58 lines
1.4 KiB
Rust
58 lines
1.4 KiB
Rust
use sdl2::render::Canvas;
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use sdl2::pixels::Color;
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use sdl2::video::Window;
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use sdl2::rect::Rect;
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use std::cmp;
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pub mod life;
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pub const BLACK: Color = Color::RGB(0, 0, 0);
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pub const WHITE: Color = Color::RGB(255, 255, 255);
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#[derive(Clone)]
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pub struct Cell {
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pub color: Color,
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}
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pub trait Engine {
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fn evolve(&mut self) -> Vec<Vec<Cell>>;
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}
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pub struct Renderer {
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pub px_size: i32,
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pub canvas: Canvas<Window>,
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}
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impl Renderer {
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pub fn new(px_size: i32, canvas: Canvas<Window>) -> Renderer {
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Renderer { px_size: px_size, canvas: canvas }
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}
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pub fn render(&mut self, grid: &Vec<Vec<Cell>>) {
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self.canvas.set_draw_color(BLACK);
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self.canvas.clear();
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for y in 0..grid.len() {
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for x in 0..grid[y].len() {
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//if grid[y][x].alive {
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self.canvas.set_draw_color(grid[y][x].color);
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self.canvas.fill_rect(Rect::new(x as i32 * self.px_size, y as i32 * self.px_size, self.px_size as u32, self.px_size as u32));
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//}
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}
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}
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/*
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for (y, row) in grid.iter().enumerate() {
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for (x, cell) in row.iter().enumerate() {
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rectangle( cell.color, rectangle::square((x as u32 * px_size) as f64, (y as u32 * px_size) as f64, px_size as f64), c.transform, gl)
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}
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}*/
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self.canvas.present();
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}
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} |