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8
README
8
README
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@ -1,17 +1,13 @@
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Checkers AI engine
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For Ruby 1.9.1
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Right now I'm working on the search.
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To test
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% load "checkers.rb"
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% b = Board.new
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% b.play
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% b.setup
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also look at
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and then to look
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% b.search(TEAM_1)
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Right now entering jump moves or the AI playing jumps in the .play() interface may not work
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93
checkers.rb
93
checkers.rb
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@ -59,7 +59,7 @@ class Board
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}
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str += "\n"
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}
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str += 'White: ' + @stats[TEAM_1]['count'].to_s + ' -- Black: ' + @stats[TEAM_2]['count'].to_s + "\n"
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str += 'TEAM_1: ' + @stats[TEAM_1]['count'].to_s + ' -- TEAM_2: ' + @stats[TEAM_2]['count'].to_s + "\n"
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return str
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end
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@ -300,96 +300,5 @@ class Board
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end
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end
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end
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def parse_coords(str)
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if str.length != 2
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return false
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end
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y = str.downcase[0]
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x = str[1]
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if x >= '0' and x <= '7'
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x = x.ord - '0'.ord
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else
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return false
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end
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if y >= 'a' and y <= 'h'
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y = y.ord - 'a'.ord
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else
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return false
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end
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return [x,y]
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end
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# todo: deal with loss when no move avail
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def play()
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setup()
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color = ''
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while color != 'w' and color != 'b'
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print "Choose color ([W]hite or [B]lack): "
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color = gets
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color = color.downcase[0]
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end
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turn = 1
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team = TEAM_1
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while true
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print "Turn " + turn.to_s + ": "
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if team == TEAM_1
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print "white "
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if color == 'w'
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print "(player)"
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else
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print "(ai)"
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end
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else
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print "black "
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if color == 'b'
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print '(player)'
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else
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print '(ai)'
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end
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end
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print "\n"
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puts to_s()
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if (team == TEAM_1 and color == 'w') or (team == TEAM_2 and color == 'b')
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valid = false
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while !valid
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print "Move piece: "
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from = gets().strip!
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print "to: "
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to = gets().strip!
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from = parse_coords(from)
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to = parse_coords(to)
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puts to.to_s + " or " + from.to_s
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if !to or !from
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next
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end
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if team(from[0], from[1]) != team
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next
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end
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if !piece_valid_moves(from[0], from[1], team).include?(to)
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next
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end
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valid = true
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end
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do_move(from[0], from[1], to, team)
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else
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puts "AI MOVE"
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end
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if @stats[TEAM_1]['count'] == 0
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puts "Black wins!"
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elsif @stats[TEAM_2]['count'] == 0
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puts "White wins!"
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end
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team = opposite_team(team)
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turn += 1
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end
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end
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end
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