added left jet model animation and action
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75e3aea0ea
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527182c71b
12
engine.lisp
12
engine.lisp
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@ -95,5 +95,13 @@
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; ((32 64 2) (32 132 2) (32 164 2))
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; ((0 255 2) (0 255 2) (64 255 2))))
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;(defparameter *jet-vertices*
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; '((0 0 -0.2) (-0.2 0 0.2) (0.2 0 0.2) (0 (0 0.4 1) 0)))
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(defparameter *left-jet-vertices*
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(make-thruster-vertices
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(rotate-points (transform-points *3pyramid-points* (vector 0.25 0.25 0.2)) (vector (- (+ (/ pi 2) .5)) 0 .5))
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(rotate-points (transform-points *3pyramid-points* (vector 0.25 0.25 0.4)) (vector (- (+ (/ pi 2) .5)) 0 .5))
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2))
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(defparameter *left-jet-colors*
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(make-thruster-colors '(40 40 40) '(255 255 0) '(80 80 80) '(255 255 255) 2))
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; (make-thruster-colors '(196 196 196) '(255 255 196) '(196 196 196) '(255 255 255) 2))
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@ -65,10 +65,6 @@
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(case key
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((:sdl-key-w) ; + z
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(activate-attachment *self* :thruster (wall-time)))
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; (progn
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;(setf (aref (acceleration (motion *self*)) 2) (- *acceleration*))
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;(engine-start (engine *self*) (wall-time))))
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; (activate-engine *self* :thrust)))
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; ((:sdl-key-s) ; - z
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; (setf (aref (acceleration (motion *self*)) 2) *acceleration*))
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@ -78,18 +74,14 @@
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; (setf (aref (acceleration (motion *self*)) 0) (- *acceleration*)))
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; ((:sdl-key-e) ; + y
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; (setf (aref (acceleration (motion *self*)) 1) *acceleration*))
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; ((:sdl-key-d) ; - y
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; (setf (aref (acceleration (motion *self*)) 1) (- *acceleration*)))
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((:sdl-key-d) ; - y
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(activate-attachment *self* :left-jet (wall-time)))
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(otherwise (format t "~a~%" key))))
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(defun thruster-off (key)
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(case key
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((:sdl-key-w) ; + z
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(deactivate-attachment *self* :thruster))
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; (progn
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; (setf (aref (acceleration (motion *self*)) 2) 0)
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; (engine-stop (engine *self*))))
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;((:sdl-key-s) ; - z
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; (setf (aref (acceleration (motion *self*)) 2) 0))
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;((:sdl-key-q) ; + q
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@ -98,8 +90,8 @@
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; (setf (aref (acceleration (motion *self*)) 0) 0))
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;((:sdl-key-e) ; + e
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; (setf (aref (acceleration (motion *self*)) 1) 0))
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;((:sdl-key-d) ; - d
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; (setf (aref (acceleration (motion *self*)) 1) 0))
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((:sdl-key-d) ; - d
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(deactivate-attachment *self* :left-jet))
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(otherwise (format t "~a~%" key))))
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(defun phys-step (time)
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@ -190,6 +182,17 @@
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:body (make-instance 'body
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:coords (vector 0 0 1.5)))
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:left-jet
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(make-instance 'engine-object
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:activation-time 2
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:model (make-instance 'engine-model
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:template-vertices *left-jet-vertices*
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:template-colors *left-jet-colors*
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:faces (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3)))
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:face-colors (make-2d-array 4 3 '((0 1 3) (0 2 1) (0 3 2) (1 2 3))))
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:force (make-instance 'force :newtons 2000 :direction (vector 1 0 0))
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:body (make-instance 'body
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:coords (vector -.5 .2 0)))
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; yaw (starboard (right) positive)
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; :pos-yaw
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; (make-instance 'engine-object
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