/** * @file FragmentProtoDisassembler.h * @author Ambroz Bizjak * * @section LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the author nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * @section DESCRIPTION * * Object which encodes packets into packets composed of chunks * according to FragmentProto. */ #ifndef BADVPN_CLIENT_CCPROTODISASSEMBLER_H #define BADVPN_CLIENT_CCPROTODISASSEMBLER_H #include #include #include #include #include #include #include /** * Object which encodes packets into packets composed of chunks * according to FragmentProto. * * Input is with {@link PacketPassInterface}. * Output is with {@link PacketRecvInterface}. */ typedef struct { BReactor *reactor; int output_mtu; int chunk_mtu; btime_t latency; PacketPassInterface input; PacketRecvInterface output; BTimer timer; int in_len; uint8_t *in; int in_used; uint8_t *out; int out_used; fragmentproto_frameid frame_id; DebugObject d_obj; } FragmentProtoDisassembler; /** * Initializes the object. * * @param o the object * @param reactor reactor we live in * @param input_mtu maximum input packet size. Must be >=0 and <=UINT16_MAX. * @param output_mtu maximum output packet size. Must be >sizeof(struct fragmentproto_chunk_header). * @param chunk_mtu maximum chunk size. Must be >0, or <0 for no explicit limit. * @param latency maximum time a pending output packet with some data can wait for more data * before being sent out. If nonnegative, a timer will be used. If negative, * packets will always be sent out immediately. If low latency is desired, * prefer setting this to zero rather than negative. */ void FragmentProtoDisassembler_Init (FragmentProtoDisassembler *o, BReactor *reactor, int input_mtu, int output_mtu, int chunk_mtu, btime_t latency); /** * Frees the object. * * @param o the object */ void FragmentProtoDisassembler_Free (FragmentProtoDisassembler *o); /** * Returns the input interface. * * @param o the object * @return input interface */ PacketPassInterface * FragmentProtoDisassembler_GetInput (FragmentProtoDisassembler *o); /** * Returns the output interface. * * @param o the object * @return output interface */ PacketRecvInterface * FragmentProtoDisassembler_GetOutput (FragmentProtoDisassembler *o); #endif