/** * @file dead.h * @author Ambroz Bizjak * * @section LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @section DESCRIPTION * * Dead mechanism definitions. * * The dead mechanism is a way for a piece of code to detect whether some * specific event has occured during some operation (usually during calling * a user-provided handler function), without requiring access to memory * that might no longer be available because of the event. * * It works somehow like that: * * First a dead variable ({@link dead_t}) is allocated somewhere, and * initialized with {@link DEAD_INIT}, e.g.: * DEAD_INIT(dead); * * When the event that needs to be caught occurs, {@link DEAD_KILL} is * called, e.g.: * DEAD_KILL(dead); * The memory used by the dead variable is no longer needed after * that. * * If a piece of code needs to know whether the event occured during some * operation (but it must not have occured before!), it puts {@link DEAD_ENTER}} * in front of the operation, and does {@link DEAD_LEAVE} at the end. If * {@link DEAD_LEAVE} returned nonzero, the event occured, otherwise it did * not. Example: * DEAD_ENTER(dead) * HandlerFunction(); * if (DEAD_LEAVE(dead)) { * (event occured) * } * * If is is needed to check for the event more than once in a single block, * {@link DEAD_DECLARE} should be put somewhere before, and {@link DEAD_ENTER2} * should be used instead of {@link DEAD_ENTER}. * * If it is needed to check for multiple events (dead variables) at the same * time, DEAD_*_N macros should be used instead, specifying different * identiers as the first argument for different dead variables. */ #ifndef BADVPN_MISC_DEAD_H #define BADVPN_MISC_DEAD_H #include /** * Dead variable. */ typedef int *dead_t; /** * Initializes a dead variable. */ #define DEAD_INIT(ptr) { ptr = NULL; } /** * Kills the dead variable, */ #define DEAD_KILL(ptr) { if (ptr) *(ptr) = 1; } /** * Kills the dead variable with the given value, or does nothing * if the value is 0. The value will seen by {@link DEAD_KILLED}. */ #define DEAD_KILL_WITH(ptr, val) { if (ptr) *(ptr) = (val); } /** * Declares dead catching variables. */ #define DEAD_DECLARE int badvpn__dead; dead_t badvpn__prev_ptr; /** * Enters a dead catching using already declared dead catching variables. * The dead variable must have been initialized with {@link DEAD_INIT}, * and {@link DEAD_KILL} must not have been called yet. * {@link DEAD_LEAVE2} must be called before the current scope is left. */ #define DEAD_ENTER2(ptr) { badvpn__dead = 0; badvpn__prev_ptr = ptr; ptr = &badvpn__dead; } /** * Declares dead catching variables and enters a dead catching. * The dead variable must have been initialized with {@link DEAD_INIT}, * and {@link DEAD_KILL} must not have been called yet. * {@link DEAD_LEAVE2} must be called before the current scope is left. */ #define DEAD_ENTER(ptr) DEAD_DECLARE DEAD_ENTER2(ptr) /** * Leaves a dead catching. */ #define DEAD_LEAVE2(ptr) { if (!badvpn__dead) ptr = badvpn__prev_ptr; if (badvpn__prev_ptr) *badvpn__prev_ptr = badvpn__dead; } /** * Returns 1 if {@link DEAD_KILL} was called for the dead variable, 0 otherwise. * Must be called after entering a dead catching. */ #define DEAD_KILLED (badvpn__dead) #define DEAD_DECLARE_N(n) int badvpn__dead##n; dead_t badvpn__prev_ptr##n; #define DEAD_ENTER2_N(n, ptr) { badvpn__dead##n = 0; badvpn__prev_ptr##n = ptr; ptr = &badvpn__dead##n;} #define DEAD_ENTER_N(n, ptr) DEAD_DECLARE_N(n) DEAD_ENTER2_N(n, ptr) #define DEAD_LEAVE2_N(n, ptr) { if (!badvpn__dead##n) ptr = badvpn__prev_ptr##n; if (badvpn__prev_ptr##n) *badvpn__prev_ptr##n = badvpn__dead##n; } #define DEAD_KILLED_N(n) (badvpn__dead##n) #endif