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+extern crate piston; + +use glutin_window::GlutinWindow as Window; +use opengl_graphics::{GlGraphics, OpenGL}; +use piston::event_loop::{EventSettings, Events}; +use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent}; +use piston::window::WindowSettings; + +pub struct App { + gl: GlGraphics, + steps_per_sec: u32, +} + +impl App { + fn render (&mut self, args: &RenderArgs) { + use graphics::*; + + const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0]; + + self.gl.draw(args.viewport(), |c, gl| { + // Clear the screen. + clear(BLACK, gl); + }); + } + + fn update(&mut self, args: &UpdateArgs) { + + } +} + +fn main() { + // Make window + + // Change this to OpenGL::V2_1 if not working. + let opengl = OpenGL::V3_2; + + // Create an Glutin window. + let mut window: Window = WindowSettings::new("spinning-square", [800, 800]) + .graphics_api(opengl) + .exit_on_esc(true) + .build() + .unwrap(); + + let mut app = App { + gl: GlGraphics::new(opengl), + steps_per_sec: 2, + }; + + let mut events = Events::new(EventSettings::new()); + + // Make grid + + // Quick life engine -> redraw + + let mut events = Events::new(EventSettings::new()); + while let Some(e) = events.next(&mut window) { + if let Some(args) = e.render_args() { + app.render(&args); + } + + if let Some(args) = e.update_args() { + app.update(&args); + } + } + }