almost drawing engine. at least no syntax errors...
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3a3c66bba5
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bfda5bc4df
21
engine.lisp
21
engine.lisp
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@ -2,26 +2,31 @@
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(defclass engine-object (game-object)
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((start-time :initarg :start-time :accessor start-time :initform 0)
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;; time till fully active
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(activation-time :initarg :activation-time :accessor activation-time :initform 0)))
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(defmethod activate ((object engine-object) start-time)
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(setf (start-time object) start-time))
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(defclass engine-model (model)
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((template-vertices :initarg :template-vertices :accessor template-vertices :initform nil)
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(template-colors :initarg :template-colors :accessor template-colors :initform nil)))
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(defun generate-step-2d-array (2darr time)
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(let ((len-arr (length 2darr))
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(len-row (length (aref 2darr 0))))
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(len-row (length (first 2darr))))
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(make-2d-array len-arr len-row
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(loop for i from 0 to len-arr collecting
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(loop for j from 0 to len-row collecting
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(let ((item (aref (aref 2darr i) j)))
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(loop for row in 2darr collecting
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(loop for item in row collecting
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;(let ((item (aref (aref 2darr i) j)))
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(if (listp item)
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(converge (first item) (second item) (third item) time)
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item)))))))
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item))))))
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; take 2 seconds to fully fire
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(defmethod regen-model ((model engine-model) time)
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(format t "REGNE MODEL~%")
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(setf (vertices model) (generate-step-2d-array (template-vertices model) time))
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(setf (colors model) (generate-step-2d-array (template-colors model) time)))
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@ -38,9 +43,9 @@
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((0 255 2) (0 255 2) (64 255 2))))
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(defmethod draw ((model engine-model) time)
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(if (and (generated-model model) (< (- time (start-time model)) (activation-time model)))
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(regen-model model time))
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(defmethod draw ((object engine-object) time)
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(if (< (- time (start-time object)) (activation-time object))
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(regen-model (model object) time))
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(call-next-method))
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@ -147,7 +147,8 @@
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(defun thruster-on (key)
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(case key
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; ((:sdl-key-w) ; + z
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((:sdl-key-w) ; + z
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(activate-attachment *self* :thruster (wall-time)))
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; (progn
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;(setf (aref (acceleration (motion *self*)) 2) (- *acceleration*))
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;(engine-start (engine *self*) (wall-time))))
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@ -167,7 +168,8 @@
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(defun thruster-off (key)
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(case key
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;((:sdl-key-w) ; + z
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((:sdl-key-w) ; + z
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(deactivate-attachment *self* :thruster))
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; (progn
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; (setf (aref (acceleration (motion *self*)) 2) 0)
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; (engine-stop (engine *self*))))
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@ -256,13 +258,12 @@
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:attachments
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(list :thruster
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(make-instance 'engine-object
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:activation-time 2
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:model (make-instance 'engine-model
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:template-vertices *thruster-vertices*
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:template-colors *thruster-colors*)
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:body (make-instance 'body
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:coords (vector 0 0 3)))))))
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:coords (vector 0 0 3))))))
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;:engines (list :engines (list :thrust
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; (make-instance 'engine-object
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; :motion (make-instance 'motion :coords (vector 0 0.5 3.0))
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15
objects.lisp
15
objects.lisp
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@ -12,10 +12,19 @@
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;(defmethod coords ((object game-object))
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; (coords (body object)))
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(defmethod activate ((object game-object) sym start-time)
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(defgeneric activate (object start-time))
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(defgeneric activate-attachment (object sym start-time))
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(defgeneric deactivate (object))
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(defgeneric deactivate-attachment (object sym))
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(defmethod activate-attachment ((object game-object) sym start-time)
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(push sym (active-attachments object))
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(activate (getf (attachments object) sym) start-time))
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(defmethod deactivate-attachment ((object game-object) sym)
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(setf (active-attachments object) (remove sym (active-attachments object))))
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(defmethod draw :before ((object game-object) time)
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(gl:push-matrix)
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(gl:translate (aref (coords (body object)) 0) (aref (coords (body object)) 1) (aref (coords (body object)) 2))
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@ -27,4 +36,6 @@
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(gl:pop-matrix))
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(defmethod draw ((object game-object) time)
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(draw (model object) time))
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(draw (model object) time)
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(loop for a in (active-attachments object) do
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(draw (getf (attachments object) a) time)))
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