quicklisp quickproject and import of test code
This commit is contained in:
commit
74e4e3e925
|
@ -0,0 +1 @@
|
|||
This is the stub README.txt for the "flight-sim" project.
|
|
@ -0,0 +1,10 @@
|
|||
;;;; flight-sim.asd
|
||||
|
||||
(asdf:defsystem #:flight-sim
|
||||
:serial t
|
||||
:depends-on (#:cl-opengl
|
||||
#:cl-glu
|
||||
#:lispbuilder-sdl)
|
||||
:components ((:file "package")
|
||||
(:file "flight-sim")))
|
||||
|
|
@ -0,0 +1,219 @@
|
|||
;;;; flight-sim.lisp
|
||||
|
||||
(in-package #:flight-sim)
|
||||
|
||||
;;; "flight-sim" goes here. Hacks and glory await!
|
||||
|
||||
(defmacro restartable (&body body)
|
||||
"Helper macro since we use continue restarts a lot
|
||||
(remember to hit C in slime or pick the restart so errors don't kill the app"
|
||||
`(restart-case
|
||||
(progn ,@body)
|
||||
(continue () :report "Continue")))
|
||||
|
||||
(defun make-2d-array (h w contents)
|
||||
(let ((arr (make-array h)))
|
||||
(do ((i 0 (incf i))
|
||||
(rest-list contents (rest rest-list)))
|
||||
((eql i h))
|
||||
(setf (aref arr i) (make-array w :initial-contents (car rest-list))))
|
||||
arr))
|
||||
|
||||
(defparameter *n* (make-array 3 :initial-contents '(0 0 1)))
|
||||
(defparameter *v* (make-2d-array 24 3 '(
|
||||
(0.0 1 0) (-0.5 0 0.5) (0.5 0 0.5)
|
||||
(0.0 1 0) (0.5 0 -0.5) (-0.5 0 -0.5)
|
||||
(0.0 1 0) (0.5 0 0.5) (0.5 0 -0.5)
|
||||
(0.0 1 0) (-0.5 0 -0.5) (-0.5 0 0.5)
|
||||
|
||||
(0.0 -1 0) (-0.5 0 0.5) (0.5 0 0.5)
|
||||
(0.0 -1 0) (0.5 0 -0.5) (-0.5 0 -0.5)
|
||||
(0.0 -1 0) (0.5 0 0.5) (0.5 0 -0.5)
|
||||
(0.0 -1 0) (-0.5 0 -0.5) (-0.5 0 0.5)
|
||||
|
||||
)))
|
||||
(defparameter *faces* (make-2d-array 8 3 '((0 1 2) (3 4 5) (6 7 8) (9 10 11)
|
||||
(13 12 14) (16 15 17) (19 18 20) (22 21 23))))
|
||||
|
||||
(defparameter *position* (make-array 3 :initial-contents
|
||||
'(0 0 -3)))
|
||||
|
||||
(let ((time-units (/ 1.0 internal-time-units-per-second)))
|
||||
(defun wall-time (&key (offset 0))
|
||||
(+ (* (get-internal-real-time) time-units)
|
||||
offset)))
|
||||
|
||||
|
||||
(defparameter *start-time* (wall-time))
|
||||
|
||||
(defparameter *last-time* nil)
|
||||
(defparameter *num-frames* 0)
|
||||
|
||||
;;(defparameter *t1* '( (-0.5 -0.5 0) (0 0.5 0) (0.5 -0.5 0)))
|
||||
|
||||
(defun get-vertecies (faces)
|
||||
(make-array (length faces) :initial-contents
|
||||
(loop for i across faces collecting (aref *v* i))))
|
||||
|
||||
|
||||
|
||||
(defun shift-color (time)
|
||||
(values
|
||||
;;; red
|
||||
(/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255)
|
||||
;;; green
|
||||
(/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255)
|
||||
;;; blue
|
||||
(/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255)))
|
||||
|
||||
|
||||
(defun make-rotation-matrix (xa ya za)
|
||||
(let ((sxa (sin xa))
|
||||
(cxa (cos xa))
|
||||
(sya (sin ya))
|
||||
(cya (cos ya))
|
||||
(sza (sin za))
|
||||
(cza (cos za)))
|
||||
(make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza)))
|
||||
(list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza)))
|
||||
(list (- sya) (* sxa cya) (* cxa cya))))))
|
||||
|
||||
(defun rotate* (m v)
|
||||
(let ((result (make-array 3 :initial-element 0)))
|
||||
(dotimes (x 3)
|
||||
(dotimes (y 3)
|
||||
(incf (aref result x) (* (aref v y) (aref m x y)))))
|
||||
result))
|
||||
|
||||
(defun translate-point (v1 v2 &optional (fn #'+))
|
||||
(let ((result (make-array 3)))
|
||||
(dotimes (i 3)
|
||||
(setf (aref result i) (funcall fn (aref v1 i) (aref v2 i))))
|
||||
result))
|
||||
|
||||
|
||||
(defun translate-triangle (tri position)
|
||||
(make-array (length tri) :initial-contents
|
||||
(loop for v across tri collecting (translate-point position v))))
|
||||
|
||||
;(defun rotate-vertex-2d (v rM)
|
||||
; v)
|
||||
;; (let ((result (lm:* rM (lm:vector (first v) (second v)))))
|
||||
;; (list (lm:elt result 0) (lm:elt result 1))))
|
||||
|
||||
;; (let* ((x (first v))
|
||||
;; (y (second v))
|
||||
;; (theta (atan (if (eql 0 x) 1000000 (/ y x))))
|
||||
;; (hyp (sqrt (+ (* x x) (* y y)))))
|
||||
;; (list (/ (cos (+ theta time)) hyp) (/ (sin (+ theta time)) hyp) (third v))))
