2602 lines
46 KiB
HTML
2602 lines
46 KiB
HTML
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>Coding Guidelines</TITLE
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>Privoxy Developer Manual</TH
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>Prev</A
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VALIGN="bottom"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="SECT1"
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><H1
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CLASS="SECT1"
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><A
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NAME="CODING"
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>4. Coding Guidelines</A
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></H1
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="S1"
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>4.1. Introduction</A
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></H2
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><P
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>This set of standards is designed to make our lives easier. It is
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developed with the simple goal of helping us keep the "new and improved
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<SPAN
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CLASS="APPLICATION"
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>Privoxy</SPAN
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>" consistent and reliable. Thus making
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maintenance easier and increasing chances of success of the
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project.</P
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><P
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>And that of course comes back to us as individuals. If we can
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increase our development and product efficiencies then we can solve more
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of the request for changes/improvements and in general feel good about
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ourselves. ;-></P
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></DIV
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><DIV
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CLASS="SECT2"
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><H2
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CLASS="SECT2"
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><A
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NAME="S2"
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>4.2. Using Comments</A
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></H2
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><DIV
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CLASS="SECT3"
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><H3
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CLASS="SECT3"
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><A
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NAME="S3"
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>4.2.1. Comment, Comment, Comment</A
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></H3
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><P
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><SPAN
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CLASS="emphasis"
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><I
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|
CLASS="EMPHASIS"
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>Explanation:</I
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></SPAN
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></P
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><P
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>Comment as much as possible without commenting the obvious.
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For example do not comment "variable_a is equal to variable_b".
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Instead explain why variable_a should be equal to the variable_b.
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Just because a person can read code does not mean they will
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understand why or what is being done. A reader may spend a lot
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more time figuring out what is going on when a simple comment
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or explanation would have prevented the extra research. Please
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help your brother IJB'ers out!</P
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><P
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>The comments will also help justify the intent of the code.
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If the comment describes something different than what the code
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is doing then maybe a programming error is occurring.</P
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><P
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><SPAN
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CLASS="emphasis"
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|
><I
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|
CLASS="EMPHASIS"
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|
>Example:</I
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></SPAN
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></P
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><TABLE
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BORDER="0"
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BGCOLOR="#E0E0E0"
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WIDTH="100%"
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><TR
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><TD
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><PRE
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CLASS="PROGRAMLISTING"
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|
>/* if page size greater than 1k ... */
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if ( page_length() > 1024 )
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{
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... "block" the page up ...
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}
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|
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/* if page size is small, send it in blocks */
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if ( page_length() > 1024 )
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{
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... "block" the page up ...
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}
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This demonstrates 2 cases of "what not to do". The first is a
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"syntax comment". The second is a comment that does not fit what
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is actually being done.</PRE
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></TD
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></TR
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></TABLE
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></DIV
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><DIV
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CLASS="SECT3"
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><H3
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CLASS="SECT3"
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><A
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NAME="S4"
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|
>4.2.2. Use blocks for comments</A
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></H3
|
|
><P
|
|
><SPAN
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|
CLASS="emphasis"
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|
><I
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|
CLASS="EMPHASIS"
|
|
>Explanation:</I
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|
></SPAN
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|
></P
|
|
><P
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|
>Comments can help or they can clutter. They help when they
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are differentiated from the code they describe. One line
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comments do not offer effective separation between the comment
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and the code. Block identifiers do, by surrounding the code
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with a clear, definable pattern.</P
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><P
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><SPAN
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CLASS="emphasis"
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|
><I
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|
CLASS="EMPHASIS"
|
|
>Example:</I
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></SPAN
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|
></P
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><TABLE
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BORDER="0"
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BGCOLOR="#E0E0E0"
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WIDTH="100%"
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><TR
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><TD
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><PRE
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|
CLASS="PROGRAMLISTING"
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|
>/*********************************************************************
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* This will stand out clearly in your code!
