ricochet-go/core/contact.go

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package core
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import (
"fmt"
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"github.com/ricochet-im/ricochet-go/core/utils"
"github.com/ricochet-im/ricochet-go/rpc"
protocol "github.com/s-rah/go-ricochet"
channels "github.com/s-rah/go-ricochet/channels"
connection "github.com/s-rah/go-ricochet/connection"
"golang.org/x/net/context"
"log"
"strconv"
"sync"
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"time"
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)
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// XXX There is generally a lot of duplication and boilerplate between
// Contact, ConfigContact, and rpc.Contact. This should be reduced somehow.
// XXX Consider replacing the config contact with the protobuf structure,
// and extending the protobuf structure for everything it needs.
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type Contact struct {
core *Ricochet
id int
data ConfigContact
status ricochet.Contact_Status
mutex sync.Mutex
events *utils.Publisher
connEnabled bool
connection *connection.Connection
connChannel chan *connection.Connection
connEnabledSignal chan bool
connectionOnce sync.Once
timeConnected time.Time
conversation *Conversation
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}
func ContactFromConfig(core *Ricochet, id int, data ConfigContact, events *utils.Publisher) (*Contact, error) {
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contact := &Contact{
core: core,
id: id,
data: data,
events: events,
connChannel: make(chan *connection.Connection),
connEnabledSignal: make(chan bool),
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}
if id < 0 {
return nil, fmt.Errorf("Invalid contact ID '%d'", id)
} else if !IsOnionValid(data.Hostname) {
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return nil, fmt.Errorf("Invalid contact hostname '%s", data.Hostname)
}
if data.Request.Pending {
if data.Request.WhenRejected != "" {
contact.status = ricochet.Contact_REJECTED
} else {
contact.status = ricochet.Contact_REQUEST
}
}
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return contact, nil
}
func (c *Contact) Id() int {
return c.id
}
func (c *Contact) Nickname() string {
c.mutex.Lock()
defer c.mutex.Unlock()
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return c.data.Nickname
}
func (c *Contact) Address() string {
c.mutex.Lock()
defer c.mutex.Unlock()
address, _ := AddressFromOnion(c.data.Hostname)
return address
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}
func (c *Contact) Hostname() string {
c.mutex.Lock()
defer c.mutex.Unlock()
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return c.data.Hostname
}
func (c *Contact) LastConnected() time.Time {
c.mutex.Lock()
defer c.mutex.Unlock()
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time, _ := time.Parse(time.RFC3339, c.data.LastConnected)
return time
}
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func (c *Contact) WhenCreated() time.Time {
c.mutex.Lock()
defer c.mutex.Unlock()
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time, _ := time.Parse(time.RFC3339, c.data.WhenCreated)
return time
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}
func (c *Contact) Status() ricochet.Contact_Status {
c.mutex.Lock()
defer c.mutex.Unlock()
return c.status
}
func (c *Contact) Data() *ricochet.Contact {
c.mutex.Lock()
defer c.mutex.Unlock()
address, _ := AddressFromOnion(c.data.Hostname)
data := &ricochet.Contact{
Id: int32(c.id),
Address: address,
Nickname: c.data.Nickname,
WhenCreated: c.data.WhenCreated,
LastConnected: c.data.LastConnected,
Status: c.status,
}
if c.data.Request.Pending {
data.Request = &ricochet.ContactRequest{
Direction: ricochet.ContactRequest_OUTBOUND,
Address: data.Address,
Nickname: data.Nickname,
Text: c.data.Request.Message,
FromNickname: c.data.Request.MyNickname,
}
}
return data
}
func (c *Contact) IsRequest() bool {
c.mutex.Lock()
defer c.mutex.Unlock()
return c.data.Request.Pending
}
func (c *Contact) Conversation() *Conversation {
c.mutex.Lock()
defer c.mutex.Unlock()
if c.conversation == nil {
address, _ := AddressFromOnion(c.data.Hostname)
entity := &ricochet.Entity{
ContactId: int32(c.id),
Address: address,
}
c.conversation = NewConversation(c, entity, c.core.Identity.ConversationStream)
}
return c.conversation
}
func (c *Contact) Connection() *connection.Connection {
c.mutex.Lock()
defer c.mutex.Unlock()
return c.connection
}
// StartConnection enables inbound and outbound connections for this contact, if other
// conditions permit them. This function is safe to call repeatedly.
