Full search working, and horrifically slow even at depth 10
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Checkers AI engine
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Right now I'm working on the search.
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To test
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% load "checkers.rb"
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% b = Board.new
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% b.setup
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and then to look
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% b.search(TEAM_1)
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81
checkers.rb
81
checkers.rb
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@ -101,17 +101,18 @@ class Board
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#
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#
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# base case: no jumps avail, return path
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# base case: no jumps avail, return path
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# jumps avail: do all and merge and return
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# jumps avail: do all and merge and return
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def gen_jumps(path, x, y, team, x_mod, y_mod)
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def gen_jumps(path, x, y, team, x_mod, y_mod, taken=[])
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jumps = []
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jumps = []
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for xm in x_mod
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for xm in x_mod
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new_x = x + xm
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new_x = x + xm
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for ym in y_mod
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for ym in y_mod
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new_y = y + ym
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new_y = y + ym
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if valid_coords(new_x, new_y) and piece?(new_x, new_y) and team != team(new_x, new_y)
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if valid_coords(new_x, new_y) and piece?(new_x, new_y) and !taken.include?([new_x, new_y]) and team != team(new_x, new_y)
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taken.push([new_x, new_y])
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final_x = new_x + xm
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final_x = new_x + xm
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final_y = new_y + ym
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final_y = new_y + ym
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if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
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if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
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jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, team, x_mod, y_mod)
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jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, team, x_mod, y_mod, taken)
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end
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end
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end
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end
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end
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end
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@ -233,51 +234,71 @@ class Board
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return boards
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return boards
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end
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end
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def search(team)
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def score(team)
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@top_depth = 100
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score = 0
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search_do(team, @top_depth)
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score += @stats[team]['count']
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score += 12 - @stats[opposite_team(team)]['count']
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if @stats[opposite_team(team)]['count'] == 0
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score += 12
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elsif @stats[team]['count'] == 0
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score -= 12
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end
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return score
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end
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end
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def search_do(team, depth, percent)
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def search(team)
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@top_depth = 10
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search_do(team, @top_depth, 100.0, 0.0, "R")
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end
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def search_do(team, depth, percent, last_percent, location)
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#puts location
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if depth == 0
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if depth == 0
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puts "DONE"
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#puts "DONE"
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return {TEAM_1 => @stats[TEAM_1]['count'], TEAM_2 => @stats[TEAM_2]['count']}
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return score(team)
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end
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end
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max = -100
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max = @stats[team]['count']
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#if team == TEAM_1
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min = 0
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# puts depth.to_s + ": TEAM_1's turn:"
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#else
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if team == TEAM_1
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# puts depth.to_s + ": TEAM_2's turn:"
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puts depth.to_s + ": TEAM_1's turn:"
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#end
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else
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#puts to_s #moves[0].to_s
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puts depth.to_s + ": TEAM_2's turn:"
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end
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puts to_s #moves[0].to_s
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if @stats[TEAM_1]['count'] == 0
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if @stats[TEAM_1]['count'] == 0
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puts "TEAM_2 WON!"
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puts "TEAM_2 WON!"
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return score(team)
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elsif @stats[TEAM_2]['count'] == 0
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elsif @stats[TEAM_2]['count'] == 0
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puts "TEAM_1 WON!"
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puts "TEAM_1 WON!"
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return score(team)
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else
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else
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moves = gen_next_move_boards(team)
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moves = gen_next_move_boards(team)
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if moves == []
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if moves == []
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puts "NO MOVES AVAILABLE?"
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puts "NO MOVES AVAILABLE?"
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return score(team)
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else
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else
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done = 0.0
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item_percent = percent/moves.length
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item_percent = percent/moves.length
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results = moves[0].search_do(opposite_team(team), depth -1, item_percent)
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if item_percent >= 0.1
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for i in 0..moves.length-1 do
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# UM WE NEED PERCENT SO FAR
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#moves.each { |move|
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end
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move = moves[i]
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if results[opposite_team(team)] == 0
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#puts "SEARCH"
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return {team => max, opposite_team(team) => 0}
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sub_score = move.search_do(opposite_team(team), depth -1, item_percent, last_percent+done, location + "." +i.to_s )
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elsif results[team] == max
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done += item_percent
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return {team => max, opposite_team(team) => results[opposite_team(team)]}
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if done >= 0.0001
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else
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last_percent += done;
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if results[team] > min
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puts "%.5f" % last_percent + "% depth: " + depth.to_s + " max: " + max.to_s
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min = results[team]
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done = 0.0
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end
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#puts "Score: " + sub_score.to_s
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if sub_score > max
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max = sub_score
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end
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end
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end
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end
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return max
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end
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end
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end
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end
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end
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end
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end
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end
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