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*********************************************************************/
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if ( this_variable == that_variable )
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{
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do_something_very_important();
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}
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/* unfortunately, this may not */
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if ( this_variable == that_variable )
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{
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do_something_very_important();
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}
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|
|
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if ( this_variable == that_variable ) /* this may not either */
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{
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do_something_very_important();
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}</PRE
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></TD
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></TR
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></TABLE
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><P
|
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><SPAN
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CLASS="emphasis"
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|
><I
|
|
CLASS="EMPHASIS"
|
|
>Exception:</I
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|
></SPAN
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|
></P
|
|
><P
|
|
>If you are trying to add a small logic comment and do not
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|
wish to "disrupt" the flow of the code, feel free to use a 1
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line comment which is NOT on the same line as the code.</P
|
|
></DIV
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|
><DIV
|
|
CLASS="SECT3"
|
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><H3
|
|
CLASS="SECT3"
|
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><A
|
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NAME="S5"
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|
>4.2.3. Keep Comments on their own line</A
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></H3
|
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><P
|
|
><SPAN
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|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
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|
></P
|
|
><P
|
|
>It goes back to the question of readability. If the comment
|
|
is on the same line as the code it will be harder to read than
|
|
the comment that is on its own line.</P
|
|
><P
|
|
>There are three exceptions to this rule, which should be
|
|
violated freely and often: during the definition of variables,
|
|
at the end of closing braces, when used to comment
|
|
parameters.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
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|
></P
|
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><TABLE
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BORDER="0"
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BGCOLOR="#E0E0E0"
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WIDTH="100%"
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><TR
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><TD
|
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><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>/*********************************************************************
|
|
* This will stand out clearly in your code,
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|
* But the second example won't.
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|
*********************************************************************/
|
|
if ( this_variable == this_variable )
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|
{
|
|
do_something_very_important();
|
|
}
|
|
|
|
if ( this_variable == this_variable ) /*can you see me?*/
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|
{
|
|
do_something_very_important(); /*not easily*/
|
|
}
|
|
|
|
|
|
/*********************************************************************
|
|
* But, the encouraged exceptions:
|
|
*********************************************************************/
|
|
int urls_read = 0; /* # of urls read + rejected */
|
|
int urls_rejected = 0; /* # of urls rejected */
|
|
|
|
if ( 1 == X )
|
|
{
|
|
do_something_very_important();
|
|
}
|
|
|
|
|
|
short do_something_very_important(
|
|
short firstparam, /* represents something */
|
|
short nextparam /* represents something else */ )
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|
{
|
|
...code here...
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|
|
|
} /* -END- do_something_very_important */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S6"
|
|
>4.2.4. Comment each logical step</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Logical steps should be commented to help others follow the
|
|
intent of the written code and comments will make the code more
|
|
readable.</P
|
|
><P
|
|
>If you have 25 lines of code without a comment, you should
|
|
probably go back into it to see where you forgot to put
|
|
one.</P
|
|
><P
|
|
>Most "for", "while", "do", etc... loops _probably_ need a
|
|
comment. After all, these are usually major logic
|
|
containers.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S7"
|
|
>4.2.5. Comment All Functions Thoroughly</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>A reader of the code should be able to look at the comments
|
|
just prior to the beginning of a function and discern the
|
|
reason for its existence and the consequences of using it. The
|
|
reader should not have to read through the code to determine if
|
|
a given function is safe for a desired use. The proper
|
|
information thoroughly presented at the introduction of a
|
|
function not only saves time for subsequent maintenance or
|
|
debugging, it more importantly aids in code reuse by allowing a
|
|
user to determine the safety and applicability of any function
|
|
for the problem at hand. As a result of such benefits, all
|
|
functions should contain the information presented in the
|
|
addendum section of this document.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S8"
|
|
>4.2.6. Comment at the end of braces if the
|
|
content is more than one screen length</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Each closing brace should be followed on the same line by a
|
|
comment that describes the origination of the brace if the
|
|
original brace is off of the screen, or otherwise far away from
|
|
the closing brace. This will simplify the debugging,
|
|
maintenance, and readability of the code.</P
|
|
><P
|
|
>As a suggestion , use the following flags to make the
|
|
comment and its brace more readable:</P
|
|
><P
|
|
>use following a closing brace: } /* -END- if() or while ()
|
|
or etc... */</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>if ( 1 == X )
|
|
{
|
|
do_something_very_important();
|
|
...some long list of commands...
|
|
} /* -END- if x is 1 */
|
|
|
|
or:
|
|
|
|
if ( 1 == X )
|
|
{
|
|
do_something_very_important();
|
|
...some long list of commands...
|
|
} /* -END- if ( 1 == X ) */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S9"
|
|
>4.3. Naming Conventions</A
|
|
></H2
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S10"
|
|
>4.3.1. Variable Names</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Use all lowercase, and separate words via an underscore
|
|
('_'). Do not start an identifier with an underscore. (ANSI C
|
|
reserves these for use by the compiler and system headers.) Do
|
|
not use identifiers which are reserved in ANSI C++. (E.g.
