added second triangle
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1f44333fc0
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3bb-1.lisp
43
3bb-1.lisp
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@ -14,8 +14,9 @@
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arr))
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(defparameter *n* (make-array 3 :initial-contents '(0 0 1)))
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(defparameter *v* (make-2d-array 3 3 '((0 0.5 0) (0.5 -0.5 0.0) (-0.5 -0.5 0.0))))
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(defparameter *faces* (make-2d-array 1 3 '((0 1 2))))
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(defparameter *v* (make-2d-array 6 3 '((0.0 0.5 0.0) (0.5 -0.5 0.0) (-0.5 -0.5 0.0)
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(0.0 0.5 1.0) (0.5 -0.5 1.0) (-0.5 -0.5 1.0))))
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(defparameter *faces* (make-2d-array 2 3 '((0 1 2) (3 4 5))))
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(defparameter *start-time* (wall-time))
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@ -62,8 +63,8 @@
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result))
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(defun rotate-vertex-2d (v rM)
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v)
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;(defun rotate-vertex-2d (v rM)
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; v)
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;; (let ((result (lm:* rM (lm:vector (first v) (second v)))))
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;; (list (lm:elt result 0) (lm:elt result 1))))
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@ -76,9 +77,9 @@
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(defun rotate-triangle (tri time)
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(list
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(rotate* (make-rotation-matrix 0 0 time) (first tri))
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(rotate* (make-rotation-matrix 0 0 time) (second tri))
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(rotate* (make-rotation-matrix 0 0 time) (third tri))))
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(rotate* (make-rotation-matrix 0 time 0) (first tri))
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(rotate* (make-rotation-matrix 0 time 0) (second tri))
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(rotate* (make-rotation-matrix 0 time 0) (third tri))))
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; (let* ((angle (/ time 1000))
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; (cos-a (cos angle))
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; (sin-a (sin angle))
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@ -90,31 +91,39 @@
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; (append (rotate-vertex-2d (third tri) rM) (third (third tri))))))
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;
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(defun draw ()
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"draw a frame"
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(let* ((time (- (wall-time) *start-time*))
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(t1 (rotate-triangle (get-vertecies (aref *faces* 0)) time)))
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(gl:clear :color-buffer-bit)
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;;; draw a triangle
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(defun draw-triangle (tri time)
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(gl:with-primitive :triangles
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(multiple-value-bind (red green blue) (shift-color time)
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(gl:color red green blue))
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(let ((v (first t1)))
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(let ((v (first tri)))
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(gl:vertex (aref v 0) (aref v 1) (aref v 2)))
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(multiple-value-bind (green blue red) (shift-color time)
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(gl:color red green blue))
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(let ((v (second t1)))
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(let ((v (second tri)))
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(gl:vertex (aref v 0) (aref v 1) (aref v 2)))
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(multiple-value-bind (blue green red) (shift-color time)
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(gl:color red green blue))
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(let ((v (third t1)))
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(gl:vertex (aref v 0) (aref v 1) (aref v 2))))
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(let ((v (third tri)))
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(gl:vertex (aref v 0) (aref v 1) (aref v 2)))))
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(defun draw ()
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"draw a frame"
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(let* ((time (- (wall-time) *start-time*)))
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(gl:clear :color-buffer-bit)
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;;; draw a triangle
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(loop for face-list across *faces* do
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(let ((rt (rotate-triangle (get-vertecies face-list) time)))
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(draw-triangle rt time)))
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;; finish the frame
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(gl:flush)
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(sdl:update-display)
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(incf *num-frames*)
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(if (not (eql (floor *last-time*) (floor time)))
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(let* ((short-interval (- time *last-time* ))
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