2011-08-26 14:25:10 +00:00
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#!/usr/bin/ruby
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2011-08-28 23:39:17 +00:00
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EMPTY = 0
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TEAM_1 = 1
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TEAM_2 = 2
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2011-08-26 21:55:45 +00:00
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TEAM_1_MAN = ' w '
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TEAM_1_KING = ' W '
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TEAM_2_MAN = ' b '
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TEAM_2_KING = ' B '
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BOARD_EMPTY = ' _ '
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BOARD_SIZE = 8
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2011-08-26 14:25:10 +00:00
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class Board
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2011-09-07 04:59:31 +00:00
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attr :stats, true
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2011-08-26 14:25:10 +00:00
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def initialize()
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2011-08-26 21:55:45 +00:00
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@board = Array.new(BOARD_SIZE) {|i| Array.new(BOARD_SIZE, BOARD_EMPTY)}
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2011-09-05 16:44:19 +00:00
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@stats = {TEAM_1 => {}, TEAM_2 => {}}
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2011-08-28 23:39:17 +00:00
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end
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def setup()
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2011-08-26 21:55:45 +00:00
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0.step(BOARD_SIZE) {|i|
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peice = (i < 3 ? TEAM_1_MAN : TEAM_2_MAN)
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2011-09-07 04:59:31 +00:00
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if [0,2,6].include? i
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2011-08-26 21:55:45 +00:00
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start = 1
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2011-09-07 04:59:31 +00:00
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elsif [1,5,7].include? i
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2011-08-26 21:55:45 +00:00
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start = 0
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else
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next
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end
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2011-08-28 23:39:17 +00:00
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start.step(BOARD_SIZE-1,2) {|j|
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2011-08-26 21:55:45 +00:00
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@board[i][j] = peice
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}
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}
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2011-09-05 16:44:19 +00:00
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@stats[TEAM_1]['count'] = 12
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@stats[TEAM_2]['count'] = 12
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2011-08-26 14:25:10 +00:00
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end
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2011-08-28 23:39:17 +00:00
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def set(x, y, thing)
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@board[y][x] = thing
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end
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def get(x, y)
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@board[y][x]
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end
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2011-08-26 15:26:55 +00:00
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def to_s()
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2011-08-26 21:55:45 +00:00
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str = ' '
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2011-08-28 23:39:17 +00:00
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0.step(BOARD_SIZE-1) {|i|
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2011-08-26 21:55:45 +00:00
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str += ' ' + i.to_s + ' '
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}
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str += "\n"
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i = 0;
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@board.each {|row|
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str += ('A'.ord + i).chr + ' '
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i += 1
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2011-08-26 15:26:55 +00:00
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row.each {|cell|
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str += cell
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}
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str += "\n"
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}
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2011-09-07 04:59:31 +00:00
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str += 'TEAM_1: ' + @stats[TEAM_1]['count'].to_s + ' -- TEAM_2: ' + @stats[TEAM_2]['count'].to_s + "\n"
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2011-08-26 15:26:55 +00:00
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return str
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2011-08-26 14:25:10 +00:00
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end
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2011-08-26 15:26:55 +00:00
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2011-08-28 23:39:17 +00:00
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def piece_team(piece)
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if piece == TEAM_1_MAN or piece == TEAM_1_KING
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return TEAM_1
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elsif piece == TEAM_2_MAN or piece == TEAM_2_KING
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return TEAM_2
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else
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return EMPTY
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end
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end
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def empty?(x, y)
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return @board[y][x] == BOARD_EMPTY
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end
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def valid_coords(x, y)
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2011-09-07 04:59:31 +00:00
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return (x >= 0 and x < BOARD_SIZE and y >= 0 and y < BOARD_SIZE)
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2011-08-28 23:39:17 +00:00
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end
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def gen_moves(x, y, x_mod, y_mod)
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moves = []
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for xm in x_mod
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new_x = x + xm
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for ym in y_mod
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new_y = y + ym
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if valid_coords(new_x, new_y) and empty?(new_x, new_y)
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moves += [[new_x, new_y]]
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end
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end
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end
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return moves
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end
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# function to chart path of jumps
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# merging them together
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# only returns full paths
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#
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# base case: no jumps avail, return path
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# jumps avail: do all and merge and return
