finish moving code around for now
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flight-sim.lisp
146
flight-sim.lisp
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@ -5,13 +5,9 @@
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;;; "flight-sim" goes here. Hacks and glory await!
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(defclass game-object ()
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((model :initarg :model :accessor model :initform (make-instance 'model))
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(bosy :initarg :body :accessor body :inotform (make-instance 'body))))
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(body :initarg :body :accessor body :inotform (make-instance 'body))))
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(defclass engine-object (game-object)
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@ -34,9 +30,6 @@
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(defmethod engine-stop ((engine engine-object))
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(setf (slot-value engine 'active) nil))
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;; function to determine value lying on start to end taking time duration at now
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(defun converge (start end duration now)
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(float (+ start (* (- end start) (if (eql now 0.0) 0.0 (/ (min now duration) duration))))))
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; take 2 seconds to fully fire
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(defmethod engine-genmodel ((engine engine-object))
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@ -82,26 +75,6 @@
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(defparameter *diamond-model*
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(make-instance 'model
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:vertices (make-2d-array 6 3 '((0.0 1.0 0.0) (0.5 0.0 0.5) (0.5 0.0 -0.5)
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(-0.5 0.0 0.5) (-0.5 0.0 -0.5) (0.0 -1.0 0.0)))
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:faces (make-2d-array 8 3 '((0 3 1) (0 2 4) (0 1 2) (0 4 3)
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(3 5 1) (2 5 4) (1 5 2) (4 5 3)))))
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(defun make-model-3pyramid (points &key (face-colors nil) (point-colors nil))
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(make-instance 'model
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:vertices points
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:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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:colors (if face-colors face-colors point-colors)
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:face-colors (if face-colors
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(make-2d-array 4 3 '((0 0 0) (1 1 1) (2 2 2) (3 3 3)))
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(make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))))
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(defparameter *ship-model*
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
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:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
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;(defclass engine ()
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; (
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@ -115,18 +88,12 @@
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(defparameter *world* nil)
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;(defparameter *origin* (vector 0 0 -7))
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(defparameter *self* nil) ; (make-instance 'motion :coords (vector 0 0 -11)))
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;(defparameter *orientation* (vector 0 1 0))
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(defparameter *self* nil)
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(defparameter *velocity* 2) ; 1 unit / second
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(defparameter *acceleration* 2) ; 1 unit /second
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(defparameter *controls-active* '())
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(let ((time-units (/ 1.0 internal-time-units-per-second)))
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(defun wall-time (&key (offset 0))
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(+ (* (get-internal-real-time) time-units)
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offset)))
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(defparameter *start-time* (wall-time))
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@ -134,83 +101,6 @@
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(defparameter *last-time* nil)
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(defparameter *num-frames* 0)
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;;(defparameter *t1* '( (-0.5 -0.5 0) (0 0.5 0) (0.5 -0.5 0)))
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(defun get-vertecies (faces vertices)
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(make-array (length faces) :initial-contents
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(loop for i across faces collecting (aref vertices i))))
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(defun shift-color (time)
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(values
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;;; red
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(/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255)
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;;; green
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(/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255)
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;;; blue
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(/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255)))
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;; returns a real lisp 2d array
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(defun make-rotation-matrix (xa ya za)
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(let ((sxa (sin xa))
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(cxa (cos xa))
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(sya (sin ya))
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(cya (cos ya))
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(sza (sin za))
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(cza (cos za)))
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(make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza)))
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(list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza)))
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(list (- sya) (* sxa cya) (* cxa cya))))))
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(defun rotate* (m v)
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(let ((result (make-array 3 :initial-element 0)))
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(dotimes (x 3)
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(dotimes (y 3)
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(incf (aref result x) (* (aref v y) (aref m x y)))))
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result))
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(defun translate-point (v1 v2 &optional (fn #'+))
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(let ((result (make-array 3)))
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(dotimes (i 3)
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(setf (aref result i) (funcall fn (aref v1 i) (aref v2 i))))
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result))
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(defun translate-triangle (tri position)
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(make-array (length tri) :initial-contents
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(loop for v across tri collecting (translate-point position v))))
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;(defun rotate-vertex-2d (v rM)
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; v)
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;; (let ((result (lm:* rM (lm:vector (first v) (second v)))))
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;; (list (lm:elt result 0) (lm:elt result 1))))
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;; (let* ((x (first v))
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;; (y (second v))
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;; (theta (atan (if (eql 0 x) 1000000 (/ y x))))
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;; (hyp (sqrt (+ (* x x) (* y y)))))
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;; (list (/ (cos (+ theta time)) hyp) (/ (sin (+ theta time)) hyp) (third v))))
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; (list (+ (first v) (/ (sin time) 2)) (+ (second v) (/ (cos time) 2)) (third v)))
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(defun rotate-triangle (tri m)
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(make-array (length tri) :initial-contents
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(loop for v across tri collecting (rotate* m v))))
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; (let* ((angle (/ time 1000))
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; (cos-a (cos angle))
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; (sin-a (sin angle))
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; (rM nil)) ;lm:make-matrix 2 2 :initial-elements
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; ; '(cos-a sin-a
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; ; (- sin-a) cos-a))))
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; (list (append (rotate-vertex-2d (first tri) rM) '((third (firt tri))))
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; (append (rotate-vertex-2d (second tri) rM) '((third (second tri))))
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; (append (rotate-vertex-2d (third tri) rM) (third (third tri))))))
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;
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;(defun scale-colors (c)
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; (make-array 3 :initial-contents (loop for ci across c collecting (/ ci 255))))
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(defun draw-triangle (tri colors)