func (c *Contact) StartConnection() {
c.connectionOnce.Do(func() {
go c.contactConnection()
})
c.connEnabled = true
c.connEnabledSignal <- true
}
func (c *Contact) StopConnection() {
// Must be running to consume connEnabledSignal
c.connectionOnce.Do(func() {
go c.contactConnection()
})
c.connEnabled = false
c.connEnabledSignal <- false
}
func (c *Contact) shouldMakeOutboundConnections() bool {
c.mutex.Lock()
defer c.mutex.Unlock()
// Don't make connections to contacts in the REJECTED state
if c.status == ricochet.Contact_REJECTED {
return false
}
return c.connEnabled
}
// closeUnhandledConnection takes a connection without an active Process routine
// and ensures that it is fully closed and destroyed. It is safe to call on
// a connection that has already been closed and on any connection in any
// state, as long as Process() is not currently running.
func closeUnhandledConnection(conn *connection.Connection) {
conn.Conn.Close()
nullHandler := &connection.AutoConnectionHandler{}
nullHandler.Init()
conn.Process(nullHandler)
}
// Goroutine to handle the protocol connection for a contact.
// Responsible for making outbound connections and taking over authenticated
// inbound connections, running protocol handlers on the active connection, and
// reacting to connection loss. Nothing else may write Contact.connection.
//
// This goroutine is started by the first call to StartConnection or StopConnection
// and persists for the lifetime of the contact. When connections are stopped, it
// consumes connChannel and closes all (presumably inbound) connections.
// XXX Need a hard kill for destroying contacts
func (c *Contact) contactConnection() {
// Signalled when the active connection is closed
connClosedChannel := make(chan struct{})
connectionsEnabled := false
for {
if !connectionsEnabled {
// Reject all connections on connChannel and wait for start signal
select {
case conn := <-c.connChannel:
if conn != nil {
log.Printf("Discarded connection to %s because connections are disabled", c.Address())
go closeUnhandledConnection(conn)
// XXX-protocol doing this here instead of during auth means they'll keep trying endlessly. Doing it in
// auth means they'll never try again. Both are sometimes wrong. Hmm.
}
case enable := <-c.connEnabledSignal:
if enable {
log.Printf("Contact %s connections are enabled", c.Address())
connectionsEnabled = true
}
// XXX hard kill
}
continue
}
// If there is no active connection, spawn an outbound connector. A successful connection
// is returned via connChannel, and otherwise it will keep trying until cancelled via
// the context.
var outboundCtx context.Context
outboundCancel := func() {}
if c.connection == nil && c.shouldMakeOutboundConnections() {
outboundCtx, outboundCancel = context.WithCancel(context.Background())
go c.connectOutbound(outboundCtx, c.connChannel)
}
select {
case conn := <-c.connChannel:
outboundCancel()
if conn == nil {
// Signal used to restart outbound connection attempts
continue
}
c.mutex.Lock()
// Decide whether to keep this connection; if this returns an error, conn is
// already closed. If there was an existing connection and this returns nil,
// the old connection is closed but c.connection has not been reset.
if err := c.considerUsingConnection(conn); err != nil {
log.Printf("Discarded new contact %s connection: %s", c.data.Hostname, err)
go closeUnhandledConnection(conn)
c.mutex.Unlock()
continue
}
replacingConn := c.connection != nil
c.connection = conn
if replacingConn {
// Wait for old handleConnection to return
c.mutex.Unlock()
<-connClosedChannel
c.mutex.Lock()
}
go c.handleConnection(conn, connClosedChannel)
c.onConnectionStateChanged()
c.mutex.Unlock()
case <-connClosedChannel:
outboundCancel()
c.mutex.Lock()
c.connection = nil
c.onConnectionStateChanged()
c.mutex.Unlock()
case enable := <-c.connEnabledSignal:
outboundCancel()
if !enable {
connectionsEnabled = false
log.Printf("Contact %s connections are disabled", c.Address())
}
}
}
log.Printf("Exiting contact connection loop for %s", c.Address())
c.mutex.Lock()
if c.connection != nil {
c.connection.Conn.Close()
c.connection = nil
c.onConnectionStateChanged()
c.mutex.Unlock()
<-connClosedChannel
} else {
c.mutex.Unlock()
}
}
// Goroutine to maintain an open contact connection, calls Process and reports when closed.
