194 lines
4.2 KiB
HTML
194 lines
4.2 KiB
HTML
<html>
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<head>
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<title>The Game of Life: HTML Canvas Demo</title>
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<script language="javascript">
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var size;
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var hertz;
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var height_px;
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var width_px;
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var height_c;
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var width_c;
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var cells;
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var timer;
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function btn_control_set_name(name) {
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var btn = document.getElementById('control-btn');
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btn.value = name;
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}
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function gen_cells() {
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var new_cells = new Array(height_c);
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for(var i = 0; i < height_c; i++) {
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new_cells[i] = new Array(width_c);
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}
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for (var y = 0; y < height_c; y++) {
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for (var x = 0; x < width_c; x++) {
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new_cells[y][x] = false;
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}
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}
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return new_cells;
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}
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function init_cells() {
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cells = gen_cells();
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}
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function board_init() {
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var canvas = document.getElementById('board');
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size = 10;
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width_px = canvas.width;
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width_c = width_px/ size;
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height_px = canvas.height;
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height_c = height_px/size;
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btn_control_set_name('Start');
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hertz = 4;
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init_cells();
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redraw();
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}
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function redraw() {
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console.log('redraw()');
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var canvas = document.getElementById('board');
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var c = canvas.getContext('2d');
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c.globalCompositeOperation = 'destination-over';
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c.clearRect(0, 0, width_px, height_px);
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c.fillStyle='rgba(0,0,0,0.)';
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c.strokeStyle= 'rgba(192,192,192,1)';
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c.save();
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c.beginPath();
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draw_grid(c);
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c.stroke();
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c.strokeStyle= 'rgba(0,0,0,1)';
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c.fillStyle = c.strokeStyle;
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c.beginPath();
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draw_cells(c);
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c.stroke();
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c.fill();
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}
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function draw_cells(c) {
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for (var y = 0; y < height_c; y++) {
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for (var x =0; x < width_c; x ++) {
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if (cells[y][x] == true) {
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c.moveTo(x*size +1, y*size+1);
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c.lineTo(x*size+ size-1, y*size+1);
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c.lineTo(x*size+ size-1, y*size + size-1);
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c.lineTo(x*size+1, y*size + size-1);
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// auto return home?
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}
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}
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}
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}
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function draw_grid(c) {
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// Horizontal lines
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for (var y = 0; y <= height_px; y += size) {
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c.moveTo(0, y);
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c.lineTo(width_px, y);
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}
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// Vertical lines
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for (var x = 0; x <= width_px; x += size) {
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c.moveTo(x, 0);
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c.lineTo(x, height_px);
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}
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}
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window.onload = board_init;
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function cell_value(x, y) {
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//console.log('(x:' + x + ',y:' + y + ') w/s:' + (width/size) + ' h/s:' + (height/size) );
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if (x < 0 || x >= width_c || y < 0 || y >= height_c) {
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return 0;
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} else {
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return cells[y][x];
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}
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}
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function num_neighbours(x, y) {
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var n = 0;
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n += cell_value(x-1, y-1);
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n += cell_value(x, y-1);
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n += cell_value(x+1, y-1);
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n += cell_value(x-1, y);
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n += cell_value(x+1, y);
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n += cell_value(x-1, y+1);
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n += cell_value(x, y+1);
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n += cell_value(x+1, y+1);
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return n;
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}
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function step() {
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var new_cells = gen_cells();
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for(var y=0; y < height_c; y++) {
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for(var x =0 ; x < width_c; x++) {
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var n = num_neighbours(x, y);
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if (cells[y][x] == true) {
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if (n < 2 || n > 3) {
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new_cells[y][x] = false;
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} else {
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console.log('ALIVE');
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new_cells[y][x] = true;
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}
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} else if (n == 3) {
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new_cells[y][x] = true;
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} else {
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new_cells[y][x] = false;
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}
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}
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}
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//new_cells[Math.floor(Math.random()*8)][ Math.floor(Math.random()*8) ] = true;
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cells = new_cells;
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}
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function control_click() {
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var btn = document.getElementById('control-btn');
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if (btn.value == 'Start') {
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tick();
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btn.value = 'Stop';
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} else {
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clearTimeout(timmer);
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btn.value = 'Start';
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}
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}
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function tick() {
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step();
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redraw();
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timmer = setTimeout('tick();', 1000/hertz);
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}
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function board_click(e) {
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var canvas = document.getElementById('board');
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var x = Math.floor((e.pageX-canvas.offsetLeft)/size);
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var y = Math.floor((e.pageY-canvas.offsetTop)/size);
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console.log(e.pageX + '/' + size + ' = ' + x + ' && ' + e.pageY + '/' + size + ' = ' +y);
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cells[y][x] = ! cells[y][x];
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redraw();
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}
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</script>
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</head>
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<body>
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<input type="button" id="control-btn" onClick="control_click(); return false;" />
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<br/>
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<canvas width="800" height="400" id="board" onClick="board_click(event);"></canvas>
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</body>
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</html>
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