start of engine class
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@ -70,10 +70,15 @@
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(incf (aref (velocity motion) i)
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(incf (aref (velocity motion) i)
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(* time (aref (acceleration motion) i))))))
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(* time (aref (acceleration motion) i))))))
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(defclass game-object ()
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(defclass game-object ()
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((model :initarg :model :accessor model :initform (make-instance 'model))
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((model :initarg :model :accessor model :initform (make-instance 'model))
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(motion :initarg :motion :accessor motion :initform (make-instance 'motion))
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(motion :initarg :motion :accessor motion :initform (make-instance 'motion))
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(angles :initarg :angles :accessor angles :initform (vector 0 0 0))))
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(angles :initarg :angles :accessor angles :initform (vector 0 0 0))
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(engine :initarg :engine :accessor engine :initform (make-instance 'game-object))))
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;; plist :: ( :objects (plist models) :active (list symbols))
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;(attachments :initarg :attachments :accessor attachments :initform nil)))
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(defparameter *diamond-model*
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(defparameter *diamond-model*
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@ -96,6 +101,10 @@
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
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(make-model-3pyramid (make-2d-array 4 3 '((0.0 0.0 0.0) (0.0 1.0 3.0) (-2.0 0.0 3.0) (2.0 0.0 3.0)))
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:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
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:face-colors (make-2d-array 4 3 '((196 196 196) (196 196 196) (196 196 196) (32 32 32)))))
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(defclass engine ()
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(
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; (make-instance 'model
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; (make-instance 'model
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; :vertices (make-2d-array 4 3 '((0 0 0) (0 1 3) (-2 0 3) (2 0 3)))
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; :vertices (make-2d-array 4 3 '((0 0 0) (0 1 3) (-2 0 3) (2 0 3)))
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; :faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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; :faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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@ -239,11 +248,11 @@
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;; move to eye position
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;; move to eye position
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(draw-entity (make-instance 'game-object :motion (make-instance 'motion :coords (vector 0 0 -3)) :model *ship-model*))
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(draw-entity (make-instance 'game-object :motion (make-instance 'motion :coords (vector 0 0 -3)) :model *ship-model*))
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(gl:translate (- (aref (coords *self*) 0)) (- (aref (coords *self*) 1)) (- (aref (coords *self*) 2))) ;; eye
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(gl:translate (- (aref (coords (motion *self*)) 0)) (- (aref (coords (motion *self*)) 1)) (- (aref (coords (motion *self*)) 2))) ;; eye
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(loop for entity across *world* do
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(loop for entity across *world* do
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; only draw if its infront of me
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; only draw if its infront of me
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(if (< (aref (coords (motion entity)) 2) (+ 10 (aref (coords *self*) 2)))
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(if (< (aref (coords (motion entity)) 2) (+ 10 (aref (coords (motion *self*)) 2)))
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(draw-entity entity)))
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(draw-entity entity)))
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@ -267,7 +276,7 @@
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(sdl:update-display))
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(sdl:update-display))
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(defun phys-step (time)
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(defun phys-step (time)
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(motion-step *self* time))
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(motion-step (motion *self*) time))
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; (format t "z-position: ~a z-velocity: ~a z-acceleration: ~a~%" (aref (coords *self*) 2) (aref (velocity *self*) 2) (aref (acceleration *self*) 2))
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; (format t "z-position: ~a z-velocity: ~a z-acceleration: ~a~%" (aref (coords *self*) 2) (aref (velocity *self*) 2) (aref (acceleration *self*) 2))
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; (format t "y-position: ~a y-velocity: ~a y-acceleration: ~a~%" (aref (coords *self*) 1) (aref (velocity *self*) 1) (aref (acceleration *self*) 1))
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; (format t "y-position: ~a y-velocity: ~a y-acceleration: ~a~%" (aref (coords *self*) 1) (aref (velocity *self*) 1) (aref (acceleration *self*) 1))
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; (format t "x-position: ~a x-velocity: ~a x-acceleration: ~a~%" (aref (coords *self*) 0) (aref (velocity *self*) 0) (aref (acceleration *self*) 0)))
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; (format t "x-position: ~a x-velocity: ~a x-acceleration: ~a~%" (aref (coords *self*) 0) (aref (velocity *self*) 0) (aref (acceleration *self*) 0)))
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@ -283,33 +292,33 @@
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(defun thruster-on (key)
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(defun thruster-on (key)
