microworlds-rs/src/main.rs

70 lines
1.5 KiB
Rust

extern crate glutin_window;
extern crate graphics;
extern crate opengl_graphics;
extern crate piston;
use glutin_window::GlutinWindow as Window;
use opengl_graphics::{GlGraphics, OpenGL};
use piston::event_loop::{EventSettings, Events};
use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent};
use piston::window::WindowSettings;
pub struct App {
gl: GlGraphics,
steps_per_sec: u32,
}
impl App {
fn render (&mut self, args: &RenderArgs) {
use graphics::*;
const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
self.gl.draw(args.viewport(), |c, gl| {
// Clear the screen.
clear(BLACK, gl);
});
}
fn update(&mut self, args: &UpdateArgs) {
}
}
fn main() {
// Make window
// Change this to OpenGL::V2_1 if not working.
let opengl = OpenGL::V3_2;
// Create an Glutin window.
let mut window: Window = WindowSettings::new("spinning-square", [800, 800])
.graphics_api(opengl)
.exit_on_esc(true)
.build()
.unwrap();
let mut app = App {
gl: GlGraphics::new(opengl),
steps_per_sec: 2,
};
let mut events = Events::new(EventSettings::new());
// Make grid
// Quick life engine -> redraw
let mut events = Events::new(EventSettings::new());
while let Some(e) = events.next(&mut window) {
if let Some(args) = e.render_args() {
app.render(&args);
}
if let Some(args) = e.update_args() {
app.update(&args);
}
}
}