game of life implementation... cripplingly slow
This commit is contained in:
parent
3e17b1b5e2
commit
3746bb1e6d
127
src/main.rs
127
src/main.rs
|
@ -8,52 +8,157 @@ use opengl_graphics::{GlGraphics, OpenGL};
|
|||
use piston::event_loop::{EventSettings, Events};
|
||||
use piston::input::{RenderArgs, RenderEvent, UpdateArgs, UpdateEvent};
|
||||
use piston::window::WindowSettings;
|
||||
use graphics::Rectangle;
|
||||
|
||||
use std::cmp;
|
||||
|
||||
pub const SCREEN_SIZE: u32 = 800;
|
||||
pub const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
|
||||
pub const WHITE: [f32; 4] = [1.0, 1.0, 1.0, 1.0];
|
||||
|
||||
pub trait Cell {
|
||||
fn color(&self) -> [f32; 4];
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ConwayCell {
|
||||
color: [f32; 4],
|
||||
alive: bool,
|
||||
}
|
||||
|
||||
/*
|
||||
impl Cell {
|
||||
pub fn clone(&self) -> Cell {
|
||||
Cell{color: self.color}
|
||||
}
|
||||
}*/
|
||||
|
||||
pub struct App {
|
||||
gl: GlGraphics,
|
||||
steps_per_sec: u32,
|
||||
steps_per_sec: f64,
|
||||
px_size: u32,
|
||||
dt_last: f64,
|
||||
grid: Vec<Vec<ConwayCell>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn render (&mut self, args: &RenderArgs) {
|
||||
use graphics::*;
|
||||
|
||||
const BLACK: [f32; 4] = [0.0, 0.0, 0.0, 1.0];
|
||||
let grid = &self.grid;
|
||||
let px_size = self.px_size;
|
||||
|
||||
self.gl.draw(args.viewport(), |c, gl| {
|
||||
// Clear the screen.
|
||||
clear(BLACK, gl);
|
||||
|
||||
for y in 0..grid.len() {
|
||||
for x in 0..grid[y].len() {
|
||||
if grid[y][x].alive {
|
||||
rectangle(grid[y][x].color, rectangle::square((x as u32 * px_size) as f64, (y as u32 * px_size) as f64, px_size as f64), c.transform, gl)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
for (y, row) in grid.iter().enumerate() {
|
||||
for (x, cell) in row.iter().enumerate() {
|
||||
rectangle( cell.color, rectangle::square((x as u32 * px_size) as f64, (y as u32 * px_size) as f64, px_size as f64), c.transform, gl)
|
||||
}
|
||||
}*/
|
||||
});
|
||||
}
|
||||
|
||||
fn update(&mut self, args: &UpdateArgs) {
|
||||
//println!("update and update.dt: {} with self.dt_last: {}", args.dt, self.dt_last);
|
||||
if args.dt + self.dt_last > (1.0 / self.steps_per_sec) {
|
||||
self.dt_last = 0.0;
|
||||
print!(">");
|
||||
self.evolve();
|
||||
} else {
|
||||
print!(".");
|
||||
self.dt_last += args.dt;
|
||||
}
|
||||
}
|
||||
|
||||
fn evolve(&mut self) {
|
||||
let mut new_grid = vec![vec![ConwayCell{color: BLACK, alive: false}; self.grid.len()]; self.grid.len()];
|
||||
|
||||
for y in 0..self.grid.len() {
|
||||
for x in 0..self.grid[y].len() {
|
||||
let mut nalive = 0;
|
||||
|
||||
let mut ylow = 0;
|
||||
if y > 1 {
|
||||
ylow = y-1;
|
||||
}
|
||||
let yhigh = cmp::min(self.grid.len()-1, y+1);
|
||||
|
||||
let mut xlow = 0;
|
||||
if x > 1 {
|
||||
xlow = x-1;
|
||||
}
|
||||
let xhigh = cmp::min(self.grid.len()-1, x+1);
|
||||
|
||||
for i in ylow..yhigh+1 {
|
||||
for j in xlow..xhigh+1 {
|
||||
if i == y && j == x {
|
||||
continue;
|
||||
}
|
||||
if self.grid[i][j].alive {
|
||||
nalive += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if self.grid[y][x].alive {
|
||||
if nalive == 2 || nalive == 3 {
|
||||
new_grid[y][x] = ConwayCell{color: WHITE, alive: true}
|
||||
}
|
||||
} else if nalive == 3 {
|
||||
new_grid[y][x] = ConwayCell{color: WHITE, alive: true}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.grid = new_grid;
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
// Make window
|
||||
|
||||
// Change this to OpenGL::V2_1 if not working.
|
||||
let opengl = OpenGL::V3_2;
|
||||
|
||||
// Create an Glutin window.
|
||||
let mut window: Window = WindowSettings::new("spinning-square", [800, 800])
|
||||
let mut window: Window = WindowSettings::new("spinning-square", [SCREEN_SIZE, SCREEN_SIZE])
|
||||
.graphics_api(opengl)
|
||||
.exit_on_esc(true)
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let px_size = 2;
|
||||
let size: usize = (SCREEN_SIZE/px_size) as usize;
|
||||
let mut grid = vec![vec![ConwayCell{color: BLACK, alive: false}; size]; size];
|
||||
// r pemento
|
||||
println!("size:{} size/2:{}", size, size/2);
|
||||
let centery = size/2;
|
||||
let centerx = size/2;
|
||||
println!("centery:{} centerx:{}", centery, centerx);
|
||||
grid[centery][centerx] = ConwayCell{color: WHITE, alive: true};
|
||||
grid[centery+1][centerx] = ConwayCell{color: WHITE, alive: true};
|
||||
grid[centery-1][centerx] = ConwayCell{color: WHITE, alive: true};
|
||||
|
||||
grid[centery-1][centerx-1] = ConwayCell{color: WHITE, alive: true};
|
||||
grid[centery][centerx+1] = ConwayCell{color: WHITE, alive: true};
|
||||
|
||||
let mut app = App {
|
||||
gl: GlGraphics::new(opengl),
|
||||
steps_per_sec: 2,
|
||||
steps_per_sec: 30.0,
|
||||
px_size: px_size,
|
||||
dt_last: 0.0,
|
||||
grid: grid,
|
||||
};
|
||||
|
||||
let mut events = Events::new(EventSettings::new());
|
||||
|
||||
// Make grid
|
||||
|
||||
// Quick life engine -> redraw
|
||||
println!("{:?}", EventSettings::new());
|
||||
|
||||
let mut events = Events::new(EventSettings::new());
|
||||
while let Some(e) = events.next(&mut window) {
|
||||
|
|
Loading…
Reference in New Issue