|
||||
; (list (+ (first v) (/ (sin time) 2)) (+ (second v) (/ (cos time) 2)) (third v)))
|
||||
|
||||
(defun rotate-triangle (tri m)
|
||||
(make-array (length tri) :initial-contents
|
||||
(loop for v across tri collecting (rotate* m v))))
|
||||
|
||||
; (let* ((angle (/ time 1000))
|
||||
; (cos-a (cos angle))
|
||||
; (sin-a (sin angle))
|
||||
; (rM nil)) ;lm:make-matrix 2 2 :initial-elements
|
||||
; ; '(cos-a sin-a
|
||||
; ; (- sin-a) cos-a))))
|
||||
; (list (append (rotate-vertex-2d (first tri) rM) '((third (firt tri))))
|
||||
; (append (rotate-vertex-2d (second tri) rM) '((third (second tri))))
|
||||
; (append (rotate-vertex-2d (third tri) rM) (third (third tri))))))
|
||||
;
|
||||
|
||||
(defun draw-triangle (tri time)
|
||||
(gl:with-primitive :triangles
|
||||
(multiple-value-bind (red green blue) (shift-color time)
|
||||
(gl:color red green blue))
|
||||
(let ((v (aref tri 0)))
|
||||
(gl:vertex (aref v 0) (aref v 1) (aref v 2)))
|
||||
|
||||
(multiple-value-bind (green blue red) (shift-color time)
|
||||
(gl:color red green blue))
|
||||
(let ((v (aref tri 1)))
|
||||
(gl:vertex (aref v 0) (aref v 1) (aref v 2)))
|
||||
|
||||
(multiple-value-bind (blue green red) (shift-color time)
|
||||
(gl:color red green blue))
|
||||
(let ((v (aref tri 2)))
|
||||
(gl:vertex (aref v 0) (aref v 1) (aref v 2)))))
|
||||
|
||||
|
||||
|
||||
|
||||
(defun draw ()
|
||||
"draw a frame"
|
||||
(let* ((time (- (wall-time) *start-time*)))
|
||||
|
||||
(gl:clear :color-buffer-bit)
|
||||
;;; draw a triangle
|
||||
(loop for face-list across *faces* do
|
||||
(let ((rt (translate-triangle (rotate-triangle (get-vertecies face-list) (make-rotation-matrix 0 (* 2 time) 0)) (rotate* (make-rotation-matrix 0 time 0) *position*))))
|
||||
(draw-triangle rt time)))
|
||||
;; finish the frame
|
||||
(gl:flush)
|
||||
(sdl:update-display)
|
||||
|
||||
(incf *num-frames*)
|
||||
(if (not (eql (floor *last-time*) (floor time)))
|
||||
(let* ((short-interval (- time *last-time* ))
|
||||
(long-interval time)
|
||||
(short-fps (floor (if (zerop short-interval) 0 (/ 1 short-interval))))
|
||||
(long-fps (floor (if (zerop long-interval) 0 (/ *num-frames* long-interval)))))
|
||||
|
||||
(format t "FPS since last:~a since start:~a~%" short-fps long-fps)))
|
||||
|
||||
(setf *last-time* time)))
|
||||
|
||||
(defun reshape ()
|
||||
(gl:shade-model :smooth)
|
||||
(gl:clear-color 0 0 0 0)
|
||||
(gl:clear-depth 1)
|
||||
; (gl:enable :depth-test)
|
||||
; (gl:depth-func :lequal)
|
||||
(gl:enable :cull-face)
|
||||
(gl:hint :perspective-correction-hint :nicest)
|
||||
|
||||
(gl:matrix-mode :projection)
|
||||
(gl:load-identity)
|
||||
(glu:perspective 50; 45 ;; FOV
|
||||
1.0 ;; aspect ratio(/ width (max height 1))
|
||||
1/10 ;; z near
|
||||
100 ;; z far
|
||||
)
|
||||
|
||||
(gl:matrix-mode :modelview)
|
||||
(gl:load-identity)
|
||||
(glu:look-at 0 2 7 ;; eye
|
||||
0 0 0 ;; center
|
||||
0 1 0 ;; up in y pos
|
||||
)
|
||||
|
||||
)
|
||||
|
||||
(defun init ()
|
||||
(setf *start-time* (wall-time))
|
||||
(setf *num-frames* 0)
|
||||
(setf *last-time* 0)
|
||||
; (reshape)
|
||||
)
|
||||
|
||||
(defun main-loop ()
|
||||
(init)
|
||||
(sdl:with-init ()
|
||||
(sdl:window 320 240 :flags sdl:sdl-opengl)
|
||||
;; cl-opengl needs platform specific support to be able to load GL
|
||||
;; extensions, so we need to tell it how to do so in lispbuilder-sdl
|
||||
(reshape)
|
||||
(setf cl-opengl-bindings:*gl-get-proc-address* #'sdl-cffi::sdl-gl-get-proc-address)
|
||||
(sdl:with-events ()
|
||||
(:quit-event () t)
|
||||
(:idle ()
|
||||
;; this lets slime keep working while the main loop is running
|
||||
;; in sbcl using the :fd-handler swank:*communication-style*
|
||||
;; (something similar might help in some other lisps, not sure which though)
|
||||
#+(and sbcl (not sb-thread)) (restartable
|
||||
(sb-sys:serve-all-events 0))
|
||||
(restartable (draw))))))
|
|
@ -0,0 +1,6 @@
|
|||
;;;; package.lisp
|
||||
|
||||
(defpackage #:flight-sim
|
||||
(:use #:cl)
|
||||
(:export #:main-loop))
|
||||
|
Loading…
Reference in New Issue