microworlds-rs/src/main.rs

119 lines
3.8 KiB
Rust

use clap::{App, Arg};
use sdl2::render::Canvas;
use sdl2::video::Window;
use std::{thread, time};
use std::time::{SystemTime};
use microworlds::Engine;
use microworlds::Grid;
pub const SCREEN_SIZE_DEFAULT: u32 = 800;
pub const PX_SIZE_DEFAULT: u32 = 2;
pub const STEPS_PER_SEC_DEFAULT: u64 = 8;
fn main() {
let matches = App::new("microworlds")
.version("0.1")
.arg(Arg::with_name("engine")
.long("--engine")
.short("-e")
.help("select the engine to run")
.possible_values(&["life", "simple"])
.takes_value(true)
.required(true))
.arg(Arg::with_name("size")
.long("--size")
.help("dimension of square in number of patches")
.takes_value(true)
.default_value("800"))
.arg(Arg::with_name("pixels")
.long("--pixels")
.takes_value(true)
.help("pixels per patch")
.default_value("2"))
.arg(Arg::with_name("steps")
.long("--steps")
.help("steps per second to max out at")
.takes_value(true)
.default_value("8"))
.get_matches();
let px_size = match matches.value_of("pixels") {
Some(arg) => arg.parse().expect("pixels requires a number"),
None => PX_SIZE_DEFAULT,
};
let num_patches: u32 = match matches.value_of("size") {
Some(arg) => arg.parse().expect("size requires a number"),
None => SCREEN_SIZE_DEFAULT,
};
let steps = match matches.value_of("steps") {
Some(arg) => arg.parse().expect("steps requires a number"),
None => STEPS_PER_SEC_DEFAULT,
};
let size: usize = (num_patches/px_size) as usize;
let mut engine;
match matches.value_of("engine") {
Some(arg) => match arg {
"life" => engine = microworlds::life::new(size),
_ => {
println!("Invalud engine selected: {}", arg);
return;
}
},
None => {
println!("Engine selection requires");
return;
}
}
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("Microworlds", num_patches, num_patches).build().unwrap();
println!("Window: {}x{} at {} px per cell", num_patches, num_patches, px_size);
let mut render_grid = Grid::new(microworlds::Cell{color: microworlds::BLACK}, size);
println!("cell grid: {}x{} ({} cells) - {} steps per sec", size, size, (size*size), steps);
// Let's create a Canvas which we will use to draw in our Window
let canvas : Canvas<Window> = window.into_canvas()
.present_vsync() //< this means the screen cannot
// render faster than your display rate (usually 60Hz or 144Hz)
.build().unwrap();
let mut renderer= microworlds::Observer::new(px_size as i32, canvas);
let mut frame = 0;
let mut event_pump = sdl_context.event_pump().unwrap();
let period = time::Duration::from_millis(1000 / steps);
'main: loop {
for event in event_pump.poll_iter() {
match event {
sdl2::event::Event::Quit {..} => break 'main,
_ => {},
}
}
let start_rend = SystemTime::now();
renderer.render(render_grid);
let render_time = start_rend.elapsed().unwrap();
let start_evo = SystemTime::now();
render_grid = engine.evolve();
let evo_time = start_evo.elapsed().unwrap();
let total_time = start_rend.elapsed().unwrap();
frame += 1;
println!("frame: {} - render time: {:?} | evolve time: {:?} | total time: {:?}", frame, render_time, evo_time, total_time);
if total_time < period {
thread::sleep(period - total_time);
}
}
}