/** * @file LinkedList3.h * @author Ambroz Bizjak * * @section LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @section DESCRIPTION * * Doubly linked list that support multiple iterations and removing * aritrary elements during iteration, without a central object to * represent the list. */ #ifndef BADVPN_STRUCTURE_LINKEDLIST3_H #define BADVPN_STRUCTURE_LINKEDLIST3_H #include #include #include struct _LinkedList3Iterator; /** * Linked list node. */ typedef struct _LinkedList3Node { struct _LinkedList3Node *p; struct _LinkedList3Node *n; struct _LinkedList3Iterator *it; } LinkedList3Node; /** * Linked list iterator. */ typedef struct _LinkedList3Iterator { int8_t dir; struct _LinkedList3Node *e; struct _LinkedList3Iterator *pi; struct _LinkedList3Iterator *ni; } LinkedList3Iterator; /** * Initializes a list node to form a new list consisting of a * single node. * * @param node list node structure to initialize. The node must remain * available until it is freed with {@link LinkedList3Node_Free}, * or the list is no longer required. */ static void LinkedList3Node_InitLonely (LinkedList3Node *node); /** * Initializes a list node to go after an existing node. * * @param node list node structure to initialize. The node must remain * available until it is freed with {@link LinkedList3Node_Free}, * or the list is no longer required. * @param ref existing list node */ static void LinkedList3Node_InitAfter (LinkedList3Node *node, LinkedList3Node *ref); /** * Initializes a list node to go before an existing node. * * @param node list node structure to initialize. The node must remain * available until it is freed with {@link LinkedList3Node_Free}, * or the list is no longer required. * @param ref existing list node */ static void LinkedList3Node_InitBefore (LinkedList3Node *node, LinkedList3Node *ref); /** * Frees a list node, removing it a list (if there were other nodes * in the list). * * @param node list node to free */ static void LinkedList3Node_Free (LinkedList3Node *node); /** * Determines if a list node is a single node in a list. * * @param node list node * @return 1 if the node ia a single node, 0 if not */ static int LinkedList3Node_IsLonely (LinkedList3Node *node); /** * Returnes the node preceding this node (if there is one), * the node following this node (if there is one), or NULL, * respectively. * * @param node list node * @return neighbour node or NULL if none */ static LinkedList3Node * LinkedList3Node_PrevOrNext (LinkedList3Node *node); /** * Returnes the node following this node (if there is one), * the node preceding this node (if there is one), or NULL, * respectively. * * @param node list node * @return neighbour node or NULL if none */ static LinkedList3Node * LinkedList3Node_NextOrPrev (LinkedList3Node *node); /** * Returns the node preceding this node, or NULL if there is none. * * @param node list node * @return left neighbour, or NULL if none */ static LinkedList3Node * LinkedList3Node_Prev (LinkedList3Node *node); /** * Returns the node following this node, or NULL if there is none. * * @param node list node * @return right neighbour, or NULL if none */ static LinkedList3Node * LinkedList3Node_Next (LinkedList3Node *node); /** * Returns the first node in the list which this node is part of. * It is found by iterating the list from this node to the beginning. * * @param node list node * @return first node in the list */ static LinkedList3Node * LinkedList3Node_First (LinkedList3Node *node); /** * Returns the last node in the list which this node is part of. * It is found by iterating the list from this node to the end. * * @param node list node * @return last node in the list */ static LinkedList3Node * LinkedList3Node_Last (LinkedList3Node *node); /** * Initializes a linked list iterator. * The iterator structure must remain available until either of these occurs: * - the list is no longer needed, or * - the iterator is freed with {@link LinkedList3Iterator_Free}, or * - the iterator reaches the end of iteration. * * @param it uninitialized iterator to initialize * @param e initial position of the iterator. NULL for end of iteration. * @param dir direction of iteration. Must be 1 (forward) or -1 (backward). */ static void LinkedList3Iterator_Init (LinkedList3Iterator *it, LinkedList3Node *e, int dir); /** * Frees a linked list iterator. * * @param it iterator to free */ static void LinkedList3Iterator_Free (LinkedList3Iterator *it); /** * Moves the iterator one node forward or backward (depending on its direction), or, * if it's at the last or first node (depending on the direction), it reaches * the end of iteration, or, if it's at the end of iteration, it remains there. * Returns the the previous position. * * @param it the iterator * @return node on the position of iterator before it was (possibly) moved, or NULL * if it was at the end of iteration */ static LinkedList3Node * LinkedList3Iterator_Next (LinkedList3Iterator *it); void LinkedList3Node_InitLonely (LinkedList3Node *node) { node->p = NULL; node->n = NULL; node->it = NULL; } void LinkedList3Node_InitAfter (LinkedList3Node *node, LinkedList3Node *ref) { ASSERT(ref) node->p = ref; node->n = ref->n; ref->n = node; if (node->n) { node->n->p = node; } node->it = NULL; } void LinkedList3Node_InitBefore (LinkedList3Node *node, LinkedList3Node *ref) { ASSERT(ref) node->n = ref; node->p = ref->p; ref->p = node; if (node->p) { node->p->n = node; } node->it = NULL; } void LinkedList3Node_Free (LinkedList3Node *node) { // jump iterators while (node->it) { LinkedList3Iterator_Next(node->it); } if (node->p) { node->p->n = node->n; } if (node->n) { node->n->p = node->p; } } int LinkedList3Node_IsLonely (LinkedList3Node *node) { return (!node->p && !node->n); } LinkedList3Node * LinkedList3Node_PrevOrNext (LinkedList3Node *node) { if (node->p) { return node->p; } if (node->n) { return node->n; } return NULL; } LinkedList3Node * LinkedList3Node_NextOrPrev (LinkedList3Node *node) { if (node->n) { return node->n; } if (node->p) { return node->p; } return NULL; } LinkedList3Node * LinkedList3Node_Prev (LinkedList3Node *node) { return node->p; } LinkedList3Node * LinkedList3Node_Next (LinkedList3Node *node) { return node->n; } LinkedList3Node * LinkedList3Node_First (LinkedList3Node *node) { while (node->p) { node = node->p; } return node; } LinkedList3Node * LinkedList3Node_Last (LinkedList3Node *node) { while (node->n) { node = node->n; } return node; } void LinkedList3Iterator_Init (LinkedList3Iterator *it, LinkedList3Node *e, int dir) { ASSERT(dir == -1 || dir == 1) it->dir = dir; it->e = e; if (e) { // link into node's iterator list it->pi = NULL; it->ni = e->it; if (e->it) { e->it->pi = it; } e->it = it; } } void LinkedList3Iterator_Free (LinkedList3Iterator *it) { if (it->e) { // remove from node's iterator list if (it->ni) { it->ni->pi = it->pi; } if (it->pi) { it->pi->ni = it->ni; } else { it->e->it = it->ni; } } } LinkedList3Node * LinkedList3Iterator_Next (LinkedList3Iterator *it) { // remember original entry LinkedList3Node *orig = it->e; // jump to next entry if (it->e) { // get next entry LinkedList3Node *next = NULL; // to remove warning switch (it->dir) { case 1: next = it->e->n; break; case -1: next = it->e->p; break; default: ASSERT(0); } // destroy interator LinkedList3Iterator_Free(it); // re-initialize at next entry LinkedList3Iterator_Init(it, next, it->dir); } // return original entry return orig; } #endif