567 lines
16 KiB
Go
567 lines
16 KiB
Go
package core
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import (
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"fmt"
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"github.com/ricochet-im/ricochet-go/core/utils"
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"github.com/ricochet-im/ricochet-go/rpc"
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protocol "github.com/s-rah/go-ricochet"
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"golang.org/x/net/context"
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"log"
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"strconv"
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"strings"
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"sync"
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"time"
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)
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// XXX There is generally a lot of duplication and boilerplate between
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// Contact, ConfigContact, and rpc.Contact. This should be reduced somehow.
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// XXX Consider replacing the config contact with the protobuf structure,
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// and extending the protobuf structure for everything it needs.
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type Contact struct {
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core *Ricochet
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id int
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data ConfigContact
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status ricochet.Contact_Status
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mutex sync.Mutex
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events *utils.Publisher
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connEnabled bool
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connection *protocol.OpenConnection
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connChannel chan *protocol.OpenConnection
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connClosedChannel chan struct{}
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connStopped chan struct{}
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outboundConnAuthKnown bool
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conversation *Conversation
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}
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func ContactFromConfig(core *Ricochet, id int, data ConfigContact, events *utils.Publisher) (*Contact, error) {
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contact := &Contact{
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core: core,
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id: id,
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data: data,
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events: events,
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}
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if id < 0 {
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return nil, fmt.Errorf("Invalid contact ID '%d'", id)
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} else if len(data.Hostname) != 22 || !strings.HasSuffix(data.Hostname, ".onion") {
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return nil, fmt.Errorf("Invalid contact hostname '%s", data.Hostname)
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}
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if data.Request.Pending {
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if data.Request.WhenRejected != "" {
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contact.status = ricochet.Contact_REJECTED
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} else {
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contact.status = ricochet.Contact_REQUEST
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}
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}
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return contact, nil
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}
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func (c *Contact) Id() int {
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return c.id
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}
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func (c *Contact) Nickname() string {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.data.Nickname
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}
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func (c *Contact) Address() string {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return "ricochet:" + c.data.Hostname[0:16]
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}
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func (c *Contact) Hostname() string {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.data.Hostname
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}
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func (c *Contact) LastConnected() time.Time {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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time, _ := time.Parse(time.RFC3339, c.data.LastConnected)
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return time
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}
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func (c *Contact) WhenCreated() time.Time {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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time, _ := time.Parse(time.RFC3339, c.data.WhenCreated)
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return time
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}
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func (c *Contact) Status() ricochet.Contact_Status {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.status
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}
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func (c *Contact) Data() *ricochet.Contact {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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data := &ricochet.Contact{
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Id: int32(c.id),
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Address: "ricochet:" + c.data.Hostname[0:16],
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Nickname: c.data.Nickname,
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WhenCreated: c.data.WhenCreated,
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LastConnected: c.data.LastConnected,
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Status: c.status,
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}
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if c.data.Request.Pending {
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data.Request = &ricochet.ContactRequest{
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Direction: ricochet.ContactRequest_OUTBOUND,
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Address: data.Address,
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Nickname: data.Nickname,
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Text: c.data.Request.Message,
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FromNickname: c.data.Request.MyNickname,
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}
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}
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return data
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}
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func (c *Contact) Conversation() *Conversation {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if c.conversation == nil {
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entity := &ricochet.Entity{
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ContactId: int32(c.id),
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Address: "ricochet:" + c.data.Hostname[0:16],
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}
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c.conversation = NewConversation(c, entity, c.core.Identity.ConversationStream)
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}
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return c.conversation
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}
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// XXX Thread safety disaster
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func (c *Contact) Connection() *protocol.OpenConnection {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.connection
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}
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func (c *Contact) StartConnection() {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if c.connEnabled {
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return
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}
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c.connEnabled = true
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c.connChannel = make(chan *protocol.OpenConnection)
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c.connClosedChannel = make(chan struct{})
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c.connStopped = make(chan struct{})
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go c.contactConnection()
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}
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func (c *Contact) StopConnection() {
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c.mutex.Lock()
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if !c.connEnabled {
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c.mutex.Unlock()
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return
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}
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stopped := c.connStopped
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close(c.connChannel)
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c.connChannel = nil
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c.connClosedChannel = nil
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c.connStopped = nil
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c.mutex.Unlock()
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<-stopped
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}
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func (c *Contact) shouldMakeOutboundConnections() bool {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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// Don't make connections to contacts in the REJECTED state
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if c.status == ricochet.Contact_REJECTED {
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return false
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}
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return c.connEnabled
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}
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// Goroutine to handle the protocol connection for a contact.