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2011-09-11 19:39:14 +00:00
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def gen_jumps(path, x, y, team, x_mod, y_mod, taken=[])
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2011-08-28 23:39:17 +00:00
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jumps = []
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for xm in x_mod
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new_x = x + xm
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2011-09-05 16:44:19 +00:00
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for ym in y_mod
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2011-08-28 23:39:17 +00:00
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new_y = y + ym
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2011-09-11 19:39:14 +00:00
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if valid_coords(new_x, new_y) and piece?(new_x, new_y) and !taken.include?([new_x, new_y]) and team != team(new_x, new_y)
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taken.push([new_x, new_y])
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2011-08-28 23:39:17 +00:00
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final_x = new_x + xm
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final_y = new_y + ym
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if (valid_coords(final_x, final_y) and empty?(final_x, final_y))
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2011-09-11 19:39:14 +00:00
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jumps += gen_jumps(path + [[final_x, final_y]], final_x, final_y, team, x_mod, y_mod, taken)
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2011-08-28 23:39:17 +00:00
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end
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end
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end
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end
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if jumps == []
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2011-09-05 16:44:19 +00:00
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if path == []
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return []
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else
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return [path]
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end
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2011-08-28 23:39:17 +00:00
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else
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return jumps
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end
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end
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def piece?(x, y)
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2011-09-05 16:44:19 +00:00
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return !empty?(x, y)
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2011-08-28 23:39:17 +00:00
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end
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def team(x, y)
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if piece?(x, y)
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if @board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_1_KING
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return TEAM_1
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else
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return TEAM_2
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end
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end
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return EMPTY
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end
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2011-09-07 04:59:31 +00:00
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def opposite_team(team)
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return (team == TEAM_1 ? TEAM_2 : TEAM_1)
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end
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2011-08-28 23:39:17 +00:00
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def man?(x, y)
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return (@board[y][x] == TEAM_1_MAN or @board[y][x] == TEAM_2_MAN)
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end
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def king?(x, y)
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return (@board[y][x] == TEAM_1_KING or @board[y][x] == TEAM_2_KING)
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end
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2011-09-05 16:44:19 +00:00
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def piece_valid_moves(x, y, team)
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2011-08-28 23:39:17 +00:00
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moves = []
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if piece_team(@board[y][x]) == team
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direction = [1]
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if king?(x, y)
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direction = [-1, 1]
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elsif team == TEAM_2
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direction = [-1]
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end
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moves = gen_moves(x, y, [-1,1], direction)
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moves += gen_jumps([], x, y, team, [-1, 1], direction)
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end
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return moves
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end
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def dup()
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b = Board.new
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for x in 0..(BOARD_SIZE-1)
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for y in 0..(BOARD_SIZE-1)
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b.set(x, y, get(x, y))
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end
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end
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2011-09-07 04:59:31 +00:00
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b.stats[TEAM_1] = @stats[TEAM_1].dup
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b.stats[TEAM_2] = @stats[TEAM_2].dup
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2011-08-28 23:39:17 +00:00
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return b
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end
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2011-09-07 04:59:31 +00:00
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def between(c1, c2)
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return [ c2[0] + (c1[0]-c2[0])/2, c2[1] + (c1[1]-c2[1])/2 ]
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end
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2011-09-07 06:05:55 +00:00
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def move_piece(c1, c2)
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piece = get(c1[0], c1[1])
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set(c1[0], c1[1], BOARD_EMPTY)
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set(c2[0], c2[1], piece)
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if team(c2[0], c2[1]) == TEAM_1 and c2[1] == BOARD_SIZE-1
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set(c2[0], c2[1], TEAM_1_KING)
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elsif (team(c2[0], c2[1]) == TEAM_2 and c2[1] == 0)
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set(c2[0], c2[1], TEAM_2_KING)
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end
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end
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2011-09-07 04:59:31 +00:00
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# doesnt validate
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def do_move(x, y, move, team)
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if move[0].is_a?(Array)
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# jump
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move.each { |jump|
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enemy = between([x,y], jump)
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set(enemy[0], enemy[1], BOARD_EMPTY)
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@stats[opposite_team(team)]['count'] -= 1
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2011-09-07 06:05:55 +00:00
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move_piece([x,y], jump)
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2011-09-07 04:59:31 +00:00