|
|
template, class, true, false, ...). This is in case we ever
|
|
decide to port Privoxy to C++.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int ms_iis5_hack = 0;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int msiis5hack = 0; int msIis5Hack = 0;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S11"
|
|
>4.3.2. Function Names</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Use all lowercase, and separate words via an underscore
|
|
('_'). Do not start an identifier with an underscore. (ANSI C
|
|
reserves these for use by the compiler and system headers.) Do
|
|
not use identifiers which are reserved in ANSI C++. (E.g.
|
|
template, class, true, false, ...). This is in case we ever
|
|
decide to port Privoxy to C++.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int load_some_file( struct client_state *csp )</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int loadsomefile( struct client_state *csp )
|
|
int loadSomeFile( struct client_state *csp )</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S12"
|
|
>4.3.3. Header file prototypes</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Use a descriptive parameter name in the function prototype
|
|
in header files. Use the same parameter name in the header file
|
|
that you use in the c file.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>(.h) extern int load_aclfile( struct client_state *csp );
|
|
(.c) int load_aclfile( struct client_state *csp )</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
>
|
|
<TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>(.h) extern int load_aclfile( struct client_state * ); or
|
|
(.h) extern int load_aclfile();
|
|
(.c) int load_aclfile( struct client_state *csp )</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S13"
|
|
>4.3.4. Enumerations, and #defines</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Use all capital letters, with underscores between words. Do
|
|
not start an identifier with an underscore. (ANSI C reserves
|
|
these for use by the compiler and system headers.)</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>(enumeration) : enum Boolean { FALSE, TRUE };
|
|
(#define) : #define DEFAULT_SIZE 100;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> We have a standard naming scheme for #defines
|
|
that toggle a feature in the preprocessor: FEATURE_>, where
|
|
> is a short (preferably 1 or 2 word) description.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#define FEATURE_FORCE 1
|
|
|
|
#ifdef FEATURE_FORCE
|
|
#define FORCE_PREFIX blah
|
|
#endif /* def FEATURE_FORCE */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S14"
|
|
>4.3.5. Constants</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Spell common words out entirely (do not remove vowels).</P
|
|
><P
|
|
>Use only widely-known domain acronyms and abbreviations.
|
|
Capitalize all letters of an acronym.</P
|
|
><P
|
|
>Use underscore (_) to separate adjacent acronyms and
|
|
abbreviations. Never terminate a name with an underscore.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#define USE_IMAGE_LIST 1</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#define USE_IMG_LST 1 or
|
|
#define _USE_IMAGE_LIST 1 or
|
|
#define USE_IMAGE_LIST_ 1 or
|
|
#define use_image_list 1 or
|
|
#define UseImageList 1</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></P
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S15"
|
|
>4.4. Using Space</A
|
|
></H2
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S16"
|
|
>4.4.1. Put braces on a line by themselves.</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>The brace needs to be on a line all by itself, not at the
|
|
end of the statement. Curly braces should line up with the
|
|
construct that they're associated with. This practice makes it
|
|
easier to identify the opening and closing braces for a
|
|
block.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>if ( this == that )
|
|
{
|
|
...
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>if ( this == that ) { ... }</P
|
|
><P
|
|
>or</P
|
|
><P
|
|
>if ( this == that ) { ... }</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> In the special case that the if-statement is
|
|
inside a loop, and it is trivial, i.e. it tests for a
|
|
condition that is obvious from the purpose of the block,
|
|
one-liners as above may optically preserve the loop structure
|
|
and make it easier to read.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> developer-discretion.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example exception:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>while ( more lines are read )
|
|
{
|
|
/* Please document what is/is not a comment line here */
|
|
if ( it's a comment ) continue;
|
|
|
|
do_something( line );
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S17"
|
|
>4.4.2. ALL control statements should have a
|
|
block</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Using braces to make a block will make your code more
|
|
readable and less prone to error. All control statements should
|
|
have a block defined.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>if ( this == that )
|
|
{
|
|
do_something();
|
|
do_something_else();
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>if ( this == that ) do_something(); do_something_else();</P
|
|
><P
|
|
>or</P
|
|
><P
|
|
>if ( this == that ) do_something();</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> The first example in "Instead of" will execute
|
|
in a manner other than that which the developer desired (per
|
|
indentation). Using code braces would have prevented this
|
|
"feature". The "explanation" and "exception" from the point
|
|
above also applies.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S18"
|
|
>4.4.3. Do not belabor/blow-up boolean
|
|
expressions</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>structure->flag = ( condition );</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>if ( condition ) { structure->flag = 1; } else {
|
|
structure->flag = 0; }</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> The former is readable and concise. The later
|
|
is wordy and inefficient. Please assume that any developer new
|
|
to the project has at least a "good" knowledge of C/C++. (Hope
|
|
I do not offend by that last comment ... 8-)</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S19"
|
|
>4.4.4. Use white space freely because it is
|
|
free</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Make it readable. The notable exception to using white space
|
|
freely is listed in the next guideline.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int first_value = 0;
|
|
int some_value = 0;
|
|
int another_value = 0;
|
|
int this_variable = 0;
|
|
|
|
if ( this_variable == this_variable )
|
|
|
|
first_value = old_value + ( ( some_value - another_value ) - whatever )</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S20"
|
|
>4.4.5. Don't use white space around structure
|
|
operators</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>- structure pointer operator ( "->" ) - member operator (
|
|
"." ) - functions and parentheses</P
|
|
><P
|
|
>It is a general coding practice to put pointers, references,
|
|
and function parentheses next to names. With spaces, the
|
|
connection between the object and variable/function name is not
|
|
as clear.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>a_struct->a_member;
|
|
a_struct.a_member;
|
|
function_name();</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
> a_struct -> a_member; a_struct . a_member;
|
|
function_name ();</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S21"
|
|
>4.4.6. Make the last brace of a function stand
|
|
out</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int function1( ... )
|
|
{
|
|
...code...