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// Responsible for making outbound connections and taking over authenticated
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// inbound connections, running protocol handlers on the active connection, and
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// reacting to connection loss. Nothing else may write Contact.connection.
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func (c *Contact) contactConnection() {
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// XXX Should the protocol continue handling its own goroutines?
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// I'm thinking the protocol API design I want is:
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// - "handler" assigned per-connection
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// - each inbound listener has its own handler also, assigns for conns
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// - so, non-authed connection has a handler that _can't_ do anything other than auth
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// - inbound contact req connection gets a special handler for that case
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// - authenticated contact conns get handler changed here
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// It's probably more sensible to never break the conn read loop, because of buffering etc
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// So likely we don't want to change that goroutine. Could still use a channel to pass it
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// to handler for parsing, which could let it go on any goroutine we want, if it's desirable
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// to put it on e.g. this routine. Hmm.
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connChannel := c.connChannel
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connClosedChannel := c.connClosedChannel
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stopped := c.connStopped
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connectionLoop:
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for {
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// If there is no active connection, spawn an outbound connector.
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// A successful connection is returned via connChannel; otherwise, it will keep trying.
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var outboundCtx context.Context
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outboundCancel := func() {}
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if c.connection == nil && c.shouldMakeOutboundConnections() {
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outboundCtx, outboundCancel = context.WithCancel(context.Background())
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go c.connectOutbound(outboundCtx, connChannel)
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}
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select {
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case conn, ok := <-connChannel:
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outboundCancel()
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if !ok {
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// Closing connChannel exits this connection routine, for contact
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// deletion, exit, or some other case.
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break connectionLoop
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} else if conn == nil {
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// Signal used to restart outbound connection attempts
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continue
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}
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// Received a new connection. The connection is already authenticated and ready to use.
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// This connection may be inbound or outbound. setConnection will decide whether to
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// replace an existing connection.
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// XXX Tweak setConnection logic if needed
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// Logic when keeping connection, need to make sure protocol is going, etc...
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if err := c.setConnection(conn); err != nil {
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log.Printf("Discarded new contact %s connection: %s", c.Address(), err)
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if !conn.Closed && conn != c.connection {
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conn.Close()
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}
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continue
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}
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case <-connClosedChannel:
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outboundCancel()
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c.clearConnection(nil)
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}
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}
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log.Printf("Exiting contact connection loop for %s", c.Address())
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c.clearConnection(nil)
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close(stopped)
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}
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// Attempt an outbound connection to the contact, retrying automatically using OnionConnector.
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// This function _must_ send something to connChannel before returning, unless the context has
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// been cancelled.
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func (c *Contact) connectOutbound(ctx context.Context, connChannel chan *protocol.OpenConnection) {
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c.mutex.Lock()
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connector := OnionConnector{
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Network: c.core.Network,
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NeverGiveUp: true,
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}
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hostname := c.data.Hostname
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c.mutex.Unlock()
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for {
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conn, err := connector.Connect(hostname+":9878", ctx)
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if err != nil {
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// The only failure here should be context, because NeverGiveUp
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// is set, but be robust anyway.
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if ctx.Err() != nil {
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return
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}
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log.Printf("Contact connection failure: %s", err)
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continue
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}
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log.Printf("Successful outbound connection to contact %s", hostname)
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oc, err := protocol.Open(conn, hostname[0:16])
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if err != nil {
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log.Printf("Contact connection protocol failure: %s", err)
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if oc != nil {
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oc.Close()
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}
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if err := connector.Backoff(ctx); err != nil {
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return
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}
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continue
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} else {
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log.Printf("Protocol connection open: %v", oc)
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// XXX Protocol API needs to be reworked; see notes in
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// contactConnection. Ideally we should authenticate here and
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// pass the conneciton back, but for now this can do nothing:
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// the connection will either succeed and come in via the
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// protocol handler, or will be closed and signalled via
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// OnConnectionClosed. Alternatively, it will break because this
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// is fragile and dumb.
