2017-05-02 23:33:51 +00:00
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package connection
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import (
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"github.com/s-rah/go-ricochet/channels"
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2017-07-04 18:29:11 +00:00
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"github.com/s-rah/go-ricochet/utils"
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2017-05-02 23:33:51 +00:00
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)
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// ChannelManager encapsulates the logic for server and client side assignment
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// and removal of channels.
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type ChannelManager struct {
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channels map[int32]*channels.Channel
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nextFreeChannel int32
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isClient bool
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}
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// NewClientChannelManager construsts a new channel manager enforcing behaviour
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// of a ricochet client
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func NewClientChannelManager() *ChannelManager {
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channelManager := new(ChannelManager)
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channelManager.channels = make(map[int32]*channels.Channel)
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channelManager.nextFreeChannel = 1
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channelManager.isClient = true
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return channelManager
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}
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// NewServerChannelManager construsts a new channel manager enforcing behaviour
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// from a ricochet server
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func NewServerChannelManager() *ChannelManager {
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channelManager := new(ChannelManager)
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channelManager.channels = make(map[int32]*channels.Channel)
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channelManager.nextFreeChannel = 2
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channelManager.isClient = false
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return channelManager
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}
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// OpenChannelRequest constructs a channel type ready for processing given a request
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// from the client.
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func (cm *ChannelManager) OpenChannelRequest(chandler channels.Handler) (*channels.Channel, error) {
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// Some channels only allow us to open one of them per connection
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if chandler.Singleton() && cm.Channel(chandler.Type(), channels.Outbound) != nil {
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2017-07-04 18:29:11 +00:00
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return nil, utils.AttemptToOpenMoreThanOneSingletonChannelError
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2017-05-02 23:33:51 +00:00
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}
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channel := new(channels.Channel)
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channel.ID = cm.nextFreeChannel
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cm.nextFreeChannel += 2
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channel.Type = chandler.Type()
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channel.Handler = &chandler
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channel.Pending = true
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channel.Direction = channels.Outbound
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cm.channels[channel.ID] = channel
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return channel, nil
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}
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// OpenChannelRequestFromPeer constructs a channel type ready for processing given a request
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// from the remote peer.
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func (cm *ChannelManager) OpenChannelRequestFromPeer(channelID int32, chandler channels.Handler) (*channels.Channel, error) {
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if cm.isClient && (channelID%2) != 0 {
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// Server is trying to open odd numbered channels
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2017-07-04 18:29:11 +00:00
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return nil, utils.ServerAttemptedToOpenEvenNumberedChannelError
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2017-05-02 23:33:51 +00:00
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} else if !cm.isClient && (channelID%2) == 0 {
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// Server is trying to open odd numbered channels
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return nil, utils.ClientAttemptedToOpenOddNumberedChannelError
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2017-05-02 23:33:51 +00:00
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}
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_, exists := cm.channels[channelID]
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if exists {
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return nil, utils.ChannelIDIsAlreadyInUseError
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2017-05-02 23:33:51 +00:00
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}
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// Some channels only allow us to open one of them per connection
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if chandler.Singleton() && cm.Channel(chandler.Type(), channels.Inbound) != nil {
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2017-07-04 18:29:11 +00:00
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return nil, utils.AttemptToOpenMoreThanOneSingletonChannelError
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2017-05-02 23:33:51 +00:00
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}
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channel := new(channels.Channel)
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channel.ID = channelID
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channel.Type = chandler.Type()
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channel.Handler = &chandler
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channel.Pending = true
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channel.Direction = channels.Inbound
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cm.channels[channelID] = channel
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return channel, nil
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}
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// Channel finds an open or pending `type` channel in the direction `way` (Inbound
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// or Outbound), and returns the associated state. Returns nil if no matching channel
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// exists or if multiple matching channels exist.
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func (cm *ChannelManager) Channel(ctype string, way channels.Direction) *channels.Channel {
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var foundChannel *channels.Channel
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for _, channel := range cm.channels {
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if (*channel.Handler).Type() == ctype && channel.Direction == way {
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if foundChannel == nil {
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foundChannel = channel
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} else {
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// we have found multiple channels.
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return nil
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}
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}
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}
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return foundChannel
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}
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// GetChannel finds and returns a given channel if it is found
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func (cm *ChannelManager) GetChannel(channelID int32) (*channels.Channel, bool) {
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channel, found := cm.channels[channelID]
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return channel, found
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}
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// RemoveChannel removes a given channel id.
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func (cm *ChannelManager) RemoveChannel(channelID int32) {
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delete(cm.channels, channelID)
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}
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