 0; x <= width_px; x += size) {
c.moveTo(x, 0);
c.lineTo(x, height_px);
}
}
// When we've loaded, run!
window.onload = board_init;
// is a cell alive or dead
// 0 for dead, 1 for alive
// walls count as dead
// used by num_neighbours
function cell_value(x, y) {
//console.log('(x:' + x + ',y:' + y + ') w/s:' + (width/size) + ' h/s:' + (height/size) );
if (x < 0 || x >= width_c || y < 0 || y >= height_c) {
return 0;
} else {
return cells[y][x] == 0 ? 0 : 1;
}
}
// return the number of neighbours for a cell
// walls count as dead
function num_neighbours(x, y) {
var n = 0;
n += cell_value(x-1, y-1);
n += cell_value(x, y-1);
n += cell_value(x+1, y-1);
n += cell_value(x-1, y);
n += cell_value(x+1, y);
n += cell_value(x-1, y+1);
n += cell_value(x, y+1);
n += cell_value(x+1, y+1);
return n;
}
// Simulate one generation of cells
// create a new cells 2d array and simulate the next generation
// into it and then replace the current cells with it
function step() {
var new_cells = gen_cells();
for(var y=0; y < height_c; y++) {
for(var x =0 ; x < width_c; x++) {
var n = num_neighbours(x, y);
if (cells[y][x] != 0) {
if (n < 2 || n > 3) {
new_cells[y][x] = 0;
} else {
new_cells[y][x] = cells[y][x] +1;
}
} else if (n == 3) {
new_cells[y][x] = 1;
} else {
new_cells[y][x] = 0;
}
}
}
//new_cells[Math.floor(Math.random()*8)][ Math.floor(Math.random()*8) ] = true;
cells = new_cells;
}
// Stop/Start button press
function control_click() {
var btn = document.getElementById('control-btn');
if (btn.value == 'Start') {
tick();
btn.value = 'Stop';
} else {
clearTimeout(timmer);
btn.value = 'Start';
}
}
// Function to call on timmer
// simulate on e generation,
// redrawn
// reset timmer
function tick() {
step();
redraw();
timmer = setTimeout('tick();', 1000.0/hertz);
}
// Handler for a click on the board to place/unplace a cell
function board_click(e) {
var canvas = document.getElementById('board');
var x = Math.floor((e.pageX-canvas.offsetLeft)/size);
var y = Math.floor((e.pageY-canvas.offsetTop)/size);
cells[y][x] = ! cells[y][x];
redraw();
}
// Change speed handler
function change_speed() {
hertz = parseInt(document.getElementById('speed').value);
}
// Resize board handler (kind of not used)
// Left over from experiment in resiable elastic board
// Abandoned because of problems with lining up mouse clicks on board
// and weird stretcing issues
function resize_cells() {
var new_cells = gen_cells();
var w = Math.min(width_c, cells[0].length);
var h = Math.min(height_c, cells.length);
for(var y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
new_cells[y][x] = cells[y][x];
}
}
cells = new_cells;
}
// What to do on a document resize (more usefull for elastic boards)
function canvas_resize() {
get_demensions();
resize_cells();
redraw();
}
</script>
</head> </head>
<body onResize="canvas_resize();"> <body onResize="canvas_resize();">
Speed: <select id="speed" onChange="change_speed();"> Speed: <select id="speed" onChange="change_speed();">

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life.js Normal file
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var size;
var hertz;
var height_px;
var width_px;
var height_c;
var width_c;
var cells;
var timer;
var effects;
// set start/stop button value
function btn_control_set_name(name) {
var btn = document.getElementById('control-btn');
btn.value = name;
}
// generate an 2d array of cells based on current geometry
function gen_cells() {
var new_cells = new Array(height_c);
for(var i = 0; i < height_c; i++) {
new_cells[i] = new Array(width_c);
}
for (var y = 0; y < height_c; y++) {
for (var x = 0; x < width_c; x++) {
new_cells[y][x] = 0;
}
}
return new_cells;
}
// init the cells
function init_cells() {
cells = gen_cells();
}
// Generate and populate the geometry variables
// possibly over complicated from my experiment with an elastic resizeable board
function get_demensions() {
var canvas = document.getElementById('board');
size = parseInt( document.getElementById('density').value);
width_px = canvas.offsetWidth - (canvas.offsetWidth%size);
canvas.width = width_px;
width_c = width_px/ size;
height_px = canvas.offsetHeight - (canvas.offsetHeight%size);
canvas.height = height_px;
height_c = height_px/size;
//console.log(width_px + 'x' + height_px + ' => ' + width_c + 'x' +height_c);
}
// init the board
// set vars
// get geometry
// generate cells for 1st time
// draw
function board_init() {
var canvas = document.getElementById('board');
document.getElementById('density').value = 10;
get_demensions();
btn_control_set_name('Start');