func (c *Contact) handleConnection(conn *connection.Connection, closedChannel chan struct{}) {
// Connection does not outlive this function
defer func() {
conn.Conn.Close()
closedChannel <- struct{}{}
}()
log.Printf("Contact connection for %s ready", conn.RemoteHostname)
handler := NewContactProtocolHandler(c, conn)
err := conn.Process(handler)
if err == nil {
// Somebody called Break?
err = fmt.Errorf("Connection handler interrupted unexpectedly")
}
log.Printf("Contact connection for %s closed: %s", conn.RemoteHostname, err)
}
// Attempt an outbound connection to the contact, retrying automatically using OnionConnector.
// This function _must_ send something to connChannel before returning, unless the context has
// been cancelled.
func (c *Contact) connectOutbound(ctx context.Context, connChannel chan *connection.Connection) {
c.mutex.Lock()
connector := OnionConnector{
Network: c.core.Network,
NeverGiveUp: true,
}
hostname := c.data.Hostname
isRequest := c.data.Request.Pending
c.mutex.Unlock()
for {
conn, err := connector.Connect(hostname+":9878", ctx)
if err != nil {
// The only failure here should be context, because NeverGiveUp
// is set, but be robust anyway.
if ctx.Err() != nil {
return
}
log.Printf("Contact connection failure: %s", err)
continue
}
// XXX-protocol Ideally this should all take place under ctx also; easy option is a goroutine
// blocked on ctx that kills the connection.
log.Printf("Successful outbound connection to contact %s", hostname)
oc, err := protocol.NegotiateVersionOutbound(conn, hostname[0:16])
if err != nil {
log.Printf("Outbound connection version negotiation failed: %v", err)
conn.Close()
if err := connector.Backoff(ctx); err != nil {
return
}
continue
}
log.Printf("Outbound connection negotiated version; authenticating")
privateKey := c.core.Identity.PrivateKey()
known, err := connection.HandleOutboundConnection(oc).ProcessAuthAsClient(&privateKey)
if err != nil {
log.Printf("Outbound connection authentication failed: %v", err)
closeUnhandledConnection(oc)
if err := connector.Backoff(ctx); err != nil {
return
}
continue
}
if !known && !isRequest {
log.Printf("Outbound connection to contact says we are not a known contact for %v", c)
// XXX Should move to rejected status, stop attempting connections.
closeUnhandledConnection(oc)
if err := connector.Backoff(ctx); err != nil {
return
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}
continue
} else if known && isRequest {
log.Printf("Contact request implicitly accepted for outbound connection by contact %v", c)
c.UpdateContactRequest("Accepted")
isRequest = false
}
if isRequest {
// Need to send a contact request; this will block until the peer accepts or rejects,
// the connection fails, or the context is cancelled (which also closes the connection).
if err := c.sendContactRequest(oc, ctx); err != nil {
log.Printf("Outbound contact request connection closed: %s", err)
if err := connector.Backoff(ctx); err != nil {
return
}
continue
} else {
log.Printf("Outbound contact request accepted, assigning connection")
}
}
log.Printf("Assigning outbound connection to contact")
c.AssignConnection(oc)
break
}
}
type requestChannelHandler struct {
Response chan string
}
func (r *requestChannelHandler) ContactRequest(name, message string) string {
log.Printf("BUG: inbound ContactRequest handler called for outbound channel")
return "Error"
}
func (r *requestChannelHandler) ContactRequestRejected() { r.Response <- "Rejected" }
func (r *requestChannelHandler) ContactRequestAccepted() { r.Response <- "Accepted" }
func (r *requestChannelHandler) ContactRequestError() { r.Response <- "Error" }
// sendContactRequest synchronously delivers a contact request to an authenticated
// outbound connection and waits for a final (yes/no) reply. This may be cancelled
// by closing the connection. Once a reply is received, it's passed to
// UpdateContactRequest to update the status and this function will return. nil is
// returned for an accepted request when the connection is still established. In all
// other cases, an error is returned and the connection will be closed.
