175 lines
3.0 KiB
Ruby
175 lines
3.0 KiB
Ruby
#!/usr/bin/ruby
|
|
|
|
EMPTY = 0
|
|
TEAM_1 = 1
|
|
TEAM_2 = 2
|
|
TEAM_1_MAN = ' w '
|
|
TEAM_1_KING = ' W '
|
|
TEAM_2_MAN = ' b '
|
|
TEAM_2_KING = ' B '
|
|
BOARD_EMPTY = ' _ '
|
|
BOARD_SIZE = 8
|
|
|
|
class Board
|
|
def initialize()
|
|
@board = Array.new(BOARD_SIZE) {|i| Array.new(BOARD_SIZE, BOARD_EMPTY)}
|
|
end
|
|
|
|
def setup()
|
|
0.step(BOARD_SIZE) {|i|
|
|
peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
|
|
if [0,2,5,7].include? i
|
|
start = 1
|
|
elsif [1,6].include? i
|
|
start = 0
|
|
else
|
|
next
|
|
end
|
|
start.step(BOARD_SIZE-1,2) {|j|
|
|
@board[i][j] = peice
|
|
}
|
|
}
|
|
end
|
|
|
|
def set(x, y, thing)
|
|
@board[y][x] = thing
|
|
end
|
|
|
|
def get(x, y)
|
|
@board[y][x]
|
|
end
|
|
|
|
def to_s()
|
|
str = ' '
|
|
0.step(BOARD_SIZE-1) {|i|
|
|
str += ' ' + i.to_s + ' '
|
|
}
|
|
str += "\n"
|
|
i = 0;
|
|
@board.each {|row|
|
|
str += ('A'.ord + i).chr + ' '
|
|
i += 1
|
|
row.each {|cell|
|
|
str += cell
|
|
}
|
|
str += "\n"
|
|
}
|
|
return str
|
|
end
|
|
|
|
def piece_team(piece)
|
|
if piece == TEAM_1_MAN or piece == TEAM_1_KING
|
|
return TEAM_1
|
|
elsif piece == TEAM_2_MAN or piece == TEAM_2_KING
|
|
return TEAM_2
|
|
else
|
|
return EMPTY
|
|
end
|
|
end
|
|
|
|
def empty?(x, y)
|
|
return @board[y][x] == BOARD_EMPTY
|
|
end
|
|
|
|
def valid_coords(x, y)
|
|
return (x >= 0 and x < BOARD_SIZE and y >= 0 and y <= BOARD_SIZE)
|
|
end
|
|
|
|
def gen_moves(x, y, x_mod, y_mod)
|
|
moves = []
|
|
for xm in x_mod
|
|
new_x = x + xm
|
|
for ym in y_mod
|
|
new_y = y + ym
|
|
if valid_coords(new_x, new_y) and empty?(new_x, new_y)
|
|
moves += [[new_x, new_y]]
|
|
end
|
|
end
|
|
end
|
|
return moves
|
|
end
|
|
|
|
# function to chart path of jumps
|
|
# merging them together
|
|
# only returns full paths
|
|
#
|
|
# base case: no jumps avail, return path
|
|
# jumps avail: do all and merge and return
|
|
def gen_jumps(path, x, y, team, x_mod, y_mod)
|
|
jumps = []
|
|
for xm in x_mod
|
|
new_x = x + xm
|
|
for y in ymod
|
|
new_y = y + ym
|
|
if valid_coords(new_x, new_y) and piece?(new_x, new_y) and team != team(new_x, new_y)
|
|
final_x = new_x + xm
|
|
final_y = new_y + ym
|
|
if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
|
|
jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, x_mod, y_mod)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if jumps == []
|
|
return [path]
|
|
else
|
|
return jumps
|
|
end
|
|
end
|
|
|
|
def piece?(x, y)
|
|
return !emtpy(x, y)
|
|
end
|
|
|
|
def team(x, y)
|
|
if piece?(x, y)
|
|
if @board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_1_KING
|
|
return TEAM_1
|
|
else
|
|
return TEAM_2
|
|
end
|
|
end
|
|
return EMPTY
|
|
end
|
|
|
|
def man?(x, y)
|
|
return (@board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_2_MAN)
|
|
end
|
|
|
|
def king?(x, y)
|
|
return (@board[y][x] == TEAM_1_KING or @board[y][x] == TEAM_2_KING)
|
|
end
|
|
|
|
def valid_moves(x, y, team)
|
|
moves = []
|
|
if piece_team(@board[y][x]) == team
|
|
direction = [1]
|
|
if king?(x, y)
|
|
direction = [-1, 1]
|
|
elsif team == TEAM_2
|
|
direction = [-1]
|
|
end
|
|
|
|
moves = gen_moves(x, y, [-1,1], direction)
|
|
moves += gen_jumps([], x, y, team, [-1, 1], direction)
|
|
end
|
|
return moves
|
|
end
|
|
|
|
def dup()
|
|
b = Board.new
|
|
for x in 0..(BOARD_SIZE-1)
|
|
for y in 0..(BOARD_SIZE-1)
|
|
b.set(x, y, get(x, y))
|
|
end
|
|
end
|
|
return b
|
|
end
|
|
|
|
end
|
|
|
|
b = Board.new()
|
|
b.setup()
|
|
puts b.to_s
|