document.getElementById('speed').value = 8;
change_speed();
init_cells();
document.getElementById('effects').value=0;
effects=0;
redraw();
}
// Draw the current board: gird, then cells
function redraw() {
var canvas = document.getElementById('board');
var c = canvas.getContext('2d');
get_demensions();
c.globalCompositeOperation = 'destination-over';
c.clearRect(0, 0, width_px, height_px);
c.fillStyle='rgba(0,0,0,0.)';
c.strokeStyle= 'rgba(192,192,192,1)';
c.beginPath();
draw_grid(c);
c.stroke();
draw_cells(c);
}
// Generate a cycling darkening with age rainbow color
// based on math/code from http://www.krazydad.com/makecolors.php
function setStrokeAgeRainbow(l, c) {
var frequency = 0.3;
var center = 200; //128;
var width = 55; //127;
var red = Math.floor( (Math.sin(frequency*l + 0) * width + center) -l) ;
var green = Math.floor( (Math.sin(frequency*l + 2) * width + center) -l);
var blue = Math.floor( (Math.sin(frequency*l + 4) * width + center) -l);
red = Math.max(0, red);
green = Math.max(0, green);
blue = Math.max(0, blue);
c.strokeStyle= 'rgba('+red+','+green+','+blue+','+1+')';
}
// Draw all the cells onto the board inside the grid
function draw_cells(c) {
for (var y = 0; y < height_c; y++) {
for (var x =0; x < width_c; x ++) {
if (cells[y][x] != 0) {
if(effects == 0) {
c.strokeStyle = 'rgba(0,0,0,1)';
} else {
setStrokeAgeRainbow(cells[y][x], c);
}
c.fillStyle = c.strokeStyle;
c.beginPath();
c.moveTo(x*size +1, y*size+1);
c.lineTo(x*size+ size-1, y*size+1);
c.lineTo(x*size+ size-1, y*size + size-1);
c.lineTo(x*size+1, y*size + size-1);
// auto return home
c.stroke();
c.fill();
}
}
}
}
// draw the grid and border
function draw_grid(c) {
// Horizontal lines
for (var y = 0; y <= height_px; y += size) {
c.moveTo(0, y);
c.lineTo(width_px, y);
}
// Vertical lines
for (var x = 0; x <= width_px; x += size) {
c.moveTo(x, 0);
c.lineTo(x, height_px);
}
}
// When we've loaded, run!
window.onload = board_init;
// is a cell alive or dead
// 0 for dead, 1 for alive
// walls count as dead
// used by num_neighbours
function cell_value(x, y) {
//console.log('(x:' + x + ',y:' + y + ') w/s:' + (width/size) + ' h/s:' + (height/size) );
if (x < 0 || x >= width_c || y < 0 || y >= height_c) {
return 0;
} else {
return cells[y][x] == 0 ? 0 : 1;
}
}
// return the number of neighbours for a cell
// walls count as dead
function num_neighbours(x, y) {
var n = 0;
n += cell_value(x-1, y-1);
n += cell_value(x, y-1);
n += cell_value(x+1, y-1);
n += cell_value(x-1, y);
n += cell_value(x+1, y);
n += cell_value(x-1, y+1);
n += cell_value(x, y+1);
n += cell_value(x+1, y+1);
return n;
}
// Simulate one generation of cells
// create a new cells 2d array and simulate the next generation
// into it and then replace the current cells with it
function step() {
var new_cells = gen_cells();
for(var y=0; y < height_c; y++) {
for(var x =0 ; x < width_c; x++) {
var n = num_neighbours(x, y);
if (cells[y][x] != 0) {
if (n < 2 || n > 3) {
new_cells[y][x] = 0;
} else {
new_cells[y][x] = cells[y][x] +1;
}
} else if (n == 3) {
new_cells[y][x] = 1;
} else {
new_cells[y][x] = 0;
}
}
}
//new_cells[Math.floor(Math.random()*8)][ Math.floor(Math.random()*8) ] = true;
cells = new_cells;
}
// Stop/Start button press
function control_click() {
var btn = document.getElementById('control-btn');
if (btn.value == 'Start') {
tick();
btn.value = 'Stop';
} else {
clearTimeout(timmer);
btn.value = 'Start';
}
}
// Function to call on timmer
// simulate on e generation,
// redrawn
// reset timmer
function tick() {
step();
redraw();
timmer = setTimeout('tick();', 1000.0/hertz);
}
// Handler for a click on the board to place/unplace a cell
function board_click(e) {
var canvas = document.getElementById('board');
var x = Math.floor((e.pageX-canvas.offsetLeft)/size);
var y = Math.floor((e.pageY-canvas.offsetTop)/size);
cells[y][x] = ! cells[y][x];
redraw();
}
// Change speed handler
function change_speed() {
hertz = parseInt(document.getElementById('speed').value);
}
// Resize board handler (kind of not used)
// Left over from experiment in resiable elastic board
// Abandoned because of problems with lining up mouse clicks on board
// and weird stretcing issues
function resize_cells() {
var new_cells = gen_cells();
var w = Math.min(width_c, cells[0].length);
var h = Math.min(height_c, cells.length);
for(var y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
new_cells[y][x] = cells[y][x];
}
}
cells = new_cells;
}
// What to do on a document resize (more usefull for elastic boards)
function canvas_resize() {
get_demensions();
resize_cells();
redraw();
}