|
|
return( ret_code );
|
|
|
|
} /* -END- function1 */
|
|
|
|
|
|
int function2( ... )
|
|
{
|
|
} /* -END- function2 */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>int function1( ... ) { ...code... return( ret_code ); } int
|
|
function2( ... ) { }</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> Use 1 blank line before the closing brace and 2
|
|
lines afterward. This makes the end of function standout to
|
|
the most casual viewer. Although function comments help
|
|
separate functions, this is still a good coding practice. In
|
|
fact, I follow these rules when using blocks in "for", "while",
|
|
"do" loops, and long if {} statements too. After all whitespace
|
|
is free!</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> developer-discretion on the number of blank
|
|
lines. Enforced is the end of function comments.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S22"
|
|
>4.4.7. Use 3 character indentions</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>If some use 8 character TABs and some use 3 character TABs,
|
|
the code can look *very* ragged. So use 3 character indentions
|
|
only. If you like to use TABs, pass your code through a filter
|
|
such as "expand -t3" before checking in your code.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>static const char * const url_code_map[256] =
|
|
{
|
|
NULL, ...
|
|
};
|
|
|
|
|
|
int function1( ... )
|
|
{
|
|
if ( 1 )
|
|
{
|
|
return( ALWAYS_TRUE );
|
|
}
|
|
else
|
|
{
|
|
return( HOW_DID_YOU_GET_HERE );
|
|
}
|
|
|
|
return( NEVER_GETS_HERE );
|
|
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S23"
|
|
>4.5. Initializing</A
|
|
></H2
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S24"
|
|
>4.5.1. Initialize all variables</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Do not assume that the variables declared will not be used
|
|
until after they have been assigned a value somewhere else in
|
|
the code. Remove the chance of accidentally using an unassigned
|
|
variable.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>short a_short = 0;
|
|
float a_float = 0;
|
|
struct *ptr = NULL;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> It is much easier to debug a SIGSEGV if the
|
|
message says you are trying to access memory address 00000000
|
|
and not 129FA012; or array_ptr[20] causes a SIGSEV vs.
|
|
array_ptr[0].</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> developer-discretion if and only if the
|
|
variable is assigned a value "shortly after" declaration.</P
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S25"
|
|
>4.6. Functions</A
|
|
></H2
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S26"
|
|
>4.6.1. Name functions that return a boolean as a
|
|
question.</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Value should be phrased as a question that would logically
|
|
be answered as a true or false statement</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>should_we_block_this();
|
|
contains_an_image();
|
|
is_web_page_blank();</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S27"
|
|
>4.6.2. Always specify a return type for a
|
|
function.</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>The default return for a function is an int. To avoid
|
|
ambiguity, create a return for a function when the return has a
|
|
purpose, and create a void return type if the function does not
|
|
need to return anything.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S28"
|
|
>4.6.3. Minimize function calls when iterating by
|
|
using variables</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>It is easy to write the following code, and a clear argument
|
|
can be made that the code is easy to understand:</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>for ( size_t cnt = 0; cnt < block_list_length(); cnt++ )
|
|
{
|
|
....