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(declare (type shape-vector tri))
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@ -272,22 +162,14 @@
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; only draw if its infront of me
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(if (< (aref (coords (motion entity)) 2) (+ 10 (aref (coords (motion *self*)) 2)))
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(object-draw entity)))
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(gl:matrix-mode :modelview)
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(gl:load-identity)
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; (gl:translate 0 -2 -7)
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; (gl:rotate 16 1 0 0)
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(glu:look-at 0 6 10 ;(aref *origin* 0) (aref *origin* 1) (aref *origin* 2) ;; eye
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(glu:look-at 0 6 10 ;; pos
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0 0 0 ;; center
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0 1 0 ;; up in y pos
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)
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;; finish the frame
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(gl:flush)
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@ -296,17 +178,6 @@
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(defun phys-step (time)
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(time-step *self* time))
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; (format t "z-position: ~a z-velocity: ~a z-acceleration: ~a~%" (aref (coords *self*) 2) (aref (velocity *self*) 2) (aref (acceleration *self*) 2))
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; (format t "y-position: ~a y-velocity: ~a y-acceleration: ~a~%" (aref (coords *self*) 1) (aref (velocity *self*) 1) (aref (acceleration *self*) 1))
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; (format t "x-position: ~a x-velocity: ~a x-acceleration: ~a~%" (aref (coords *self*) 0) (aref (velocity *self*) 0) (aref (acceleration *self*) 0)))
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;(loop for entity across *world* do
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; (motion-step (motion entity) time)))
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; (accel (accelerator (motion entity)) entity time)
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; (let ((velocities (velocities (motion entity)))
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; (coords (coords (motion entity))))
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; (incf (aref coords 0) (* time (aref velocities 0)))
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; (incf (aref coords 1) (* time (aref velocities 1)))
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; (incf (aref coords 2) (* time (aref velocities 2))))))
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(defun thruster-on (key)
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(case key
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@ -388,12 +259,6 @@
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)
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(gl:matrix-mode :modelview)
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; (gl:load-identity)
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;(glu:look-at 0 2 7 ;; eye
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; 0 0 0 ;; center
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; 0 1 0 ;; up in y pos
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; )
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)
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(defun populate-world ()
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@ -410,11 +275,6 @@
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(setf (colors (model e)) (make-2d-array 3 3 `((,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)) (,(random 255) ,(random 255) ,(random 255)))))
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(setf (face-colors (model e)) (make-2d-array 8 3 '((0 1 1) (0 1 1) (0 1 1) (0 1 1) (1 2 1) (1 2 1) (1 2 1) (1 2 1))))
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e)))))
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(defun init ()
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(setf *start-time* (wall-time))
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36
math.lisp
36
math.lisp
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@ -15,5 +15,41 @@
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(deftype ref-vector () '(simple-array pos-int (*)))
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(deftype shape-ref-vector () '(simple-array ref-vector (*)))
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;; function to determine value lying on start to end taking time duration at now
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(defun converge (start end duration now)
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(float (+ start (* (- end start) (if (eql now 0.0) 0.0 (/ (min now duration) duration))))))
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;; returns a real lisp 2d array
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(defun make-rotation-matrix (xa ya za)
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(let ((sxa (sin xa))
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(cxa (cos xa))
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(sya (sin ya))
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(cya (cos ya))
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(sza (sin za))
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(cza (cos za)))
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(make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza)))
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(list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza)))
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(list (- sya) (* sxa cya) (* cxa cya))))))
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(defun rotate* (m v)
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(let ((result (make-array 3 :initial-element 0)))
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(dotimes (x 3)
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(dotimes (y 3)
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(incf (aref result x) (* (aref v y) (aref m x y)))))
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result))
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(defun translate-point (v1 v2 &optional (fn #'+))
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(let ((result (make-array 3)))
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(dotimes (i 3)
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(setf (aref result i) (funcall fn (aref v1 i) (aref v2 i))))
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result))
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(defun translate-triangle (tri position)
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(make-array (length tri) :initial-contents
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(loop for v across tri collecting (translate-point position v))))
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(defun rotate-triangle (tri m)
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(make-array (length tri) :initial-contents
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(loop for v across tri collecting (rotate* m v))))
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37
model.lisp
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model.lisp
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@ -20,3 +20,40 @@
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(defmethod (setf colors) (colors (model model))
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(setf (slot-value model 'colors) colors)
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(scale-colors model))
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(defun get-vertecies (face vertices)
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(make-array (length face) :initial-contents
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(loop for i across face collecting (aref vertices i))))
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(defun shift-color (time)
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(values
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;;; red
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(/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255)
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;;; green
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(/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255)
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;;; blue
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(/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255)))
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(defparameter *diamond-model*
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(make-instance 'model
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:vertices (make-2d-array 6 3 '((0.0 1.0 0.0) (0.5 0.0 0.5) (0.5 0.0 -0.5)
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(-0.5 0.0 0.5) (-0.5 0.0 -0.5) (0.0 -1.0 0.0)))
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:faces (make-2d-array 8 3 '((0 3 1) (0 2 4) (0 1 2) (0 4 3)
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(3 5 1) (2 5 4) (1 5 2) (4 5 3)))))
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(defun make-model-3pyramid (points &key (face-colors nil) (point-colors nil))
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(make-instance 'model
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:vertices points
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:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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:colors (if face-colors face-colors point-colors)
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:face-colors (if face-colors
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(make-2d-array 4 3 '((0 0 0) (1 1 1) (2 2 2) (3 3 3)))
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(make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))))
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(defparameter *ship-model*
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
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:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
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