func (c *Contact) sendContactRequest(conn *connection.Connection, ctx context.Context) error {
log.Printf("Sending request to outbound contact %v", c)
ach := &connection.AutoConnectionHandler{}
ach.Init()
processChan := make(chan error)
responseChan := make(chan string)
// No timeouts on outbound contact request; wait forever for a final reply
go func() {
processChan <- conn.Process(ach)
}()
err := conn.Do(func() error {
_, err := conn.RequestOpenChannel("im.ricochet.contact.request",
&channels.ContactRequestChannel{
Handler: &requestChannelHandler{Response: responseChan},
Name: c.data.Request.MyNickname, // XXX mutex
Message: c.data.Request.Message,
})
return err
})
if err != nil {
// Close and end Process, resulting in an error to processChan and return when done
conn.Conn.Close()
return <-processChan
}
select {
case err := <-processChan:
// Should not get nil (via Break) return values here; prevent them
if err == nil {
closeUnhandledConnection(conn)
err = fmt.Errorf("unknown connection break")
}
return err
case response := <-responseChan:
c.UpdateContactRequest(response)
if response == "Accepted" {
conn.Break()
return <-processChan // nil if connection is still alive
} else {
conn.Conn.Close()
return <-processChan
}
case <-ctx.Done():
conn.Conn.Close()
return <-processChan
}
}
// considerUsingConnection takes a newly established connection and decides whether
// the new connection is valid and acceptable, and whether to replace or keep an
// existing connection. To handle race cases when peers are connecting to eachother,
// a particular set of rules is followed for replacing an existing connection.
//
// considerUsingConnection returns nil if the new connection is valid and should be
// used. If this function returns nil, the existing connection has been closed (but
// c.connection is unmodified, and the process routine may still be executing). If
// this function returns an error, conn has been closed.
//
// Assumes that c.mutex is held.
func (c *Contact) considerUsingConnection(conn *connection.Connection) error {
killConn := conn
defer func() {
if killConn != nil {
killConn.Conn.Close()
}
}()
if conn.IsInbound {
log.Printf("Contact %s has a new inbound connection", c.data.Hostname)
} else {
log.Printf("Contact %s has a new outbound connection", c.data.Hostname)
}
if conn == c.connection {
return fmt.Errorf("Duplicate assignment of connection %v to contact %v", conn, c)
}
if !conn.Authentication["im.ricochet.auth.hidden-service"] {
return fmt.Errorf("Connection %v is not authenticated", conn)
}
if c.data.Hostname[0:16] != conn.RemoteHostname {
return fmt.Errorf("Connection hostname %s doesn't match contact hostname %s when assigning connection", conn.RemoteHostname, c.data.Hostname[0:16])
}
if c.connection != nil && !c.shouldReplaceConnection(conn) {
return fmt.Errorf("Using existing connection")
}
// If this connection is inbound and there's an outbound attempt, keep this
// connection and cancel outbound if we haven't sent authentication yet, or
// if the outbound connection will lose the fallback comparison above.
// XXX implement this; currently outbound is always cancelled when an inbound
// connection succeeds.
// We will keep conn, close c.connection instead if there was one
killConn = c.connection
return nil
}
// onConnectionStateChanged is called by the connection loop when the c.connection
// is changed, which can be a transition to online or offline or a replacement.