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> Unfortunately, this makes a function call for
|
|
each and every iteration. This increases the overhead in the
|
|
program, because the compiler has to look up the function each
|
|
time, call it, and return a value. Depending on what occurs in
|
|
the block_list_length() call, it might even be creating and
|
|
destroying structures with each iteration, even though in each
|
|
case it is comparing "cnt" to the same value, over and over.
|
|
Remember too - even a call to block_list_length() is a function
|
|
call, with the same overhead.</P
|
|
><P
|
|
>Instead of using a function call during the iterations,
|
|
assign the value to a variable, and evaluate using the
|
|
variable.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>size_t len = block_list_length();
|
|
|
|
for ( size_t cnt = 0; cnt < len; cnt++ )
|
|
{
|
|
....
|
|
}</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Exceptions:</I
|
|
></SPAN
|
|
> if the value of block_list_length()
|
|
*may* change or could *potentially* change, then you must code the
|
|
function call in the for/while loop.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S29"
|
|
>4.6.4. Pass and Return by Const Reference</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>This allows a developer to define a const pointer and call
|
|
your function. If your function does not have the const
|
|
keyword, we may not be able to use your function. Consider
|
|
strcmp, if it were defined as: extern int strcmp( char *s1,
|
|
char *s2 );</P
|
|
><P
|
|
>I could then not use it to compare argv's in main: int main(
|
|
int argc, const char *argv[] ) { strcmp( argv[0], "privoxy"
|
|
); }</P
|
|
><P
|
|
>Both these pointers are *const*! If the c runtime library
|
|
maintainers do it, we should too.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S30"
|
|
>4.6.5. Pass and Return by Value</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Most structures cannot fit onto a normal stack entry (i.e.
|
|
they are not 4 bytes or less). Aka, a function declaration
|
|
like: int load_aclfile( struct client_state csp )</P
|
|
><P
|
|
>would not work. So, to be consistent, we should declare all
|
|
prototypes with "pass by value": int load_aclfile( struct
|
|
client_state *csp )</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S31"
|
|
>4.6.6. Names of include files</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Your include statements should contain the file name without
|
|
a path. The path should be listed in the Makefile, using -I as
|
|
processor directive to search the indicated paths. An exception
|
|
to this would be for some proprietary software that utilizes a
|
|
partial path to distinguish their header files from system or
|
|
other header files.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#include <iostream.h> /* This is not a local include */
|
|
#include "config.h" /* This IS a local include */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Exception:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>/* This is not a local include, but requires a path element. */
|
|
#include <sys/fileName.h></PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> Please! do not add "-I." to the Makefile
|
|
without a _very_ good reason. This duplicates the #include
|
|
"file.h" behavior.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S32"
|
|
>4.6.7. Provide multiple inclusion
|
|
protection</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Prevents compiler and linker errors resulting from
|
|
redefinition of items.</P
|
|
><P
|
|
>Wrap each header file with the following syntax to prevent
|
|
multiple inclusions of the file. Of course, replace PROJECT_H
|
|
with your file name, with "." Changed to "_", and make it
|
|
uppercase.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#ifndef PROJECT_H_INCLUDED
|
|
#define PROJECT_H_INCLUDED
|
|
...
|
|
#endif /* ndef PROJECT_H_INCLUDED */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S33"
|
|
>4.6.8. Use `extern "C"` when appropriate</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>If our headers are included from C++, they must declare our
|
|
functions as `extern "C"`. This has no cost in C, but increases
|
|
the potential re-usability of our code.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif /* def __cplusplus */
|
|
|
|
... function definitions here ...
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* def __cplusplus */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S34"
|
|
>4.6.9. Where Possible, Use Forward Struct
|
|
Declaration Instead of Includes</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Useful in headers that include pointers to other struct's.
|
|
Modifications to excess header files may cause needless
|
|
compiles.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>/*********************************************************************
|
|
* We're avoiding an include statement here!
|
|
*********************************************************************/
|
|
struct file_list;
|
|
extern file_list *xyz;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> If you declare "file_list xyz;" (without the
|
|
pointer), then including the proper header file is necessary.
|
|
If you only want to prototype a pointer, however, the header
|
|
file is unnecessary.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> Use with discretion.</P
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S35"
|
|
>4.7. General Coding Practices</A
|
|
></H2
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S36"
|
|
>4.7.1. Turn on warnings</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Compiler warnings are meant to help you find bugs. You
|
|
should turn on as many as possible. With GCC, the switch is
|
|
"-Wall". Try and fix as many warnings as possible.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S37"
|
|
>4.7.2. Provide a default case for all switch
|
|
statements</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>What you think is guaranteed is never really guaranteed. The
|
|
value that you don't think you need to check is the one that
|
|
someday will be passed. So, to protect yourself from the
|
|
unknown, always have a default step in a switch statement.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>switch( hash_string( cmd ) )
|
|
{
|
|
case hash_actions_file :
|
|
... code ...