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(case key
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(case key
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((:sdl-key-w) ; + z
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((:sdl-key-w) ; + z
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(setf (aref (acceleration *self*) 2) (- *acceleration*)))
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(setf (aref (acceleration (motion *self*)) 2) (- *acceleration*)))
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((:sdl-key-s) ; - z
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((:sdl-key-s) ; - z
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(setf (aref (acceleration *self*) 2) *acceleration*))
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(setf (aref (acceleration (motion *self*)) 2) *acceleration*))
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((:sdl-key-q) ; + x
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((:sdl-key-q) ; + x
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(setf (aref (acceleration *self*) 0) *acceleration*))
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(setf (aref (acceleration (motion *self*)) 0) *acceleration*))
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((:sdl-key-a) ; - x
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((:sdl-key-a) ; - x
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(setf (aref (acceleration *self*) 0) (- *acceleration*)))
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(setf (aref (acceleration (motion *self*)) 0) (- *acceleration*)))
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((:sdl-key-e) ; + y
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((:sdl-key-e) ; + y
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(setf (aref (acceleration *self*) 1) *acceleration*))
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(setf (aref (acceleration (motion *self*)) 1) *acceleration*))
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((:sdl-key-d) ; - y
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((:sdl-key-d) ; - y
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(setf (aref (acceleration *self*) 1) (- *acceleration*)))
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(setf (aref (acceleration (motion *self*)) 1) (- *acceleration*)))
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(otherwise (format t "~a~%" key))))
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(otherwise (format t "~a~%" key))))
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(defun thruster-off (key)
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(defun thruster-off (key)
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(case key
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(case key
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((:sdl-key-w) ; + z
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((:sdl-key-w) ; + z
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(setf (aref (acceleration *self*) 2) 0))
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(setf (aref (acceleration (motion *self*)) 2) 0))
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((:sdl-key-s) ; - z
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((:sdl-key-s) ; - z
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(setf (aref (acceleration *self*) 2) 0))
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(setf (aref (acceleration (motion *self*)) 2) 0))
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((:sdl-key-q) ; + q
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((:sdl-key-q) ; + q
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(setf (aref (acceleration *self*) 0) 0))
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(setf (aref (acceleration (motion *self*)) 0) 0))
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((:sdl-key-a) ; - a
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((:sdl-key-a) ; - a
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(setf (aref (acceleration *self*) 0) 0))
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(setf (aref (acceleration (motion *self*)) 0) 0))
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((:sdl-key-e) ; + e
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((:sdl-key-e) ; + e
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(setf (aref (acceleration *self*) 1) 0))
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(setf (aref (acceleration (motion *self*)) 1) 0))
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((:sdl-key-d) ; - d
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((:sdl-key-d) ; - d
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(setf (aref (acceleration *self*) 1) 0))
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(setf (aref (acceleration (motion *self*)) 1) 0))
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(otherwise (format t "~a~%" key))))
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(otherwise (format t "~a~%" key))))
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@ -386,7 +395,13 @@
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(setf *num-frames* 0)
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(setf *num-frames* 0)
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(setf *last-time* *start-time*)
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(setf *last-time* *start-time*)
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(setf *controls-active* '())
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(setf *controls-active* '())
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(setf *self* (make-instance 'motion :coords (vector 0 0 11)))
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(setf *self* (make-instance 'game-object
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:motion (make-instance 'motion :coords (vector 0 0 11))
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:model *ship-model*
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; :engine
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; (make-instance 'game-object :motion (make-instance 'motion :coords (vector 0.0 0.5 0.3))
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; :model (make-model-3pyramid (make-2d-array 4 3 ''(
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))
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; (reshape)
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; (reshape)
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(populate-world)
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(populate-world)
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)
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)
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