// Assumes c.mutex is held.
func (c *Contact) onConnectionStateChanged() {
if c.connection != nil {
if c.data.Request.Pending && c.connection.IsInbound {
// Inbound connection implicitly accepts the contact request and can continue as a contact
// Outbound request logic is all handled by connectOutbound.
log.Printf("Contact request implicitly accepted by contact %v", c)
c.updateContactRequest("Accepted")
} else {
c.status = ricochet.Contact_ONLINE
}
} else {
if c.status == ricochet.Contact_ONLINE {
c.status = ricochet.Contact_OFFLINE
}
}
// Update LastConnected time
c.timeConnected = time.Now()
config := c.core.Config.OpenWrite()
c.data.LastConnected = c.timeConnected.Format(time.RFC3339)
config.Contacts[strconv.Itoa(c.id)] = c.data
config.Save()
// _really_ assumes c.mutex was held
c.mutex.Unlock()
event := ricochet.ContactEvent{
Type: ricochet.ContactEvent_UPDATE,
Subject: &ricochet.ContactEvent_Contact{
Contact: c.Data(),
},
}
c.events.Publish(event)
if c.connection != nil {
// Send any queued messages
sent := c.Conversation().SendQueuedMessages()
if sent > 0 {
log.Printf("Sent %d queued messages to contact", sent)
}
}
c.mutex.Lock()
}
// Decide whether to replace the existing connection with conn.
// Assumes mutex is held.
func (c *Contact) shouldReplaceConnection(conn *connection.Connection) bool {
myHostname, _ := PlainHostFromAddress(c.core.Identity.Address())
if c.connection == nil {
return true
} else if c.connection.IsInbound == conn.IsInbound {
// If the existing connection is in the same direction, always use the new one
log.Printf("Replacing existing same-direction connection %v with new connection %v for contact %v", c.connection, conn, c)
return true
} else if time.Since(c.timeConnected) > (30 * time.Second) {
// If the existing connection is more than 30 seconds old, use the new one
log.Printf("Replacing existing %v old connection %v with new connection %v for contact %v", time.Since(c.timeConnected), c.connection, conn, c)
return true
} else if preferOutbound := myHostname < conn.RemoteHostname; preferOutbound != conn.IsInbound {
// Fall back to string comparison of hostnames for a stable resolution
// New connection wins
log.Printf("Replacing existing connection %v with new connection %v for contact %v according to fallback order", c.connection, conn, c)
return true
} else {
// Old connection wins fallback
log.Printf("Keeping existing connection %v instead of new connection %v for contact %v according to fallback order", c.connection, conn, c)
return false
}
return false
}
// Update the status of a contact request from a protocol event. Returns
// true if the contact request channel should remain open.
func (c *Contact) UpdateContactRequest(status string) bool {
c.mutex.Lock()
defer c.mutex.Unlock()
if !c.data.Request.Pending {
return false
}
re := c.updateContactRequest(status)
event := ricochet.ContactEvent{
Type: ricochet.ContactEvent_UPDATE,
Subject: &ricochet.ContactEvent_Contact{
Contact: c.Data(),
},
}
c.events.Publish(event)
return re
}
// Same as above, but assumes the mutex is already held and that the caller
// will send an UPDATE event
func (c *Contact) updateContactRequest(status string) bool {
config := c.core.Config.OpenWrite()
now := time.Now().Format(time.RFC3339)
// Whether to keep the channel open
var re bool
switch status {
case "Pending":
c.data.Request.WhenDelivered = now
re = true
case "Accepted":
c.data.Request = ConfigContactRequest{}
if c.connection != nil {
c.status = ricochet.Contact_ONLINE
} else {
c.status = ricochet.Contact_UNKNOWN
}
case "Rejected":
c.data.Request.WhenRejected = now
case "Error":
c.data.Request.WhenRejected = now
c.data.Request.RemoteError = "error occurred"
default:
log.Printf("Unknown contact request status '%s'", status)
}
config.Contacts[strconv.Itoa(c.id)] = c.data
config.Save()
return re
}
// AssignConnection takes new connections, inbound or outbound, to this contact, and
// asynchronously decides whether to keep or close them.
func (c *Contact) AssignConnection(conn *connection.Connection) {
c.connectionOnce.Do(func() {
go c.contactConnection()
})
// If connections are disabled, this connection will be closed by contactConnection
c.connChannel <- conn
}