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// XXX BUG: This means no backoff for authentication failure
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handler := &ProtocolConnection{
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Conn: oc,
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Contact: c,
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MyHostname: c.core.Identity.Address()[9:],
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PrivateKey: c.core.Identity.PrivateKey(),
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}
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go oc.Process(handler)
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return
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}
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}
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}
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func (c *Contact) setConnection(conn *protocol.OpenConnection) error {
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if conn.Client {
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log.Printf("Contact %s has a new outbound connection", c.Address())
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} else {
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log.Printf("Contact %s has a new inbound connection", c.Address())
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}
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c.mutex.Lock()
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if conn == c.connection {
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c.mutex.Unlock()
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return fmt.Errorf("Duplicate assignment of connection %v to contact %v", conn, c)
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}
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if !conn.IsAuthed || conn.Closed {
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c.mutex.Unlock()
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conn.Close()
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return fmt.Errorf("Connection %v is not in a valid state to assign to contact %v", conn, c)
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}
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if c.data.Hostname[0:16] != conn.OtherHostname {
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c.mutex.Unlock()
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conn.Close()
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return fmt.Errorf("Connection hostname %s doesn't match contact hostname %s when assigning connection", conn.OtherHostname, c.data.Hostname[0:16])
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}
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if conn.Client && !c.outboundConnAuthKnown && !c.data.Request.Pending {
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log.Printf("Outbound connection to contact says we are not a known contact for %v", c)
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// XXX Should move to rejected status, stop attempting connections.
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c.mutex.Unlock()
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conn.Close()
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return fmt.Errorf("Outbound connection says we are not a known contact")
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}
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if c.connection != nil {
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if c.shouldReplaceConnection(conn) {
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// XXX Signal state change for connection loss?
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c.connection.Close()
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c.connection = nil
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} else {
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c.mutex.Unlock()
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conn.Close()
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return fmt.Errorf("Using existing connection")
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}
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}
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// If this connection is inbound and there's an outbound attempt, keep this
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// connection and cancel outbound if we haven't sent authentication yet, or
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// if the outbound connection will lose the fallback comparison above.
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// XXX implement this
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c.connection = conn
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log.Printf("Assigned connection %v to contact %v", c.connection, c)
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if c.data.Request.Pending {
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if conn.Client && !c.outboundConnAuthKnown {
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// Outbound connection for contact request; send request message
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// XXX hardcoded channel ID
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log.Printf("Sending outbound contact request to %v", c)
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conn.SendContactRequest(5, c.data.Request.MyNickname, c.data.Request.Message)
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} else {
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// Inbound connection or outbound connection with a positive
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// 'isKnownContact' response implicitly accepts the contact request
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// and can continue as a contact
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log.Printf("Contact request implicitly accepted by contact %v", c)
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c.updateContactRequest("Accepted")
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}
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} else {
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c.status = ricochet.Contact_ONLINE
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}
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// Update LastConnected time
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config := c.core.Config.OpenWrite()
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c.data.LastConnected = time.Now().Format(time.RFC3339)
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config.Contacts[strconv.Itoa(c.id)] = c.data
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config.Save()
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c.mutex.Unlock()
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event := ricochet.ContactEvent{
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Type: ricochet.ContactEvent_UPDATE,
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Subject: &ricochet.ContactEvent_Contact{
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Contact: c.Data(),
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},
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}
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c.events.Publish(event)
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// Send any queued messages
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sent := c.Conversation().SendQueuedMessages()
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if sent > 0 {
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log.Printf("Sent %d queued messages to contact", sent)
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}
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return nil
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}
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// Close and clear state related to the active contact connection.
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// If ifConn is non-nil, the active connection is only cleared if
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// it is the same as ifConn. Returns true if cleared.
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func (c *Contact) clearConnection(ifConn *protocol.OpenConnection) bool {
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c.mutex.Lock()
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if c.connection == nil || (ifConn != nil && c.connection != ifConn) {
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c.mutex.Unlock()
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return false
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}
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conn := c.connection
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c.connection = nil
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c.status = ricochet.Contact_OFFLINE
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// XXX eww, and also potentially deadlockable?