|
|
break;
|
|
|
|
case hash_confdir :
|
|
... code ...
|
|
break;
|
|
|
|
default :
|
|
log_error( ... );
|
|
... anomaly code goes here ...
|
|
continue; / break; / exit( 1 ); / etc ...
|
|
|
|
} /* end switch( hash_string( cmd ) ) */</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> If you already have a default condition, you
|
|
are obviously exempt from this point. Of note, most of the
|
|
WIN32 code calls `DefWindowProc' after the switch statement.
|
|
This API call *should* be included in a default statement.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Another Note:</I
|
|
></SPAN
|
|
> This is not so much a readability issue
|
|
as a robust programming issue. The "anomaly code goes here" may
|
|
be no more than a print to the STDERR stream (as in
|
|
load_config). Or it may really be an abort condition.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> Programmer discretion is advised.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S38"
|
|
>4.7.3. Try to avoid falling through cases in a
|
|
switch statement.</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>In general, you will want to have a 'break' statement within
|
|
each 'case' of a switch statement. This allows for the code to
|
|
be more readable and understandable, and furthermore can
|
|
prevent unwanted surprises if someone else later gets creative
|
|
and moves the code around.</P
|
|
><P
|
|
>The language allows you to plan the fall through from one
|
|
case statement to another simply by omitting the break
|
|
statement within the case statement. This feature does have
|
|
benefits, but should only be used in rare cases. In general,
|
|
use a break statement for each case statement.</P
|
|
><P
|
|
>If you choose to allow fall through, you should comment both
|
|
the fact of the fall through and reason why you felt it was
|
|
necessary.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S39"
|
|
>4.7.4. Use 'long' or 'short' Instead of
|
|
'int'</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>On 32-bit platforms, int usually has the range of long. On
|
|
16-bit platforms, int has the range of short.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> open-to-debate. In the case of most FSF
|
|
projects (including X/GNU-Emacs), there are typedefs to int4,
|
|
int8, int16, (or equivalence ... I forget the exact typedefs
|
|
now). Should we add these to IJB now that we have a "configure"
|
|
script?</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S40"
|
|
>4.7.5. Don't mix size_t and other types</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>The type of size_t varies across platforms. Do not make
|
|
assumptions about whether it is signed or unsigned, or about
|
|
how long it is. Do not compare a size_t against another
|
|
variable of a different type (or even against a constant)
|
|
without casting one of the values.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S41"
|
|
>4.7.6. Declare each variable and struct on its
|
|
own line.</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>It can be tempting to declare a series of variables all on
|
|
one line. Don't.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>long a = 0;
|
|
long b = 0;
|
|
long c = 0;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Instead of:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>long a, b, c;</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
> - there is more room for comments on the
|
|
individual variables - easier to add new variables without
|
|
messing up the original ones - when searching on a variable to
|
|
find its type, there is less clutter to "visually"
|
|
eliminate</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Exceptions:</I
|
|
></SPAN
|
|
> when you want to declare a bunch of loop
|
|
variables or other trivial variables; feel free to declare them
|
|
on one line. You should, although, provide a good comment on
|
|
their functions.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> developer-discretion.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S42"
|
|
>4.7.7. Use malloc/zalloc sparingly</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>Create a local struct (on the stack) if the variable will
|
|
live and die within the context of one function call.</P
|
|
><P
|
|
>Only "malloc" a struct (on the heap) if the variable's life
|
|
will extend beyond the context of one function call.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>If a function creates a struct and stores a pointer to it in a
|
|
list, then it should definitely be allocated via `malloc'.</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S43"
|
|
>4.7.8. The Programmer Who Uses 'malloc' is
|
|
Responsible for Ensuring 'free'</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>If you have to "malloc" an instance, you are responsible for
|
|
insuring that the instance is `free'd, even if the deallocation
|
|
event falls within some other programmer's code. You are also
|
|
responsible for ensuring that deletion is timely (i.e. not too
|
|
soon, not too late). This is known as "low-coupling" and is a
|
|
"good thing (tm)". You may need to offer a
|
|
free/unload/destructor type function to accommodate this.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>int load_re_filterfile( struct client_state *csp ) { ... }
|
|
static void unload_re_filterfile( void *f ) { ... }</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Exceptions:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>The developer cannot be expected to provide `free'ing
|
|
functions for C run-time library functions ... such as
|
|
`strdup'.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Status:</I
|
|
></SPAN
|
|
> developer-discretion. The "main" use of this
|
|
standard is for allocating and freeing data structures (complex
|
|
or nested).</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S44"
|
|
>4.7.9. Add loaders to the `file_list' structure
|
|
and in order</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>I have ordered all of the "blocker" file code to be in alpha
|
|
order. It is easier to add/read new blockers when you expect a
|
|
certain order.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> It may appear that the alpha order is broken in
|
|
places by POPUP tests coming before PCRS tests. But since
|
|
POPUPs can also be referred to as KILLPOPUPs, it is clear that
|
|
it should come first.</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT3"
|
|
><H3
|
|
CLASS="SECT3"
|
|
><A
|
|
NAME="S45"
|
|
>4.7.10. "Uncertain" new code and/or changes to
|
|
existing code, use FIXME or XXX</A
|
|
></H3
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Explanation:</I
|
|
></SPAN
|
|
></P
|
|
><P
|
|
>If you have enough confidence in new code or confidence in
|
|
your changes, but are not *quite* sure of the repercussions,
|
|
add this:</P
|
|
><P
|
|
>/* FIXME: this code has a logic error on platform XYZ, *
|
|
attempting to fix */ #ifdef PLATFORM ...changed code here...
