276 lines
6.9 KiB
C
276 lines
6.9 KiB
C
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/**
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* @file LinkedList1.h
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* @author Ambroz Bizjak <ambrop7@gmail.com>
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*
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* @section LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the author nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* @section DESCRIPTION
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*
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* Simple doubly linked list.
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*/
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#ifndef BADVPN_STRUCTURE_LINKEDLIST1_H
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#define BADVPN_STRUCTURE_LINKEDLIST1_H
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#include <stddef.h>
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#include <misc/debug.h>
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/**
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* Linked list node.
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*/
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typedef struct LinkedList1Node_t
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{
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struct LinkedList1Node_t *p;
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struct LinkedList1Node_t *n;
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} LinkedList1Node;
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/**
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* Simple doubly linked list.
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*/
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typedef struct
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{
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LinkedList1Node *first;
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LinkedList1Node *last;
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} LinkedList1;
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/**
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* Initializes the linked list.
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*
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* @param list list to initialize
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*/
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static void LinkedList1_Init (LinkedList1 *list);
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/**
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* Determines if the list is empty.
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*
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* @param list the list
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* @return 1 if empty, 0 if not
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*/
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static int LinkedList1_IsEmpty (LinkedList1 *list);
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/**
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* Returns the first node of the list.
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*
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* @param list the list
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* @return first node of the list, or NULL if the list is empty
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*/
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static LinkedList1Node * LinkedList1_GetFirst (LinkedList1 *list);
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/**
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* Returns the last node of the list.
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*
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* @param list the list
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* @return last node of the list, or NULL if the list is empty
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*/
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static LinkedList1Node * LinkedList1_GetLast (LinkedList1 *list);
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/**
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* Inserts a node to the beginning of the list.
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*
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* @param list the list
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* @param node uninitialized node to insert
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*/
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static void LinkedList1_Prepend (LinkedList1 *list, LinkedList1Node *node);
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/**
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* Inserts a node to the end of the list.
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*
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* @param list the list
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* @param node uninitialized node to insert
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*/
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static void LinkedList1_Append (LinkedList1 *list, LinkedList1Node *node);
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/**
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* Inserts a node before a given node.
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*
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* @param list the list
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* @param node uninitialized node to insert
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* @param target node in the list to insert before
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*/
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static void LinkedList1_InsertBefore (LinkedList1 *list, LinkedList1Node *node, LinkedList1Node *target);
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/**
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* Inserts a node after a given node.
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*
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* @param list the list
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* @param node uninitialized node to insert
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* @param target node in the list to insert after
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*/
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static void LinkedList1_InsertAfter (LinkedList1 *list, LinkedList1Node *node, LinkedList1Node *target);
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/**
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* Removes a node from the list.
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*
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* @param list the list
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* @param node node to remove
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*/
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static void LinkedList1_Remove (LinkedList1 *list, LinkedList1Node *node);
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/**
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* Inserts the nodes in the list \a ins_list into this list, after the node \a target.
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* If \a target is NULL, the nodes are inserted to the beginning.
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* Note that because the first and last node in \a ins_list are modified
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* (unless the list is empty), \a ins_list is invalidated and must no longer
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* be used to access the inserted nodes.
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*/
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static void LinkedList1_InsertListAfter (LinkedList1 *list, LinkedList1 ins_list, LinkedList1Node *target);
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/**
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* Returns the next node of a given node.
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*
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* @param node reference node
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* @return next node, or NULL if none
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*/
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static LinkedList1Node * LinkedList1Node_Next (LinkedList1Node *node);
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/**
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* Returns the previous node of a given node.
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*
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* @param node reference node
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* @return previous node, or NULL if none
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*/
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static LinkedList1Node * LinkedList1Node_Prev (LinkedList1Node *node);
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void LinkedList1_Init (LinkedList1 *list)
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{
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list->first = NULL;
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list->last = NULL;
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}
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int LinkedList1_IsEmpty (LinkedList1 *list)
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{
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return (!list->first);
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}
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LinkedList1Node * LinkedList1_GetFirst (LinkedList1 *list)
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{
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return (list->first);
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}
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LinkedList1Node * LinkedList1_GetLast (LinkedList1 *list)
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{
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return (list->last);
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}
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void LinkedList1_Prepend (LinkedList1 *list, LinkedList1Node *node)
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{
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node->p = NULL;
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node->n = list->first;
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if (list->first) {
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list->first->p = node;
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} else {
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list->last = node;
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}
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list->first = node;
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}
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void LinkedList1_Append (LinkedList1 *list, LinkedList1Node *node)
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{
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node->p = list->last;
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node->n = NULL;
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if (list->last) {
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list->last->n = node;
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} else {
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list->first = node;
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}
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list->last = node;
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}
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void LinkedList1_InsertBefore (LinkedList1 *list, LinkedList1Node *node, LinkedList1Node *target)
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{
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node->p = target->p;
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node->n = target;
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if (target->p) {
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target->p->n = node;
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} else {
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list->first = node;
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}
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target->p = node;
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}
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void LinkedList1_InsertAfter (LinkedList1 *list, LinkedList1Node *node, LinkedList1Node *target)
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{
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node->p = target;
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node->n = target->n;
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if (target->n) {
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target->n->p = node;
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} else {
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list->last = node;
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}
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target->n = node;
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}
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void LinkedList1_Remove (LinkedList1 *list, LinkedList1Node *node)
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{
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// remove from list
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if (node->p) {
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node->p->n = node->n;
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} else {
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list->first = node->n;
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}
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if (node->n) {
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node->n->p = node->p;
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} else {
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list->last = node->p;
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}
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}
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void LinkedList1_InsertListAfter (LinkedList1 *list, LinkedList1 ins_list, LinkedList1Node *target)
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{
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if (!ins_list.first) {
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return;
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}
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LinkedList1Node *t_next = (target ? target->n : list->first);
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ins_list.first->p = target;
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ins_list.last->n = t_next;
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if (target) {
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target->n = ins_list.first;
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} else {
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list->first = ins_list.first;
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}
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if (t_next) {
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t_next->p = ins_list.last;
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} else {
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list->last = ins_list.last;
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}
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}
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LinkedList1Node * LinkedList1Node_Next (LinkedList1Node *node)
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{
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return node->n;
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}
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LinkedList1Node * LinkedList1Node_Prev (LinkedList1Node *node)
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{
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return node->p;
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}
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#endif
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