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config := c.core.Config.OpenWrite()
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c.data.LastConnected = time.Now().Format(time.RFC3339)
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config.Contacts[strconv.Itoa(c.id)] = c.data
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config.Save()
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c.mutex.Unlock()
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if conn != nil && !conn.Closed {
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conn.Close()
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}
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event := ricochet.ContactEvent{
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Type: ricochet.ContactEvent_UPDATE,
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Subject: &ricochet.ContactEvent_Contact{
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Contact: c.Data(),
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},
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}
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c.events.Publish(event)
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return true
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}
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// Decide whether to replace the existing connection with conn.
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// Assumes mutex is held.
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func (c *Contact) shouldReplaceConnection(conn *protocol.OpenConnection) bool {
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if c.connection == nil {
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return true
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} else if c.connection.Closed {
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log.Printf("Replacing dead connection %v for contact %v", c.connection, c)
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return true
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} else if c.connection.Client == conn.Client {
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// If the existing connection is in the same direction, always use the new one
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log.Printf("Replacing existing same-direction connection %v with new connection %v for contact %v", c.connection, conn, c)
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return true
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} else if false {
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// If the existing connection is more than 30 seconds old, use the new one
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// XXX implement this
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} else if preferOutbound := conn.MyHostname < conn.OtherHostname; preferOutbound == conn.Client {
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// Fall back to string comparison of hostnames for a stable resolution
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// New connection wins
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log.Printf("Replacing existing connection %v with new connection %v for contact %v according to fallback order", c.connection, conn, c)
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return true
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} else {
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// Old connection wins fallback
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log.Printf("Keeping existing connection %v instead of new connection %v for contact %v according to fallback order", c.connection, conn, c)
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return false
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}
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return false
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}
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// Update the status of a contact request from a protocol event. Returns
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// true if the contact request channel should remain open.
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func (c *Contact) UpdateContactRequest(status string) bool {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if !c.data.Request.Pending {
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return false
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}
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re := c.updateContactRequest(status)
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event := ricochet.ContactEvent{
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Type: ricochet.ContactEvent_UPDATE,
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Subject: &ricochet.ContactEvent_Contact{
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Contact: c.Data(),
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},
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}
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c.events.Publish(event)
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return re
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}
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// Same as above, but assumes the mutex is already held and that the caller
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// will send an UPDATE event
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func (c *Contact) updateContactRequest(status string) bool {
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config := c.core.Config.OpenWrite()
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now := time.Now().Format(time.RFC3339)
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// Whether to keep the channel open
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var re bool
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switch status {
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case "Pending":
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c.data.Request.WhenDelivered = now
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re = true
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case "Accepted":
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c.data.Request = ConfigContactRequest{}
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if c.connection != nil {
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c.status = ricochet.Contact_ONLINE
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} else {
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c.status = ricochet.Contact_UNKNOWN
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}
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case "Rejected":
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c.data.Request.WhenRejected = now
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case "Error":
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c.data.Request.WhenRejected = now
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c.data.Request.RemoteError = "error occurred"
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default:
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log.Printf("Unknown contact request status '%s'", status)
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}
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config.Contacts[strconv.Itoa(c.id)] = c.data
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config.Save()
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return re
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}
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// XXX also will go away during protocol API rework
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func (c *Contact) OnConnectionAuthenticated(conn *protocol.OpenConnection, knownContact bool) {
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c.mutex.Lock()
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if c.connChannel == nil {
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|
log.Printf("Inbound connection from contact, but connections are not enabled for contact %v", c)
|
|
c.mutex.Unlock()
|
|
conn.Close()
|
|
}
|
|
// XXX this is ugly
|
|
if conn.Client {
|
|
c.outboundConnAuthKnown = knownContact
|
|
}
|
|
c.connChannel <- conn
|
|
c.mutex.Unlock()
|
|
}
|
|
|
|
// XXX rework connection close to have a proper notification instead of this "find contact" mess.
|
|
func (c *Contact) OnConnectionClosed(conn *protocol.OpenConnection) {
|
|
c.mutex.Lock()
|
|
if c.connection != conn || c.connClosedChannel == nil {
|
|
c.mutex.Unlock()
|
|
return
|
|
}
|
|
c.connClosedChannel <- struct{}{}
|
|
c.mutex.Unlock()
|
|
}
|