|
|
#endif</P
|
|
><P
|
|
>or:</P
|
|
><P
|
|
>/* FIXME: I think the original author really meant this...
|
|
*/ ...changed code here...</P
|
|
><P
|
|
>or:</P
|
|
><P
|
|
>/* FIXME: new code that *may* break something else... */
|
|
...new code here...</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> If you make it clear that this may or may not
|
|
be a "good thing (tm)", it will be easier to identify and
|
|
include in the project (or conversely exclude from the
|
|
project).</P
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="SECT2"
|
|
><H2
|
|
CLASS="SECT2"
|
|
><A
|
|
NAME="S46"
|
|
>4.8. Addendum: Template for files and function
|
|
comment blocks:</A
|
|
></H2
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example for file comments:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>const char FILENAME_rcs[] = "$Id: coding.html,v 1.42 2009/03/21 12:59:32 fabiankeil Exp $";
|
|
/*********************************************************************
|
|
*
|
|
* File : $Source: /cvsroot/ijbswa/current/doc/webserver/developer-manual/coding.html,v $
|
|
*
|
|
* Purpose : (Fill me in with a good description!)
|
|
*
|
|
* Copyright : Written by and Copyright (C) 2001-2009
|
|
* the Privoxy team. http://www.privoxy.org/
|
|
*
|
|
* This program is free software; you can redistribute it
|
|
* and/or modify it under the terms of the GNU General
|
|
* Public License as published by the Free Software
|
|
* Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will
|
|
* be useful, but WITHOUT ANY WARRANTY; without even the
|
|
* implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
* PARTICULAR PURPOSE. See the GNU General Public
|
|
* License for more details.
|
|
*
|
|
* The GNU General Public License should be included with
|
|
* this file. If not, you can view it at
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
|
|
* USA
|
|
*
|
|
* Revisions :
|
|
* $Log: coding.html,v $
|
|
* Revision 1.42 2009/03/21 12:59:32 fabiankeil
|
|
* Rebuild with recent changes.
|
|
*
|
|
*
|
|
*********************************************************************/
|
|
|
|
|
|
#include "config.h"
|
|
|
|
...necessary include files for us to do our work...
|
|
|
|
const char FILENAME_h_rcs[] = FILENAME_H_VERSION;</PRE
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> This declares the rcs variables that should be
|
|
added to the "show-proxy-args" page. If this is a brand new
|
|
creation by you, you are free to change the "Copyright" section
|
|
to represent the rights you wish to maintain.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Note:</I
|
|
></SPAN
|
|
> The formfeed character that is present right
|
|
after the comment flower box is handy for (X|GNU)Emacs users to
|
|
skip the verbiage and get to the heart of the code (via
|
|
`forward-page' and `backward-page'). Please include it if you
|
|
can.</P
|
|
><P
|
|
><SPAN
|
|
CLASS="emphasis"
|
|
><I
|
|
CLASS="EMPHASIS"
|
|
>Example for file header comments:</I
|
|
></SPAN
|
|
></P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><PRE
|
|
CLASS="PROGRAMLISTING"
|
|
>#ifndef _FILENAME_H
|
|
#define _FILENAME_H
|
|
#define FILENAME_H_VERSION "$Id: coding.html,v 1.42 2009/03/21 12:59:32 fabiankeil Exp $"
|
|
/*********************************************************************
|
|
*
|
|
* File : $Source: /cvsroot/ijbswa/current/doc/webserver/developer-manual/coding.html,v $
|
|
*
|
|
* Purpose : (Fill me in with a good description!)
