From 3d1eb041fc97c0e7250b0d1946681a512cff2328 Mon Sep 17 00:00:00 2001 From: Dan Ballard Date: Sat, 9 Jul 2011 09:03:04 -0700 Subject: [PATCH] README --- README | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 README diff --git a/README b/README new file mode 100644 index 0000000..a792b03 --- /dev/null +++ b/README @@ -0,0 +1,18 @@ +fink is a Go playing AI that I wrote to compete in the Mindstab Go AI +competition of 2008 (http://ai.mindstab.net/wiki/index.php/Main_Page) +It was one of my first real Lisp programming projects. + +It is pretty basic. It maintains a board state model, and does a min +max search of the gamespace with simple scoring algorithms. Since it +lacks pruning I think it only searchs to a depth of 1 or 2. :/ +It's scoring is implemented in subclasses of the board class that all +add scores together. The first module scores just for free space each +stone has which promotes fink to make grids. Then further modules added +object awareness to it and it tried to create objects with the most free +space, which promoted it to play one monolithic structure. And I think +that was as far as I got before we folded the competition. + +Enjoy + +Dan Ballard +2011