checkers/checkers.rb

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Ruby
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#!/usr/bin/ruby
EMPTY = 0
TEAM_1 = 1
TEAM_2 = 2
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TEAM_1_MAN = ' w '
TEAM_1_KING = ' W '
TEAM_2_MAN = ' b '
TEAM_2_KING = ' B '
BOARD_EMPTY = ' _ '
BOARD_SIZE = 8
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class Board
attr :stats, true
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def initialize()
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@board = Array.new(BOARD_SIZE) {|i| Array.new(BOARD_SIZE, BOARD_EMPTY)}
@stats = {TEAM_1 => {}, TEAM_2 => {}}
end
def setup()
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0.step(BOARD_SIZE) {|i|
peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
if [0,2,6].include? i
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start = 1
elsif [1,5,7].include? i
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start = 0
else
next
end
start.step(BOARD_SIZE-1,2) {|j|
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@board[i][j] = peice
}
}
@stats[TEAM_1]['count'] = 12
@stats[TEAM_2]['count'] = 12
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end
def set(x, y, thing)
@board[y][x] = thing
end
def get(x, y)
@board[y][x]
end
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def to_s()
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str = ' '
0.step(BOARD_SIZE-1) {|i|
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str += ' ' + i.to_s + ' '
}
str += "\n"
i = 0;
@board.each {|row|
str += ('A'.ord + i).chr + ' '
i += 1
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row.each {|cell|
str += cell
}
str += "\n"
}
str += 'TEAM_1: ' + @stats[TEAM_1]['count'].to_s + ' -- TEAM_2: ' + @stats[TEAM_2]['count'].to_s + "\n"
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return str
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end
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def piece_team(piece)
if piece == TEAM_1_MAN or piece == TEAM_1_KING
return TEAM_1
elsif piece == TEAM_2_MAN or piece == TEAM_2_KING
return TEAM_2
else
return EMPTY
end
end
def empty?(x, y)
return @board[y][x] == BOARD_EMPTY
end
def valid_coords(x, y)
return (x >= 0 and x < BOARD_SIZE and y >= 0 and y < BOARD_SIZE)
end
def gen_moves(x, y, x_mod, y_mod)
moves = []
for xm in x_mod
new_x = x + xm
for ym in y_mod
new_y = y + ym
if valid_coords(new_x, new_y) and empty?(new_x, new_y)
moves += [[new_x, new_y]]
end
end
end
return moves
end
# function to chart path of jumps
# merging them together
# only returns full paths
#
# base case: no jumps avail, return path
# jumps avail: do all and merge and return
def gen_jumps(path, x, y, team, x_mod, y_mod, taken=[])
jumps = []
for xm in x_mod
new_x = x + xm
for ym in y_mod
new_y = y + ym
if valid_coords(new_x, new_y) and piece?(new_x, new_y) and !taken.include?([new_x, new_y]) and team != team(new_x, new_y)
taken.push([new_x, new_y])
final_x = new_x + xm
final_y = new_y + ym
if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, team, x_mod, y_mod, taken)
end
end
end
end
if jumps == []
if path == []
return []
else
return [path]
end
else
return jumps
end
end
def piece?(x, y)
return !empty?(x, y)
end
def team(x, y)
if piece?(x, y)
if @board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_1_KING
return TEAM_1
else
return TEAM_2
end
end
return EMPTY
end
def opposite_team(team)
return (team == TEAM_1 ? TEAM_2 : TEAM_1)
end
def man?(x, y)
return (@board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_2_MAN)
end
def king?(x, y)
return (@board[y][x] == TEAM_1_KING or @board[y][x] == TEAM_2_KING)
end
def piece_valid_moves(x, y, team)
moves = []
if piece_team(@board[y][x]) == team
direction = [1]
if king?(x, y)
direction = [-1, 1]
elsif team == TEAM_2
direction = [-1]
end
moves = gen_moves(x, y, [-1,1], direction)
moves += gen_jumps([], x, y, team, [-1, 1], direction)
end
return moves
end
def dup()
b = Board.new
for x in 0..(BOARD_SIZE-1)
for y in 0..(BOARD_SIZE-1)
b.set(x, y, get(x, y))
end
end
b.stats[TEAM_1] = @stats[TEAM_1].dup
b.stats[TEAM_2] = @stats[TEAM_2].dup
return b
end
def between(c1, c2)
return [ c2[0] + (c1[0]-c2[0])/2, c2[1] + (c1[1]-c2[1])/2 ]
end
def move_piece(c1, c2)
piece = get(c1[0], c1[1])
set(c1[0], c1[1], BOARD_EMPTY)
set(c2[0], c2[1], piece)
if team(c2[0], c2[1]) == TEAM_1 and c2[1] == BOARD_SIZE-1
set(c2[0], c2[1], TEAM_1_KING)
elsif (team(c2[0], c2[1]) == TEAM_2 and c2[1] == 0)
set(c2[0], c2[1], TEAM_2_KING)
end
end
# doesnt validate
def do_move(x, y, move, team)
if move[0].is_a?(Array)
# jump
move.each { |jump|
enemy = between([x,y], jump)
set(enemy[0], enemy[1], BOARD_EMPTY)
@stats[opposite_team(team)]['count'] -= 1
move_piece([x,y], jump)
}
else
# move
move_piece([x,y], move)
end
end
def gen_next_move_boards(team)
boards = []
for x in 0..(BOARD_SIZE-1)
for y in 0..(BOARD_SIZE-1)
if piece?(x, y) and team(x,y) == team
moves = piece_valid_moves(x, y, team(x, y))
moves.each { |move|
board = dup()
board.do_move(x, y, move, team(x, y))
boards.push(board)
}
end
end
end
return boards
end
def score(team)
score = 0
score += @stats[team]['count']
score += 12 - @stats[opposite_team(team)]['count']
if @stats[opposite_team(team)]['count'] == 0
score += 12
elsif @stats[team]['count'] == 0
score -= 12
end
return score
end
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def search(team)
@top_depth = 10
search_do(team, @top_depth, 100.0, 0.0, "R")
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end
def search_do(team, depth, percent, last_percent, location)
#puts location
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if depth == 0
#puts "DONE"
return score(team)
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end
max = -100
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#if team == TEAM_1
# puts depth.to_s + ": TEAM_1's turn:"
#else
# puts depth.to_s + ": TEAM_2's turn:"
#end
#puts to_s #moves[0].to_s
if @stats[TEAM_1]['count'] == 0
puts "TEAM_2 WON!"
return score(team)
elsif @stats[TEAM_2]['count'] == 0
puts "TEAM_1 WON!"
return score(team)
else
moves = gen_next_move_boards(team)
if moves == []
puts "NO MOVES AVAILABLE?"
return score(team)
else
done = 0.0
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item_percent = percent/moves.length
for i in 0..moves.length-1 do
#moves.each { |move|
move = moves[i]
#puts "SEARCH"
sub_score = move.search_do(opposite_team(team), depth -1, item_percent, last_percent+done, location + "." +i.to_s )
done += item_percent
if done >= 0.0001
last_percent += done;
puts "%.5f" % last_percent + "% depth: " + depth.to_s + " max: " + max.to_s
done = 0.0
end
#puts "Score: " + sub_score.to_s
if sub_score > max
max = sub_score
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end
end
return max
end
end
end
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end