|
|
*
|
|
* Copyright : Written by and Copyright (C) 2001-2009
|
|
* the Privoxy team. http://www.privoxy.org/
|
|
*
|
|
* This program is free software; you can redistribute it
|
|
* and/or modify it under the terms of the GNU General
|
|
* Public License as published by the Free Software
|
|
* Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will
|
|
* be useful, but WITHOUT ANY WARRANTY; without even the
|
|
* implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
* PARTICULAR PURPOSE. See the GNU General Public
|
|
* License for more details.
|
|
*
|
|
* The GNU General Public License should be included with
|
|
* this file. If not, you can view it at
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 ,
|
|
* USA
|
|
*
|
|
* Revisions :
|
|
* $Log: coding.html,v $
|
|
* Revision 1.42 2009/03/21 12:59:32 fabiankeil
|
|
* Rebuild with recent changes.
|
|
*
|
|
*
|
|
*********************************************************************/
|
|
|
|
|
|
#include "project.h"
|
|
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#ifdef __cplusplus
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extern "C" {
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#endif
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... function headers here ...
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/* Revision control strings from this header and associated .c file */
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extern const char FILENAME_rcs[];
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extern const char FILENAME_h_rcs[];
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* ndef _FILENAME_H */
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/*
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Local Variables:
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tab-width: 3
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end:
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*/</PRE
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></TD
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></TR
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></TABLE
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><P
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><SPAN
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CLASS="emphasis"
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><I
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CLASS="EMPHASIS"
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>Example for function comments:</I
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></SPAN
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></P
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><TABLE
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BORDER="0"
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BGCOLOR="#E0E0E0"
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WIDTH="100%"
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><TR
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><TD
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><PRE
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CLASS="PROGRAMLISTING"
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>/*********************************************************************
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*
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* Function : FUNCTION_NAME
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*
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* Description : (Fill me in with a good description!)
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*
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* parameters :
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* 1 : param1 = pointer to an important thing
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* 2 : x = pointer to something else
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*
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* Returns : 0 => Ok, everything else is an error.
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*
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*********************************************************************/
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int FUNCTION_NAME( void *param1, const char *x )
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{
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...
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return( 0 );
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}</PRE
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></TD
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></TR
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></TABLE
|
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><P
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><SPAN
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CLASS="emphasis"
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><I
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CLASS="EMPHASIS"
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>Note:</I
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></SPAN
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> If we all follow this practice, we should be
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able to parse our code to create a "self-documenting" web
|
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page.</P
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></DIV
|
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></DIV
|
|
><DIV
|
|
CLASS="NAVFOOTER"
|
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><HR
|
|
ALIGN="LEFT"
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|
WIDTH="100%"><TABLE
|
|
SUMMARY="Footer navigation table"
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|
WIDTH="100%"
|
|
BORDER="0"
|
|
CELLPADDING="0"
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CELLSPACING="0"
|
|
><TR
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|
><TD
|
|
WIDTH="33%"
|
|
ALIGN="left"
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VALIGN="top"
|
|
><A
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|
HREF="documentation.html"
|
|
ACCESSKEY="P"
|
|
>Prev</A
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|
></TD
|
|
><TD
|
|
WIDTH="34%"
|
|
ALIGN="center"
|
|
VALIGN="top"
|
|
><A
|
|
HREF="index.html"
|
|
ACCESSKEY="H"
|
|
>Home</A
|
|
></TD
|
|
><TD
|
|
WIDTH="33%"
|
|
ALIGN="right"
|
|
VALIGN="top"
|
|
><A
|
|
HREF="testing.html"
|
|
ACCESSKEY="N"
|
|
>Next</A
|
|
></TD
|
|
></TR
|
|
><TR
|
|
><TD
|
|
WIDTH="33%"
|
|
ALIGN="left"
|
|
VALIGN="top"
|
|
>Documentation Guidelines</TD
|
|
><TD
|
|
WIDTH="34%"
|
|
ALIGN="center"
|
|
VALIGN="top"
|
|
> </TD
|
|
><TD
|
|
WIDTH="33%"
|
|
ALIGN="right"
|
|
VALIGN="top"
|
|
>Testing Guidelines</TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
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></BODY
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></HTML
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> |