made roate-* now can take a vector
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75e3aea0ea
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@ -81,7 +81,7 @@
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(make-thruster-vertices
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(transform-points (translate-points *3pyramid-points* (vector 0 0 0.5)) (vector 4 1 1.01))
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;'( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 0.0 0.0))
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(transform-points (translate-points (rotate-points *3pyramid-points* (make-rotation-matrix (vector 0 0 0))) (vector 0 0 0.5)) (vector 4 1 1.5))
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(transform-points (translate-points (rotate-points *3pyramid-points* (vector 0 0 0)) (vector 0 0 0.5)) (vector 4 1 1.5))
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; '( (0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0) (0.0 0.0 1.5))
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2))
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; '((0.0 0.5 0.0) (-2.0 -0.5 0.0) (2.0 -0.5 0.0)
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12
math.lisp
12
math.lisp
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@ -53,15 +53,15 @@
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(loop for v across tri collecting (translate-point position v))))
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(defun rotate-triangle (points m)
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; (if (not (vectorp (aref m 0)))
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; (rotate-triangle points (make-rotation-matrix m)))
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(if (not (eql (second (type-of m)) t))
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(rotate-triangle points (make-rotation-matrix m))
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(make-array (length points) :initial-contents
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(loop for v across points collecting (rotate* m v))))
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(loop for v across points collecting (rotate* m v)))))
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(defun rotate-points (points m)
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; (if (not (vectorp (aref m 0)))
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; (rotate-points points (make-rotation-matrix m)))
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(make-array (length points) :initial-contents (loop for tri across points collecting (rotate* m tri))))
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(if (not (eql (second (type-of m)) t))
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(rotate-points points (make-rotation-matrix m))
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(make-array (length points) :initial-contents (loop for tri across points collecting (rotate* m tri)))))
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(defun scale-vector (v a)
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@ -109,7 +109,8 @@
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(defparameter *ship-model*
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(make-model-3pyramid ;*3pyramid-flat-points*
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(transform-points
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(rotate-points *3pyramid-flat-points* (make-rotation-matrix (vector 0 0 0)))
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;(rotate-points *3pyramid-flat-points* (make-rotation-matrix (vector 0 0 0)))
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(rotate-points *3pyramid-flat-points* (vector 0 0 0))
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(vector 4 1 3))
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:face-colors '((196 196 196) (196 196 196) (196 196 196) (32 32 32))))
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