better integrate ai and play function. it works for moves. not so much
with jumps
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parent
96b3abbfa1
commit
d08af5722c
35
checkers.rb
35
checkers.rb
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@ -19,6 +19,7 @@ class Board
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end
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end
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def setup()
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def setup()
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initialize()
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0.step(BOARD_SIZE) {|i|
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0.step(BOARD_SIZE) {|i|
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peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
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peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
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if [0,2,6].include? i
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if [0,2,6].include? i
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@ -226,7 +227,8 @@ class Board
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moves.each { |move|
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moves.each { |move|
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board = dup()
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board = dup()
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board.do_move(x, y, move, team(x, y))
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board.do_move(x, y, move, team(x, y))
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boards.push( { "board" => board, "move" => move})
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boards.push( { "board" => board, "move" =>
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{'from' => [x,y], 'to' => move}})
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}
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}
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end
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end
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end
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end
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@ -251,7 +253,7 @@ class Board
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end
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end
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def search(team)
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def search(team)
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search_do(team, team, 0, 6, 100.0, 0.0, @stats.dup, [])
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return search_do(team, team, 0, 4, 100.0, 0.0, @stats.dup, [])
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end
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end
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# the owner of the search: affects pruning bonuses
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# the owner of the search: affects pruning bonuses
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@ -302,15 +304,15 @@ class Board
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# modify depth on piece loss
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# modify depth on piece loss
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if stats[team]['count'] > move.stats[team]['count']
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if stats[team]['count'] > move.stats[team]['count']
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# search less is search owner lost peices
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# search less is search owner lost peices
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if owner == team
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#if owner == team
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depth_mod = -4
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# depth_mod = -4
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else
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#else
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depth_mod = 4
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# depth_mod = 4
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end
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#end
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end
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end
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sub_score = move.search_do(owner, opposite_team(team), current_depth + 1, max_depth + depth_mod, item_percent, done_percent+done, @stats.dup, maxs)
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sub_score = move.search_do(owner, opposite_team(team), current_depth + 1, max_depth + depth_mod, item_percent, done_percent+done, @stats.dup, maxs)
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done += item_percent
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done += item_percent
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if done >= 0.01
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if done >= 10.0
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done_percent += done;
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done_percent += done;
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puts "%.2f" % done_percent + "% depth: " + current_depth.to_s + "/" + max_depth.to_s + " max: " + maxs.to_s
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puts "%.2f" % done_percent + "% depth: " + current_depth.to_s + "/" + max_depth.to_s + " max: " + maxs.to_s
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done = 0.0
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done = 0.0
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@ -318,6 +320,7 @@ class Board
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#puts "Score: " + sub_score.to_s
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#puts "Score: " + sub_score.to_s
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if max == nil or sub_score[team] > max[team]
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if max == nil or sub_score[team] > max[team]
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max = sub_score
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max = sub_score
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max['move'] = moves[i]['move']
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end
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end
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end
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end
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return max
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return max
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@ -349,7 +352,7 @@ class Board
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# todo: deal with loss when no move avail
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# todo: deal with loss when no move avail
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def play()
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def play()
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setup()
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#setup()
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color = ''
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color = ''
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while color != 'w' and color != 'b'
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while color != 'w' and color != 'b'
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print "Choose color ([W]hite or [B]lack): "
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print "Choose color ([W]hite or [B]lack): "
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@ -387,8 +390,11 @@ class Board
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print "to: "
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print "to: "
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to = gets().strip!
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to = gets().strip!
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from = parse_coords(from)
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from = parse_coords(from)
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to = parse_coords(to)
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to = to.split(",").map {|c| parse_coords(c.strip)}
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puts to.to_s + " or " + from.to_s
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if to.length == 1
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to = to[0]
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end
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puts "from "+ from.to_s + " to " + to.to_s
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if !to or !from
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if !to or !from
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next
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next
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end
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end
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@ -403,6 +409,13 @@ class Board
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do_move(from[0], from[1], to, team)
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do_move(from[0], from[1], to, team)
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else
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else
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puts "AI MOVE"
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puts "AI MOVE"
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info = search(team)
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move = info['move']
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if move == nil
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puts "NO MOVE!!!"
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else
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do_move(move['from'][0], move['from'][1], move['to'], team(move['from'][0], move['from'][1]))
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end
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end
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end
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if @stats[TEAM_1]['count'] == 0
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if @stats[TEAM_1]['count'] == 0
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