(defmacro restartable (&body body) "Helper macro since we use continue restarts a lot (remember to hit C in slime or pick the restart so errors don't kill the app" `(restart-case (progn ,@body) (continue () :report "Continue"))) (defun make-2d-array (h w contents) (let ((arr (make-array h))) (do ((i 0 (incf i)) (rest-list contents (rest rest-list))) ((eql i h)) (setf (aref arr i) (make-array w :initial-contents (car rest-list)))) arr)) (defparameter *n* (make-array 3 :initial-contents '(0 0 1))) (defparameter *v* (make-2d-array 24 3 '( (0.0 1 0) (-0.5 0 0.5) (0.5 0 0.5) (0.0 1 0) (0.5 0 -0.5) (-0.5 0 -0.5) (0.0 1 0) (0.5 0 0.5) (0.5 0 -0.5) (0.0 1 0) (-0.5 0 -0.5) (-0.5 0 0.5) (0.0 -1 0) (-0.5 0 0.5) (0.5 0 0.5) (0.0 -1 0) (0.5 0 -0.5) (-0.5 0 -0.5) (0.0 -1 0) (0.5 0 0.5) (0.5 0 -0.5) (0.0 -1 0) (-0.5 0 -0.5) (-0.5 0 0.5) ))) (defparameter *faces* (make-2d-array 8 3 '((0 1 2) (3 4 5) (6 7 8) (9 10 11) (13 12 14) (16 15 17) (19 18 20) (22 21 23)))) (defparameter *position* (make-array 3 :initial-contents '(0 0 -3))) (let ((time-units (/ 1.0 internal-time-units-per-second))) (defun wall-time (&key (offset 0)) (+ (* (get-internal-real-time) time-units) offset))) (defparameter *start-time* (wall-time)) (defparameter *last-time* nil) (defparameter *num-frames* 0) ;;(defparameter *t1* '( (-0.5 -0.5 0) (0 0.5 0) (0.5 -0.5 0))) (defun get-vertecies (faces) (make-array (length faces) :initial-contents (loop for i across faces collecting (aref *v* i)))) (defun shift-color (time) (values ;;; red (/ (+ (* (sin (+ (* 0.3 time) 0)) 127) 128) 255) ;;; green (/ (+ (* (sin (+ (* 0.3 time) (* 2/3 PI))) 127 ) 128) 255) ;;; blue (/ (+ (* (sin (+ (* 0.3 time) (* 4/3 PI))) 127) 128) 255))) (defun make-rotation-matrix (xa ya za) (let ((sxa (sin xa)) (cxa (cos xa)) (sya (sin ya)) (cya (cos ya)) (sza (sin za)) (cza (cos za))) (make-array '(3 3) :initial-contents (list (list (* cya cza) (+ (- (* cxa sza)) (* sxa sya cza)) (+ (* sxa sza) (* cxa sya cza))) (list (* cya sza) (+ (* cxa cza) (* sxa sya sza)) (+ (- (* sxa cza)) (* cxa sya sza))) (list (- sya) (* sxa cya) (* cxa cya)))))) (defun rotate* (m v) (let ((result (make-array 3 :initial-element 0))) (dotimes (x 3) (dotimes (y 3) (incf (aref result x) (* (aref v y) (aref m x y))))) result)) (defun translate-point (v1 v2 &optional (fn #'+)) (let ((result (make-array 3))) (dotimes (i 3) (setf (aref result i) (funcall fn (aref v1 i) (aref v2 i)))) result)) (defun translate-triangle (tri position) (make-array (length tri) :initial-contents (loop for v across tri collecting (translate-point position v)))) ;(defun rotate-vertex-2d (v rM) ; v) ;; (let ((result (lm:* rM (lm:vector (first v) (second v))))) ;; (list (lm:elt result 0) (lm:elt result 1)))) ;; (let* ((x (first v)) ;; (y (second v)) ;; (theta (atan (if (eql 0 x) 1000000 (/ y x)))) ;; (hyp (sqrt (+ (* x x) (* y y))))) ;; (list (/ (cos (+ theta time)) hyp) (/ (sin (+ theta time)) hyp) (third v)))) ; (list (+ (first v) (/ (sin time) 2)) (+ (second v) (/ (cos time) 2)) (third v))) (defun rotate-triangle (tri m) (make-array (length tri) :initial-contents (loop for v across tri collecting (rotate* m v)))) ; (let* ((angle (/ time 1000)) ; (cos-a (cos angle)) ; (sin-a (sin angle)) ; (rM nil)) ;lm:make-matrix 2 2 :initial-elements ; ; '(cos-a sin-a ; ; (- sin-a) cos-a)))) ; (list (append (rotate-vertex-2d (first tri) rM) '((third (firt tri)))) ; (append (rotate-vertex-2d (second tri) rM) '((third (second tri)))) ; (append (rotate-vertex-2d (third tri) rM) (third (third tri)))))) ; (defun draw-triangle (tri time) (gl:with-primitive :triangles (multiple-value-bind (red green blue) (shift-color time) (gl:color red green blue)) (let ((v (aref tri 0))) (gl:vertex (aref v 0) (aref v 1) (aref v 2))) (multiple-value-bind (green blue red) (shift-color time) (gl:color red green blue)) (let ((v (aref tri 1))) (gl:vertex (aref v 0) (aref v 1) (aref v 2))) (multiple-value-bind (blue green red) (shift-color time) (gl:color red green blue)) (let ((v (aref tri 2))) (gl:vertex (aref v 0) (aref v 1) (aref v 2))))) (defun draw () "draw a frame" (let* ((time (- (wall-time) *start-time*))) (gl:clear :color-buffer-bit) ;;; draw a triangle (loop for face-list across *faces* do (let ((rt (translate-triangle (rotate-triangle (get-vertecies face-list) (make-rotation-matrix 0 (* 2 time) 0)) (rotate* (make-rotation-matrix 0 time 0) *position*)))) (draw-triangle rt time))) ;; finish the frame (gl:flush) (sdl:update-display) (incf *num-frames*) (if (not (eql (floor *last-time*) (floor time))) (let* ((short-interval (- time *last-time* )) (long-interval time) (short-fps (floor (if (zerop short-interval) 0 (/ 1 short-interval)))) (long-fps (floor (if (zerop long-interval) 0 (/ *num-frames* long-interval))))) (format t "FPS since last:~a since start:~a~%" short-fps long-fps))) (setf *last-time* time))) (defun reshape () (gl:shade-model :smooth) (gl:clear-color 0 0 0 0) (gl:clear-depth 1) ; (gl:enable :depth-test) ; (gl:depth-func :lequal) (gl:enable :cull-face) (gl:hint :perspective-correction-hint :nicest) (gl:matrix-mode :projection) (gl:load-identity) (glu:perspective 50; 45 ;; FOV 1.0 ;; aspect ratio(/ width (max height 1)) 1/10 ;; z near 100 ;; z far ) (gl:matrix-mode :modelview) (gl:load-identity) (glu:look-at 0 2 7 ;; eye 0 0 0 ;; center 0 1 0 ;; up in y pos ) ) (defun init () (setf *start-time* (wall-time)) (setf *num-frames* 0) (setf *last-time* 0) (reshape) ) (defun main-loop () (init) (sdl:with-init () (sdl:window 320 240 :flags sdl:sdl-opengl) ;; cl-opengl needs platform specific support to be able to load GL ;; extensions, so we need to tell it how to do so in lispbuilder-sdl (reshape) (setf cl-opengl-bindings:*gl-get-proc-address* #'sdl-cffi::sdl-gl-get-proc-address) (sdl:with-events () (:quit-event () t) (:idle () ;; this lets slime keep working while the main loop is running ;; in sbcl using the :fd-handler swank:*communication-style* ;; (something similar might help in some other lisps, not sure which though) #+(and sbcl (not sb-thread)) (restartable (sb-sys:serve-all-events 0)) (restartable (draw))))))