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}
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else
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# move
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2011-09-07 06:05:55 +00:00
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move_piece([x,y], move)
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2011-09-07 04:59:31 +00:00
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end
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end
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2011-09-05 16:44:19 +00:00
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2011-09-07 04:59:31 +00:00
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def gen_next_move_boards(team)
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2011-09-05 16:44:19 +00:00
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boards = []
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for x in 0..(BOARD_SIZE-1)
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for y in 0..(BOARD_SIZE-1)
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2011-09-07 04:59:31 +00:00
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if piece?(x, y) and team(x,y) == team
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2011-09-05 16:44:19 +00:00
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moves = piece_valid_moves(x, y, team(x, y))
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moves.each { |move|
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board = dup()
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board.do_move(x, y, move, team(x, y))
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boards.push(board)
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}
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end
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end
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end
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return boards
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end
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2011-09-11 19:39:14 +00:00
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def score(team)
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score = 0
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score += @stats[team]['count']
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score += 12 - @stats[opposite_team(team)]['count']
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if @stats[opposite_team(team)]['count'] == 0
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score += 12
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elsif @stats[team]['count'] == 0
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score -= 12
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end
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return score
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end
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2011-09-09 06:11:19 +00:00
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def search(team)
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2011-09-11 19:39:14 +00:00
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@top_depth = 10
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search_do(team, @top_depth, 100.0, 0.0, "R")
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2011-09-09 06:11:19 +00:00
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end
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2011-09-11 19:39:14 +00:00
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def search_do(team, depth, percent, last_percent, location)
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#puts location
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2011-09-09 06:11:19 +00:00
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if depth == 0
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2011-09-11 19:39:14 +00:00
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#puts "DONE"
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return score(team)
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2011-09-09 06:11:19 +00:00
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end
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2011-09-11 19:39:14 +00:00
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max = -100
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2011-09-09 06:11:19 +00:00
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2011-09-11 19:39:14 +00:00
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#if team == TEAM_1
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# puts depth.to_s + ": TEAM_1's turn:"
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#else
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# puts depth.to_s + ": TEAM_2's turn:"
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#end
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#puts to_s #moves[0].to_s
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2011-09-07 04:59:31 +00:00
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if @stats[TEAM_1]['count'] == 0
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puts "TEAM_2 WON!"
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2011-09-11 19:39:14 +00:00
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return score(team)
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2011-09-07 04:59:31 +00:00
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elsif @stats[TEAM_2]['count'] == 0
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puts "TEAM_1 WON!"
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2011-09-11 19:39:14 +00:00
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return score(team)
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2011-09-07 04:59:31 +00:00
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else
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moves = gen_next_move_boards(team)
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if moves == []
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puts "NO MOVES AVAILABLE?"
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2011-09-11 19:39:14 +00:00
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return score(team)
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2011-09-07 04:59:31 +00:00
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else
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2011-09-11 19:39:14 +00:00
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done = 0.0
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2011-09-09 21:57:35 +00:00
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item_percent = percent/moves.length
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2011-09-11 19:39:14 +00:00
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for i in 0..moves.length-1 do
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#moves.each { |move|
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move = moves[i]
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#puts "SEARCH"
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sub_score = move.search_do(opposite_team(team), depth -1, item_percent, last_percent+done, location + "." +i.to_s )
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done += item_percent
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if done >= 0.0001
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last_percent += done;
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puts "%.5f" % last_percent + "% depth: " + depth.to_s + " max: " + max.to_s
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done = 0.0
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end
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#puts "Score: " + sub_score.to_s
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if sub_score > max
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max = sub_score
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2011-09-09 06:11:19 +00:00
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end
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end
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2011-09-11 19:39:14 +00:00
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return max
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2011-09-07 04:59:31 +00:00
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end
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2011-09-11 19:39:14 +00:00
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end
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2011-09-07 04:59:31 +00:00
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end
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2011-08-26 14:25:10 +00:00
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end
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